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Author Topic: Essex Angled Deck Carrier  (Read 46198 times)

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karla

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Re: Essex Angled Deck Carrier
« Reply #84 on: January 05, 2017, 05:33:53 AM »

duffy - you said 'no other mods'; you need the high resolution mod at least. SAS High Resolution/True Color Textures Mod by carsmaster and SA~Storebror https://www.sas1946.com/main/index.php/topic,42744.0.html, but I can't see that affecting what goes on in FMB. You should also have the SAS Engine MOD ver2.7 by Anto and SAS members https://www.sas1946.com/main/index.php?topic=37774.0 and it's relevant patches. You may just have overlooked these necessary mods, which are in the readme.txt file under 'installation'. However, you did say 'installed according to directions' which, if you have done, I can't think of any other reason at the moment.

If you haven't done it already, look at your log.lst file towards the end of the listing. You will probably see error messages showing failure to load this or that. A post of the last, say 10% of the listing may show something. See https://www.sas1946.com/main/index.php/topic,13457.msg141551.html#msg141551.
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duffys tavern

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Re: Essex Angled Deck Carrier
« Reply #85 on: January 05, 2017, 09:40:46 AM »

Sorry karla, didn't mean to give the wrong impression, I have installed all the required mods for BHR. However question: In the "ship extensions mod", it lists quite a few "ini" entries for various ships. I did not notice an entry for "BHM", so do we make all the "ini" entries or replacements? Also, do we need Western's Essex ship mod? What about the deck crew?
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western0221

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Re: Essex Angled Deck Carrier
« Reply #86 on: January 05, 2017, 05:58:55 PM »

Is HD / Full color mod working perfectly ?

On some PC like non-Intel CPU or some video chip, HD / Full color mod's function becomes limited only aircrafts' external 3D texture.
Others like aircrafts' cockpit textures or ships' textures are ignored and errors come.

Solving this issue without decreasing texture resolution is possible only by carsmaster --- original author of HD / Full color mod DLLs.
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western0221

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Re: Essex Angled Deck Carrier
« Reply #87 on: January 20, 2017, 10:07:03 PM »

I make a Beta patch for karla's great BHR.

Its installing steps are a bit complicated and tested only by me in some days and not enough, also not guaranteed stable.
Please care by yourself easy to recover karla's original version before installing my patch preparing the time you'll face some trouble.

Patch download:
https://www.mediafire.com/file/1qfdqmim94xoh5r/USSBonHommeRichardCVA31_1965_patchwes170120.7z

When you've changed hier.him , you have to do it again on my new hier.him .


This patch needs 2 more my releases.
- SAS Engine MOD 2.7.2w early-BETA patch 18/Jan/2017
https://www.sas1946.com/main/index.php/topic,52489.msg571157.html#msg571157
- AI/Torpedo Ship Extention 2.20.4 BETA
https://www.sas1946.com/main/index.php/topic,39077.0.html

When you'll succeed to install all of them, those items are provided for BHR.
- ILS ..... F-4 and F/A-18, AV-8B+ cockpit instruments have the function.
- Mirror landing aid ..... even almost impossible to watch it from landing cockpit.
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Seb

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Re: Essex Angled Deck Carrier
« Reply #88 on: January 21, 2017, 07:57:01 AM »

Western Thank You for your great work.
Regards
Seb
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SAS~Gerax

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Re: Essex Angled Deck Carrier
« Reply #89 on: January 21, 2017, 10:49:31 PM »

I make a Beta patch for karla's great BHR.

no problems so far, any thanks for this!  :)
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taskf53

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Re: Essex Angled Deck Carrier
« Reply #90 on: January 23, 2017, 03:06:43 AM »

Hello western0221.

412.2 ma 5.3.

I try your mod with all patchs for engine mod,AI/Torpedo Ship Extention 2.20.4 BETA,USSBonHommeRichardCVA31_1965_patchwes170120.

The ILS works very fine with F-18 but sometimes very bad FPS occurs even if i dont use ILS and even if i am far from BHR.

With all Engine patchs instaled its OK.

+ AI/Torpedo Ship Extention 2.20.4 BETA its OK.

+ USSBonHommeRichardCVA31_1965_patchwes170120 the FPS problem occurs for me.

Thanks for reading.

Best regards.

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western0221

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Re: Essex Angled Deck Carrier
« Reply #91 on: January 23, 2017, 03:11:43 AM »

412.2 ma 5.3.

I try your mod with all patchs for engine mod,AI/Torpedo Ship Extention 2.20.4 BETA,USSBonHommeRichardCVA31_1965_patchwes170120.

The ILS works very fine with F-18 but sometimes very bad FPS occurs even if i dont use ILS and even if i am far from BHR.

At that FPS dropping down time, some long long error message loop maybe written out to the error log.
Please show me 60 lines of that loop.
If you can find and cut-out its beginning place, I want to read it, too.

I'll test it by myself and perhaps I'll get it before you'll post.
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SAS~Gerax

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Re: Essex Angled Deck Carrier
« Reply #92 on: January 23, 2017, 04:28:42 AM »

tried F-18, BHR ILS also with latest patches EngMod Marge, but did not get any fps issues:

Code: [Select]
[10:55:40 AM] Mission: single/nn/!00 TESTS div Ships BHR/01_F18s_USS_BonHommeRichard_ZSU-23.mis is Playing
[10:55:40 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[10:55:40 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[10:55:41 AM] warning: no files : music/takeoff
[10:55:51 AM] *** Catapult No. 0 armed with 184702.390625 Force! calculated by Auto, Distance: 55.732983
[10:55:51 AM] *** Catapult power compare: Auto=184702.390625, Traditional=0.0
[10:56:04 AM] *** Catapult No. 0 disarmed. Worked for 1587ms, Final V = 359.44794 km/h
[10:56:06 AM] *** Catapult No. 0 armed with 403979.375 Force! calculated by Auto, Distance: 55.732983
[10:56:06 AM] *** Catapult power compare: Auto=403979.375, Traditional=0.0
[10:56:08 AM] warning: no files : music/inflight
[10:56:13 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[10:56:13 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[10:56:13 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[10:56:15 AM] WARNING: Clear VBuf 218850
[10:56:15 AM] WARNING: Clear IBuf 653052
[10:56:21 AM] WARNING: Clear VBuf 62662
[10:56:21 AM] WARNING: Clear IBuf 327450
[10:56:26 AM] *** Catapult No. 0 disarmed. Worked for 1616ms, Final V = 345.53387 km/h
[10:56:29 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[10:57:29 AM] 6>fps START SHOW
[10:57:34 AM] fps:59 avg:59 max:60 min:59 #fr:287
[10:57:39 AM] fps:60 avg:59 max:60 min:59 #fr:587
[10:57:44 AM] fps:59 avg:58 max:67 min:48 #fr:877
[10:57:49 AM] fps:60 avg:59 max:67 min:48 #fr:1177
[10:57:54 AM] fps:60 avg:59 max:67 min:48 #fr:1478
[10:57:59 AM] fps:60 avg:59 max:67 min:48 #fr:1779
[10:58:04 AM] fps:60 avg:59 max:67 min:48 #fr:2075
[10:58:09 AM] fps:59 avg:59 max:67 min:48 #fr:2361
[10:58:14 AM] fps:60 avg:59 max:67 min:48 #fr:2661
[10:58:19 AM] fps:59 avg:59 max:67 min:48 #fr:2963
[10:58:24 AM] fps:59 avg:59 max:67 min:48 #fr:3264
[10:58:29 AM] fps:60 avg:59 max:67 min:48 #fr:3564
[10:58:34 AM] fps:59 avg:59 max:67 min:48 #fr:3847
[10:58:39 AM] fps:60 avg:59 max:67 min:48 #fr:4140
[10:58:44 AM] fps:59 avg:58 max:67 min:48 #fr:4419
[10:58:49 AM] fps:60 avg:59 max:67 min:48 #fr:4721
[10:58:54 AM] fps:60 avg:59 max:67 min:48 #fr:5024
[10:58:59 AM] fps:60 avg:59 max:67 min:48 #fr:5324
[10:59:04 AM] fps:47 avg:59 max:67 min:47 #fr:5621
[10:59:09 AM] fps:49 avg:59 max:71 min:47 #fr:5915
[10:59:14 AM] fps:49 avg:58 max:71 min:47 #fr:6160
[10:59:19 AM] fps:54 avg:58 max:71 min:47 #fr:6463
[10:59:24 AM] fps:52 avg:58 max:71 min:47 #fr:6744
[10:59:29 AM] fps:59 avg:58 max:71 min:47 #fr:7033
[10:59:34 AM] fps:60 avg:58 max:71 min:47 #fr:7335
[10:59:39 AM] fps:62 avg:58 max:71 min:47 #fr:7612
[10:59:44 AM] fps:50 avg:58 max:71 min:47 #fr:7885
[10:59:49 AM] fps:50 avg:58 max:71 min:20 #fr:8128
[10:59:54 AM] fps:59 avg:57 max:71 min:20 #fr:8388
[10:59:59 AM] fps:60 avg:57 max:71 min:20 #fr:8689
[11:00:04 AM] fps:50 avg:57 max:71 min:20 #fr:8985
[11:00:09 AM] fps:60 avg:57 max:71 min:20 #fr:9282
[11:00:14 AM] fps:59 avg:58 max:71 min:20 #fr:9583
[11:00:18 AM] WARNING: Clear VBuf 223746
[11:00:18 AM] WARNING: Clear IBuf 652500
[11:00:19 AM] fps:51 avg:57 max:71 min:20 #fr:9853
[11:00:24 AM] fps:56 avg:57 max:71 min:20 #fr:10131
[11:00:29 AM] fps:59 avg:57 max:71 min:20 #fr:10412
[11:00:29 AM] WARNING: Clear VBuf 62782
[11:00:29 AM] WARNING: Clear IBuf 327402
[11:00:34 AM] fps:59 avg:57 max:71 min:20 #fr:10720
[11:00:39 AM] fps:60 avg:57 max:71 min:20 #fr:11008
[11:00:44 AM] fps:59 avg:57 max:71 min:20 #fr:11314
[11:00:49 AM] fps:59 avg:58 max:71 min:20 #fr:11616
[11:00:54 AM] fps:59 avg:58 max:71 min:20 #fr:11917
[11:00:56 AM] WARNING: Clear VBuf 214574
[11:00:56 AM] WARNING: Clear IBuf 652503
[11:00:59 AM] fps:52 avg:58 max:71 min:20 #fr:12216
[11:01:01 AM] WARNING: Clear VBuf 62554
[11:01:01 AM] WARNING: Clear IBuf 327414
[11:01:03 AM] WARNING: Clear VBuf 211209
[11:01:03 AM] WARNING: Clear IBuf 649614
[11:01:04 AM] fps:60 avg:58 max:71 min:20 #fr:12505
[11:01:09 AM] fps:60 avg:58 max:71 min:20 #fr:12808
[11:01:14 AM] fps:57 avg:58 max:71 min:20 #fr:13102
[11:01:19 AM] fps:59 avg:58 max:71 min:20 #fr:13405
[11:01:24 AM] fps:60 avg:58 max:71 min:20 #fr:13705
[11:01:29 AM] fps:59 avg:58 max:71 min:20 #fr:14006
[11:01:34 AM] fps:59 avg:58 max:71 min:20 #fr:14307
[11:01:39 AM] fps:60 avg:58 max:71 min:20 #fr:14594
[11:01:44 AM] fps:59 avg:58 max:71 min:20 #fr:14888
[11:01:49 AM] fps:59 avg:58 max:71 min:20 #fr:15186
[11:01:51 AM] WARNING: Clear VBuf 217881
[11:01:51 AM] WARNING: Clear IBuf 654948
[11:01:54 AM] fps:59 avg:58 max:71 min:20 #fr:15481
[11:01:54 AM] WARNING: Clear VBuf 62625
[11:01:54 AM] WARNING: Clear IBuf 327456
[11:01:59 AM] fps:59 avg:58 max:71 min:20 #fr:15768
[11:02:04 AM] fps:60 avg:58 max:71 min:20 #fr:16069
[11:02:05 AM] WARNING: Clear VBuf 61232
[11:02:05 AM] WARNING: Clear IBuf 327429
[11:02:09 AM] fps:60 avg:58 max:71 min:20 #fr:16369
[11:02:14 AM] fps:60 avg:58 max:71 min:20 #fr:16665
[11:02:19 AM] fps:60 avg:58 max:71 min:20 #fr:16967
[11:02:24 AM] fps:60 avg:58 max:71 min:20 #fr:17268
[11:02:29 AM] fps:59 avg:58 max:71 min:20 #fr:17552
[11:02:34 AM] fps:60 avg:58 max:71 min:20 #fr:17853
[11:02:39 AM] fps:60 avg:58 max:71 min:20 #fr:18149
[11:02:44 AM] fps:59 avg:58 max:71 min:20 #fr:18438
[11:02:49 AM] fps:59 avg:58 max:71 min:20 #fr:18740
[11:02:54 AM] fps:60 avg:58 max:71 min:20 #fr:19007
[11:02:59 AM] fps:59 avg:58 max:71 min:20 #fr:19308
[11:03:04 AM] fps:59 avg:58 max:71 min:20 #fr:19609
[11:03:08 AM] WARNING: Clear VBuf 62538
[11:03:08 AM] WARNING: Clear IBuf 327489
[11:03:09 AM] fps:57 avg:58 max:71 min:20 #fr:19909
[11:03:14 AM] fps:60 avg:58 max:71 min:20 #fr:20211
[11:03:19 AM] fps:57 avg:58 max:71 min:20 #fr:20511
[11:03:24 AM] fps:60 avg:58 max:71 min:20 #fr:20798
[11:03:29 AM] fps:54 avg:58 max:71 min:20 #fr:21086
[11:03:34 AM] fps:54 avg:58 max:71 min:20 #fr:21342
[11:03:39 AM] fps:59 avg:58 max:71 min:20 #fr:21647
[11:03:44 AM] fps:60 avg:58 max:71 min:20 #fr:21948
[11:03:48 AM] The sample music/menu/nn.wav not found
[11:03:48 AM] cannot open file for reading
[11:03:48 AM] Cannot open audio file samples/music/menu/nn.wav
[11:03:48 AM]
[11:03:49 AM] fps:60 avg:58 max:71 min:20 #fr:22250
[11:03:50 AM] ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
[11:03:50 AM] ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
[11:03:54 AM] fps:59 avg:58 max:71 min:20 #fr:22541
[Jan 23, 2017 11:03:58 AM] -------------- END log session -------------
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karla

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Re: Essex Angled Deck Carrier
« Reply #93 on: January 23, 2017, 11:54:14 AM »

FPS issue on Bon Homme Richard is probably because of very high poly count on some of the crew. I discovered this only two weeks ago during testing of USS Nimitz https://www.sas1946.com/main/index.php?topic=51699.84
Easiest is to remove all of the crew with the Hier.him_no_crew option given in the package. I'll update the original BHR posting so that others don't have problems.

(I'll most likely re-visit BHR, change and add details and do some fixes and probably issue it under another carrier name after Nimitz has been released).
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taskf53

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Re: Essex Angled Deck Carrier
« Reply #94 on: January 23, 2017, 01:34:15 PM »

@ karla

I never had FPS issue with BHR crew. :)

@ western0221

I did a little mission with F-18 and BHR without installing ILS,i had no FPS problem.(logfile 407 Ko).

The same mission with USSBonHommeRichardCVA31_1965_patchwes170120,i had FPS issue.(logfile 4717 Ko).

Code: [Select]
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.ships.BigshipGeneric.destroy(BigshipGeneric.java:2422)
at com.maddox.il2.engine.Engine.destroyListGameActors(Unknown Source)
at com.maddox.il2.engine.InterpolateAdapter.resetGameClear(InterpolateAdapter.java:240)
at com.maddox.il2.engine.Engine.resetGameClear(Unknown Source)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.ships.BigshipGeneric.destroy(BigshipGeneric.java:2422)
at com.maddox.il2.engine.Engine.destroyListGameActors(Unknown Source)
at com.maddox.il2.engine.InterpolateAdapter.resetGameClear(InterpolateAdapter.java:240)
at com.maddox.il2.engine.Engine.resetGameClear(Unknown Source)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.ships.BigshipGeneric.destroy(BigshipGeneric.java:2422)
at com.maddox.il2.engine.Engine.destroyListGameActors(Unknown Source)
at com.maddox.il2.engine.Engine.resetGameClear(Unknown Source)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.ships.BigshipGeneric.destroy(BigshipGeneric.java:2422)
at com.maddox.il2.engine.Engine.destroyListGameActors(Unknown Source)
at com.maddox.il2.engine.Engine.resetGameClear(Unknown Source)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23 janv. 17 20:10:37] -------------- END log session -------------


Best regards.

Logged

western0221

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Re: Essex Angled Deck Carrier
« Reply #95 on: January 23, 2017, 06:51:06 PM »

@ western0221

I did a little mission with F-18 and BHR without installing ILS,i had no FPS problem.(logfile 407 Ko).

The same mission with USSBonHommeRichardCVA31_1965_patchwes170120,i had FPS issue.(logfile 4717 Ko).

Thanks about giving me your error log.
That says the error is made by Ship Extensions MOD part.

Now I'm busy in opening and editing some other project files all over my Windows' desktop 1920x1080 in 2 - 3 days,
after I'll finish it, I'll try to fix that bug.
Logged
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