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Author Topic: F84 upgrade 23.05.2015 + F-84F Thunderstreak by Bison  (Read 16169 times)

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Draken

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Re: F84 upgrade 23.05.2015 + F-84F Thunderstreak by Bison
« Reply #12 on: May 24, 2015, 11:05:59 AM »

The airbrake on Thunderstreak ? It seems to be crooked .
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Whiskey_Sierra_972

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Re: F84 upgrade 23.05.2015 + F-84F Thunderstreak by Bison
« Reply #13 on: July 17, 2015, 03:02:53 PM »

Hi!

I have just installed those updates and got the G1 and G2 working really flawless....but on the Nuke G3 I got a gear bug: the left leg at takeoff is upward the upperwing and the plane fall on the left....

Which kind of model have you used as base between the 3 available in the F-84 Nuke tread?

https://www.sas1946.com/main/index.php/topic,1880.msg19634.html#msg19634
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Whiskey_Sierra_972

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Re: F84 upgrade 23.05.2015 + F-84F Thunderstreak by Bison
« Reply #14 on: July 18, 2015, 04:19:05 PM »

I find a culprit: the fix for the G-3 for refueling....IIRC was done by Western a lot of time ago....

So I download the stand alone G-3 from the original tread:

https://www.sas1946.com/main/index.php/topic,1880.msg19634.html#msg19634

And since it have the gear bug , I add this fix:

https://www.sas1946.com/main/index.php/topic,1880.msg403494.html#msg403494

And the plane load without any issue....

Then I add your fix (that overwrite the same classfile of the fix above) and got a different loadout list with no nuke bomb but with gunpods , HVAR and so on...I can't enter into the plane arming screen....and if I try to load it in a mission I got a loading error null....

Here the log (starting with the last loaded FM at the game initialization and in sequence the arming panel loading tentative and after the mission start tentative)....

Code: [Select]
FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from Alternative File: 'l159g'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 8

Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
at com.maddox.il2.gui.GUIAirArming.selectWeapon(GUIAirArming.java:836)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:735)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
at com.maddox.il2.gui.GUIAirArming.selectWeapon(GUIAirArming.java:836)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:735)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIQuick$ItemWing.setWeapon(GUIQuick.java:1302)
at com.maddox.il2.gui.GUIQuick$WComboLoadout.notify(GUIQuick.java:1553)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:509)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
at com.maddox.il2.gui.GUIAirArming.selectWeapon(GUIAirArming.java:836)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:735)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIQuick$ItemWing.setWeapon(GUIQuick.java:1302)
at com.maddox.il2.gui.GUIQuick$WComboLoadout.notify(GUIQuick.java:1553)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:509)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Berlin/Berlinredscramble00.mis...
Month = 4 , Hour = 12
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *735980280*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F84G.fmd:F84_FM' is being loaded from File: 'f84_fm'
FM called 'FlightModels/F84G.fmd:F84_FM' is being loaded from Alternative File: 'f84_fm'
FM called 'FlightModels/General_Electric:F84_FM.emd' is being loaded from File: 'f84_fm'
FM called 'FlightModels/General_Electric:F84_FM.emd' is being loaded from Alternative File: 'f84_fm'
Flight Model File FlightModels/F84G.fmd:F84_FM contains no Mach Drag Parameters.
FM called 'FlightModels/F84G.fmd:F84_FM' is being loaded from File: 'f84_fm'
FM called 'FlightModels/F84G.fmd:F84_FM' is being loaded from Alternative File: 'f84_fm'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC10_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL7_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL10_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL13_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR7_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR10_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR13_D0'
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.F84G3
java.lang.RuntimeException: Weapon set 'default' not registered in air.F84G3
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3049)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2691)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
FM called 'FlightModels/Bf-109K-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
FM called 'FlightModels/Fw-190D-9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
FM called 'FlightModels/He-111H-6.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Pe-8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Yak-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/La-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:897)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jul 18, 2015 10:14:04 PM] -------------- END log session -------------

Hope this help....
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kostasfw190d

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Re: F84 upgrade 23.05.2015 + F-84F Thunderstreak by Bison
« Reply #15 on: November 14, 2015, 05:35:24 PM »

Hello to everyone Is there any chance to have this in some future upgrade on CUP installation Please
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torontotawa

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Bison_M

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Re: F84 upgrade 23.05.2015 + F-84F Thunderstreak by Bison
« Reply #17 on: December 05, 2015, 02:57:37 AM »



Bugs in F-84F
but have some 3D bugs

any pics?

Hello to all!
 Thank you for your interest in the F-84 F.

I will look for opportunities to eliminate these bugs, but so far can not promise anything.

I can only add that the F-84F was checked me in video mode "OPEN GL" and video settings - "detailed landscape" - "PERFECT"














Best wishes.
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torontotawa

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Re: F84 upgrade 23.05.2015 + F-84F Thunderstreak by Bison
« Reply #18 on: December 06, 2015, 03:44:52 PM »

oh, I have the same settings, but a bad video card ... it may be that.
Anyway thank you very much for answering and the magnificent bird ;) ;) ;)
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SAS~Tom2

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Re: F84 upgrade 23.05.2015 + F-84F Thunderstreak by Bison
« Reply #19 on: December 06, 2015, 04:45:30 PM »

Bison, I'd spare myself the work, there is a new combined F-84 pack in the works with new F-84F model underway. ;)
Cheers

Thorsten
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Bison_M

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Re: F84 upgrade 23.05.2015 + F-84F Thunderstreak by Bison
« Reply #20 on: December 07, 2015, 10:38:02 AM »

Bison, I'd spare myself the work, there is a new combined F-84 pack in the works with new F-84F model underway. ;)
Cheers

Thorsten
Thanks Thorsten! ;D
 I think this is good news for everyone.

Best wishes! 8)

Alex
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VF19_Congo

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Re: F84 upgrade 23.05.2015 + F-84F Thunderstreak by Bison
« Reply #21 on: September 26, 2016, 10:59:09 AM »

Thanks for the nice jet !

I found installation very difficult to install, as there are no clear instructions,
as only a certain combination of over-writes and install will get all four planes
working correctly with the correct weapons etc.

I found evidence of on-going development, unfinished work and surplus
mesh folders and skins mixed in with the update files.


In 3DO/plane/F84F -  we see lots of options, even a version 2.2 archive with more F84G planes in it !




Inside those options we find archived skins, there could also be other extraneous files,
but I do not have the knowledge to check this.




Inside 3DO/plane/ ,  we find one ACTIVE folder, "F84F" and this produces mesh artifacts
where pylons sit over the port wing.




If we enable another F84F folder there, we find the corrected mesh for the bomb loadout above,
but we get incorrect mesh for our droptank options...






I think most, if not all of the correct files are present, but scattered through different 3DO plane folders ;)
The mixup is in the upgrade's F84F folder, not in the older downloads.

It's possible that an incorrect installation was done on my part, but I think my comments above are valid,
due to the obvious developmental nature of what we find in those upgrade folders.

__________________________________________________________________
And for fun, I made the longest runway for Makin Atoll, but with 100% fuel in F-84G-1
with droptanks, I cannot take off...... I need just a little bit more runway ;D



Download "Makin-Jetport" mission files from FMB:  https://1drv.ms/u/s!Ajg0A9k9QeXjgUym_h1pbKLRUv2x
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