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Author Topic: SAS-Modular Map Expansion - Part 11  (Read 27083 times)

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dpeters95

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #24 on: June 02, 2015, 09:53:55 AM »

Just a quick question. What's the name of the Papua New Guinea Map in the FMB. I just can't find it. Does it have a different name? I'm puzzled ....

It's listed under, "Pacific and Asia", and it's called, "Papua_New_Guinea".

Dennis
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spartan18a

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #25 on: June 02, 2015, 10:54:19 AM »

Just a quick question. What's the name of the Papua New Guinea Map in the FMB. I just can't find it. Does it have a different name? I'm puzzled ....

It's listed under, "Pacific and Asia", and it's called, "Papua_New_Guinea".

Dennis

In that case ... sth is wrong. I think I am missing maps  ???
The only different thing I see if the Capital letters in the MAPS50 to MAPS54.SFS



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dpeters95

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #26 on: June 02, 2015, 01:13:09 PM »

Spartan, yep, something is not right.  The only new map that I see listed in all your screenshots is, "WWI Belarus 1916".  However, it should be listed like this, "WWI Belarus 1916 **********by Uzin".

Maybe, re-download the update and try to overwrite?

Dennis


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spartan18a

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #27 on: June 02, 2015, 02:19:50 PM »

Spartan, yep, something is not right.  The only new map that I see listed in all your screenshots is, "WWI Belarus 1916".  However, it should be listed like this, "WWI Belarus 1916 **********by Uzin".

Maybe, re-download the update and try to overwrite?

Dennis

Ok, I did and the rar file was of different size. Now it works fine!  :-*

I will delete some the pics to save space  :P
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Gwalch

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #28 on: June 02, 2015, 02:49:44 PM »

Just want to add my thank you all for these maps.
Quite un believable I find the change in this sim.
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SAS~Monty27

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #29 on: June 03, 2015, 02:10:37 AM »

Simon, wow, you beat me to it!  I was going to PM you when I saw the original SAS-MME11 release to let you know that we have updated the PNG/AUS map coincidently just hours after your original posting.  Now, I log on and see you have posted an update already including our latest changes to the map.  You da man!!!

Thanks Dennis!  Hangar-19 has eyes everywhere across 21 time zones!  It was a coincidence that you were updating the map as I was integrating it into CUP on the same day.  In this case the eagle-eyed eMeL read the new posts on the thread and sent the message! 

You have done some fantastic work on this map, which is quite close to home for me.  8)

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Gaston

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #30 on: June 03, 2015, 07:30:53 AM »

Thanks a lot, Monty !

I have tried to start some quick missions on different maps (but did not try them all, of course : there are too much of them...), using WAW.

I also tried to load some maps on the FMB.

All is working fine so far.

But one map (at least from the ones I tried crashes the game (FMB and QMB) : Hankow.

Whan loading a QMB mission, it stops to load at 0 % (chargement du paysage) and crashes the game.

As a kind of test, I load a QMB on Manchuria map (with just the player's plane selected), and it works.

After, I tried to do the same on the Hankow map, and the game crashes.

These are the last lines of the logfile, which the successful mission, and the failed one :

Code: [Select]
Loading mission QuickQMBPro/CUP-Manchuria/CUP-Manchuriaredscramble00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *120991328*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/B-25J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/PrattWhitney_R-2000_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/PrattWhitney_R-2000_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/B-25J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/B-25J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/PrattWhitney_R-2000_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/PrattWhitney_R-2000_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/B-25J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/B-25J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/PrattWhitney_R-2000_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/PrattWhitney_R-2000_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/B-25J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DH_German.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
cannot open file for reading
Cannot open audio file samples/null.wav

INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
FM called 'FlightModels/B5N2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/A-20G.fmd' is being loaded from Alternative File: 'gui/game/buttons'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
FM called 'FlightModels/Pe-2series359.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/H8K1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
ERROR file: File users/duruz/Icons not found
Mission: QuickQMBPro/CUP-Manchuria/CUP-Manchuriaredscramble00.mis is Playing
Loading mission QuickQMBPro/CUP-Hancow/CUP-HancowRedScramble00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 21.0 .
Temperature -  1000m = 14.51001 .
Temperature -  2000m = 8.019989 .
Temperature -  3000m = 1.5299988 .
Temperature -  4000m = -4.9599915 .
Temperature -  5000m = -11.450012 .
Temperature -  6000m = -17.940002 .
Temperature -  7000m = -24.429993 .
Temperature -  8000m = -30.919998 .
Temperature -  9000m = -37.410004 .
Temperature - 10000m = -43.899994 .
Temperature - 11000m = -50.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 80,  Vert 3457,  Ind 13122
WARNING: * Buf1 : Obj: 383,  Vert 21836,  Ind 42204
WARNING: * Buf2 : Obj: 29,  Vert 28736,  Ind 49422
PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8

Any idea on the problem ?

Also, watching the logfile, I see many problems with boats or vehicles, like this one :

Code: [Select]
Ship: Value of [KMKT30transport]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:42)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$KMKT30transport

or these ones :

Code: [Select]
Car: Value of [AustinAmb]:<Soldiers> (3.0) is out of range (1.0;2.0)
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1602)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
at com.maddox.il2.objects.vehicles.cars.TomooseCar.<clinit>(TomooseCar.java:31)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in car spawn: com.maddox.il2.objects.vehicles.cars.TomooseCar$AustinAmb
Car: Value of [Firetruck]:<Soldiers> (3.0) is out of range (1.0;2.0)
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1602)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
at com.maddox.il2.objects.vehicles.cars.TomooseCar.<clinit>(TomooseCar.java:32)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in car spawn: com.maddox.il2.objects.vehicles.cars.TomooseCar$Firetruck
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109K4C3'

Does anyone else see the same things ?
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decipher

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #31 on: June 03, 2015, 07:24:13 PM »

the hankow map (in QMB called CUP-Hancow) works fine for me, tested it in FMB, QMB and with a DCG campaign, they all load up.

the bigshipgeneric errors are not related and can be ignored for now, the other error i haven't seen in my logs. hmm

maybe a problem with static.ini? you might have to re-download SASME11 and check if the archive is correct. hard to say whats going wrong there.

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Darth_Dooboss

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #32 on: June 04, 2015, 10:32:08 AM »

Hi all.

Can someone put a link for torrent?

Thanks in advance
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Ceslaus

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #33 on: June 04, 2015, 12:37:31 PM »

It could sound strange too you guys, but after I d/l and put this into correct folders I don't have coastline and rivers textures on few maps...
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tartenmuche

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #34 on: June 08, 2015, 02:47:18 PM »

Dear Sirs,
I just added map expansion eleven and its up-dating.
I returned then on the third mission of a campaign using Wag-Nordsee but got a message loading error landscape Wag_Nordsee/load_S.ini not found. It was not the case in mission1 and 2 before the adding of expansion eleven+up-dating.
I tried this map on QMB, it didn't load, I tried other maps, some loaded some not. What did I do wrong?
Best regards.
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jeanba

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Re: SAS-Modular Map Expansion - PART ELEVEN - SASMME11
« Reply #35 on: June 09, 2015, 12:28:42 AM »

Hello

I have a problem : with so many maps, the list is too large to fit in my screen, see image below : how can I select the other one in the FMB ?


THnak you in advance
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