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Author Topic: C.U.P. Module-03 World at War PART-09  (Read 10520 times)

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PO_MAK_249RIP

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Re: C.U.P. Module-03 World at War PART-09
« Reply #12 on: June 01, 2015, 11:51:10 AM »

Amazing Monty and the boys!! Those of you using tooslows #WAW adders need to uninstall them through JSGME first (start with #WAW 5 and work back).

SUPERBO!!
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creature

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Re: C.U.P. Module-03 World at War PART-09
« Reply #13 on: June 01, 2015, 12:09:51 PM »

Nice job as usual Monty!!

The F6F-5 1944 loads in QMB (only tested there so far) with no cockpit.  Anyone else getting this?  Tried it on two different installs of CUP.  If I get a good error log I'll post it.

C
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Matt S

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Re: C.U.P. Module-03 World at War PART-09
« Reply #14 on: June 01, 2015, 01:34:58 PM »

ok. i compared the !SAS_Engine_Mod folders of part 8 with part 9. they are identical. is there any way for you to remember or find out which classfiles exactly are for the full deck mod? okay i crosschecked folders with winmerge to compare files and found 6 classfiles that are used in the western patch and are in the new part 9 classfiles folder... not that it matters much for anyone else, with the default engine_mod it seems to work, so the normal users should be fine i guess.

:)

only for people who use engine_mod with western patch in cup:
edit: i don't want to derail the thread too much, but for anyone who is using a modified engine mod with the western patch (and knows what they are doing) and experience crashing/freezing when AI is taking off carriers after installing part 9, i was able to fix this for myself by disabling 2A0BC4B8216AA6A4 and 9EE807369FED1864. this is for expert mod meddlers only, since it might have other grave consequences (as always) :D and i am too tired to investigate further, but my game loaded, western patch was active (checked mountainflight mission with no crash), and had 4 b5n2's take off from carrier deck without crashing...

now to get some sleep :D

My setup is completely 'default' with the exception of some standard JGSME mods as well as the CUP 'all stabs' and my Avenger prop rotation mod...and it seems like the suicidal AI problem is alive and well here. I have a great test mission where I bomb the airfield in the default "Pacific Islands" map and at least half of my wingmen mill about the target area until they impact the ground. So it would seem that we defaulters do need some of the bits in that Western patch?

Nice job as usual Monty!!

The F6F-5 1944 loads in QMB (only tested there so far) with no cockpit.  Anyone else getting this?  Tried it on two different installs of CUP.  If I get a good error log I'll post it.

C

I've got the same problem...no cockpit and cannot control it in exterior view.

Please don't take any of this feedback as criticism Simon...please know that we appreciate the hell out of your efforts and let us know if there is anything we can do to help :)
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bergkamp

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Re: C.U.P. Module-03 World at War PART-09
« Reply #15 on: June 01, 2015, 01:43:20 PM »

Nice job as usual Monty!!

The F6F-5 1944 loads in QMB (only tested there so far) with no cockpit.  Anyone else getting this?  Tried it on two different installs of CUP.  If I get a good error log I'll post it.

C

Tested in FMB - plane shows in aircraft object viewer window but get the blue screen of death at mission load. Here is logfile:

Code: [Select]
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3DO/Plane/F6F-5(USA)/Equipment.msh'
WARNING: object '3DO/Plane/F6F-5(USA)/Equipment.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F6F-5(USA)/Equipment.msh
WARNING: object '3DO/Plane/F6F-5(USA)/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F6F-5(USA)/hier.him
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F6F-5(USA)/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F6F-5(USA)/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3844)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2354)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:49)
at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
at com.maddox.il2.objects.air.F6F.<init>(F6F.java:27)
at com.maddox.il2.objects.air.F6F5.<init>(F6F5.java:27)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1644)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
1>mp_dotrange FRIENDLY DOT 6.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 12.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
null
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3428)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2581)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2640)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Single/test.mis is Playing
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bergkamp

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Re: C.U.P. Module-03 World at War PART-09
« Reply #16 on: June 01, 2015, 01:52:31 PM »


I noticed a slight issue when looking out of the cockpit in the BR.20M:


Same issue here. Tested in FMB - here is logfile:
Code: [Select]
'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from Alternative File: 'br20_fm'
FM called 'FlightModels/Fiat_Radial_A_80:Br20_FM.emd' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Fiat_Radial_A_80:Br20_FM.emd' is being loaded from Alternative File: 'br20_fm'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/Fiat_Radial_A_80:Br20_FM.emd' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Fiat_Radial_A_80:Br20_FM.emd' is being loaded from Alternative File: 'br20_fm'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Flight Model File FlightModels/Br20.fmd:Br20_FM contains no Mach Drag Parameters.
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from Alternative File: 'br20_fm'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
cannot open file for reading
Cannot open audio file samples/null.wav

1>mp_dotrange FRIENDLY DOT 6.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 12.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: Single/test.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Interior_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Temp1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Temp2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Pres1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Pres2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Oil1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Oil2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapPos'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass4'
warning: no files : music/inflight
Month = 0 , Hour = 12
Temperature -     0m = 22.0 .
Temperature -  1000m = 15.51001 .
Temperature -  2000m = 9.019989 .
Temperature -  3000m = 2.5299988 .
Temperature -  4000m = -3.9599915 .
Temperature -  5000m = -10.450012 .
Temperature -  6000m = -16.940002 .
Temperature -  7000m = -23.429993 .
Temperature -  8000m = -29.919998 .
Temperature -  9000m = -36.410004 .
Temperature - 10000m = -42.899994 .
Temperature - 11000m = -49.39 .
Temperature - 12000m = -55.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 16,  Vert 3036,  Ind 3036
WARNING: * Buf1 : Obj: 190,  Vert 32691,  Ind 134559
WARNING: * Buf2 : Obj: 7,  Vert 912,  Ind 1728
Load bridges
Load static objects
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creature

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Re: C.U.P. Module-03 World at War PART-09
« Reply #17 on: June 01, 2015, 03:25:49 PM »

bergkamp:

thanks for posting the error log.

c
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SAS~Monty27

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Re: C.U.P. Module-03 World at War PART-09
« Reply #18 on: June 01, 2015, 04:49:34 PM »

C.U.P. Module-03 World at War PART-09

My bad!

Something went wrong with this upload.  I think an incomplete version, or errors in compression, whatever, it ain't all there. 

We have had 40+ great upload packages for CUP and this is the first time I screwed up an upload.

So please, chill out and wait for it.  Its of no use right now and if you are broken as a result the choices are:

1)Fix it yourself
2)Wait for a few days

Once it is up properly - Then I will accept any comments and re-open the thread.

***************************

FAQ: Oh no I buggered my install! - No worries!

How to reset to a clean WAW Pt-08


JSGME Disable all #WAW OPTIONS
JSGME Disable al #CUP OPTIONS

Inside main directory Il2 minus out (-#WAW)
Re-install #WAW from WAW Pt-08

JSGME Enable options to taste
MissonPRO, VisualMOD etc...

***************************

The fact is that in messing about with carrier parking and SASEngineMOD, late in the compilation, I took my eye off the ball. 

Missing or moved classfiles broke many stationaries.  I also had busted 3dos that had already passed testing and were not broken at that stage.

If an item passes testing and then gets broken it can sometimes be over-looked.

I don't like 'patches' and 'fixes' - CUP has good rep and its my responsibility to compile something properly when its uploaded.

***************************

A Clean WAW Pt-08
WAW Part-08 is stable, not broken and works fine.  I have gone back to square one to start again with Part-09 and avoid the errors that occurred through late tinkering.

Carrier Parking is all good - no need to mess with it
Carrier Catapults work where they should - can add extra Essex classes to catapult.ini (will be in update)


SAS~Monty27
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