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Author Topic: SAS Modact 6.0 for IL-2 4.13RC4m  (Read 130271 times)

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deSAD

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #36 on: June 07, 2015, 01:02:53 AM »

... In our ongoing attempt to modify the good for the better, SAS another time is proud to present:

the SAS Seriously KickAss Mod Activator v6.00 for IL-2 4.13RC4m!!
Thank you for your work! How about the same hint ...
Splash Screens

To change the Splash Screens, read the note above for new conf.ini parameter "RandomSplash" and/or follow the hints below ...
... for the activator v6.00? :-\ And by the way, when loading a game I have not displayed Splash Screen :(
Code: [Select]
[7:19:53] Splash screen jpg file: GUI/splashscreen/16by9/focke_wulf_fw_230_erla.jpg
[7:19:53] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[7:19:53] TGA file creation return code: 0
[7:19:53] INTERNAL ERROR: Can't open file 'PaintSchemes/wide_Temp/splash_ru.mat'
[7:19:53] WARNING: object 'PaintSchemes/wide_Temp/splash_ru.mat' of class 'TMaterial' not loaded
[7:19:53] INTERNAL ERROR: Can't open file 'PaintSchemes/Temp/splash.mat'
[7:19:53] WARNING: object 'PaintSchemes/Temp/splash.mat' of class 'TMaterial' not loaded
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SAS~Storebror

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #37 on: June 07, 2015, 01:34:04 AM »

Concerning the hint about how to change Splash Screens, Gerhard gave it here already.
It will be added to the regarding post in this thread later next week, when we gathered a couple more bug reports.

when loading a game I have not displayed Splash Screen :(
Code: [Select]
[7:19:53] INTERNAL ERROR: Can't open file 'PaintSchemes/wide_Temp/splash_ru.mat'
[7:19:53] INTERNAL ERROR: Can't open file 'PaintSchemes/Temp/splash.mat'
Thanks for the report.
Apparently the I18N fallback from "splash_ru" to "splash" doesn't respect the "wide_" folder prefix.
We'll take a look at it and fix it on the next patch.

Best regards - Mike
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deSAD

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #38 on: June 07, 2015, 03:20:49 AM »

Concerning the hint about how to change Splash Screens, Gerhard gave it here already.
Oops ... I do not pay attention :-[ Thx.

Apparently the I18N fallback from "splash_ru" to "splash" doesn't respect the "wide_" folder prefix.
We'll take a look at it and fix it on the next patch.
Thx again :)
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Plowshare

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #39 on: June 07, 2015, 09:05:56 AM »

Fix for Mew Guinea maps:

Add these lines to the all.ini file:

New-Britain_New-Guinea_Mar-43_DT NGNB_DT/NGNB_3-43.ini
New-Britain_New-Guinea_Sept-43_DT NGNB_DT/NGNB_9-43.ini
New-Britain_New-Guinea_Jan-44_DT NGNB_DT/NGNB_1-44.ini
New-Britain_New-Guinea_June-44_DT NGNB_DT/NGNB_6-44.ini

If you don't like how the text shows in the map list change the first bit of text before the space like this:

New-Britain_New-Guinea_03-43_DT NGNB_DT/NGNB_3-43.ini
New-Britain_New-Guinea_09-43_DT NGNB_DT/NGNB_9-43.ini
New-Britain_New-Guinea_01-44_DT NGNB_DT/NGNB_1-44.ini
New-Britain_New-Guinea_06-44_DT NGNB_DT/NGNB_6-44.ini

and the text on the map list will now look like this:

New-Britain_New-Guinea_03-43_DT
New-Britain_New-Guinea_09-43_DT
New-Britain_New-Guinea_01-44_DT
New-Britain_New-Guinea_06-44_DT

This will also give the other two maps that were missing.

Delete these lines:

New-Britain_New-Guinea_Sept-43 NGNB/NGNB_9-43.ini
New-Britain_New-Guinea_June-44 NGNB/NGNB_6-44.ini

Hope this helps.

Bob

edit:  I can't save missions to these maps but they do show up in FMB. I need to discover what happens.

Bob
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Fly!

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #40 on: June 07, 2015, 09:48:25 AM »

Anyone have the jets working? on mine, any attempt to add JetWar with latest EngineMod crashes the game.
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duffys tavern

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #41 on: June 07, 2015, 10:13:50 AM »

Thanx for the help with maps but still can't save missions.
However, opening canopy mods for P-47, P-51b, P-38, & Spitfire Vb all seem to work fine. SB2C works fine as well. Still no cats for the CVs though.
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ddr

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #42 on: June 08, 2015, 10:24:20 AM »

wow, at SAS are very very fast! :)
i've a little problem: with my low-spec old computer, in modact 6.0 my spash and beckground screen is all blanck... how return to default? there is a "light splash screens" file, like in modact 5.3? thank for your great work, and bye! :)
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SAS~Gerax

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #43 on: June 08, 2015, 10:42:59 AM »

ddr, for now try this mod please:
https://www.mediafire.com/download/5iunovi22jqujfe/413_small_pics_splashscreens-backgrounds.7z

Copy the 2 folders inside the 7z file into your #SAS dir and try please.
Its just a test so excuse the bad quality 4:3 pics  :-[.

Can you see this pics?
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ddr

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #44 on: June 08, 2015, 11:11:59 AM »

thank you Gerax, but... no: splash and background are still blank...
i try also to follow the instruction to change screen, but without results (maybe wide screen?)
with modact 5.3 using the "light splash screen" file, i returned to default (and visible) splash/background, but now i don't know how to find the default...
by the way, thank you for help :)
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SAS~Tom2

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #45 on: June 08, 2015, 12:51:27 PM »

the new New Guinea maps work for "QMB" they don't work for the "FMB". Says, "2D map not available". Anyone else noticed this?

Confirmed. And although it loads in the QMB, does it with wrong textures.
Furthermore, two NBNG maps out of four by TD do not show up in the maps list in the FMB. The same applies to the Slovakia Autumn map.

I put all the fb_hfx*.sfs files in the SAS_AUTO folder (as symbolic links), but I don't see any difference. No planes or maps or whatsoever. Except that my (unaltered) plane list in the QMB has now the sections familiar from HSFX.

That error simply means a wrong entry in either the all.ini set or inside the map folder. That is why I always keep my custom maps, easy to follow and change. Yet the solution was already given above.. ;)
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SAS~Tom2

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #46 on: June 08, 2015, 12:55:36 PM »

Anyone have the jets working? on mine, any attempt to add JetWar with latest EngineMod crashes the game.

My tip, stick with 4.12. What does 4.13 give you atm related to jets? I keep 4.12 for now for sure. That is just me and not representative for SAS. ;)
I like what 4.12 offers, still satisfied with it .. ;)
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ddr

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #47 on: June 08, 2015, 01:14:13 PM »

probably my fault, but from my air.ini (and weapon_ru, and plane_ru) in modact 6.0 P-40M_new is missing... or, as ever, i'm missing something?
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