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Author Topic: SAS Modact 6.0 for IL-2 4.13RC4m  (Read 130306 times)

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SAS~Storebror

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #84 on: June 19, 2015, 11:00:06 PM »

That would need a CTO mod to be made compatible with 4.13.

Best regards - Mike
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Spinnetti

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #85 on: June 21, 2015, 07:45:32 AM »

Hi all.. tried to download 6.01 and Chrome says it has malware and wouldn't download it off mediafire - anybody else get this? I read all the posts and didn't see anybody else mention it..

Thanks..
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SAS~Storebror

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #86 on: June 21, 2015, 08:00:28 AM »

The file is clean, if you don't believe me, see Virustotal report: http://www.virustotal.com/de/file/4fa567760c256c8d6a9ecaf8ccf2012fbe0b75f52d76eabd4ab7a3f7d6cd9989/analysis/1434894745/

Say "thank you!" to Google for this false report.
It appears that Chrome doesn't like self extracting rar files at all, see:
https://productforums.google.com/forum/#!topic/chrome/r-9JQIboUmc

There's little to none we can do about that, but there's something you can do in that case:
When you tried to save a file like the Modact 6.01 patch and Chrome pops up with such crappy message, just go to the folder where you wanted to save the file and watch out for a file with the extension ".crdownload", that's your file.
For instance "SAS_Modact_Patch_6.01_for_IL-2_4.13RC4m.exe" would become "unconfirmed <some number>.crdownload".
Just take that file and rename it back to "SAS_Modact_Patch_6.01_for_IL-2_4.13RC4m.exe" and you have your patch.

Best regards - Mike
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Spinnetti

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #87 on: June 21, 2015, 08:04:10 AM »

The file is clean, if you don't believe me, see Virustotal report:
...

Thanks Mike - not that I didn't believe you, just wondering if the download was corrupted. Thanks for the detailed explanation.
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Benny

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #88 on: June 21, 2015, 03:16:14 PM »

What a wonderful thing for me to come back to Il2 and see!

I have a question however, if 4.13 like 4.12? Meaning everything, or most things from 4.12 work or 4.13?
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Darkwind

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #89 on: June 21, 2015, 03:48:52 PM »

What a wonderful thing for me to come back to Il2 and see!

I have a question however, if 4.13 like 4.12? Meaning everything, or most things from 4.12 work or 4.13?
No it's NOT..all trial and error!
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cgagan

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #90 on: June 23, 2015, 10:06:48 AM »

Hi all, I noticed that in FMB I only get USSR and Poland for 'red' and Luftwaffe for 'blue'; I have installed patch 6.01, I don't recall this incidence prior to it (I have SASForgotten Countries activated through JGSM). Any clues would be welcome, thank you,
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SAS~Storebror

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #91 on: June 23, 2015, 11:23:42 AM »

Did you try this FMB fix cgagan?

There's another way to solve the FMB issue without having to delete or rename the air.ini file:
Delete the file "sasup_decals_01.sfs" from the folder "SFS_AUTO".
You can keep it elsewhere (not in that folder, renaming won't help) if you want, but for the moment get that file out of the "SFS_AUTO" folder please until we know what exactly TD did to make it stop working correctly.

I just checked the FMB without that file and I was able to select multiple countries for red and blue as normal.

Best regards - Mike
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cgagan

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #92 on: June 23, 2015, 11:31:24 AM »

Many thanks Mike, that did the job! I should have looked more carefully, I apologize (only excuse, is that I am correcting exam papers, and I am getting blind...)  ;)
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Comrade825

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #93 on: June 23, 2015, 04:31:20 PM »

Any news on the AI Flyables?
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duffys tavern

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #94 on: June 23, 2015, 05:16:18 PM »

We do need AI flyable and CTO mod. If possible.
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SAS~Storebror

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #95 on: June 24, 2015, 01:52:39 AM »

Any news on the AI Flyables?
As you know, we're judging quality over quantity and/or speed.
I'm quite confident that others might be tempted to step in and rush out a quick&dirty flyables pack, so if you're looking for such kind of thing, then you know the places where to ask for that type of mods 8)

To give you an idea of what we're talking about, there are 113 AI flyable planes that need to be adopted for 4.13.
We did that before (with 100+ AI flyables too) for 4.12, back in those days it took 3 weeks in total to get all planes adopted.

This time we've been working for 19 days on this matter and so far got 2 planes finished, 12 ready with "only" flight model changes pending (assigning crew member positions correctly) and the remaining 99 not even touched yet.
The reason why this is so extremely tedious lies in the way TD decided to implement code changes in 4.13.
Every plane needs different changes, there's no such thing like running a golden thread through cockpit portations in 4.13.

We do need AI flyable and CTO mod. If possible.
Please specify "need".

Best regards - Mike
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