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Author Topic: SAS Modact 6.0 for IL-2 4.13RC4m  (Read 130309 times)

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LuseKofte

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #120 on: August 30, 2015, 08:54:42 AM »

Thank you for this, Mike. Much grateful for this
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WiredrawnMurder

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #121 on: September 01, 2015, 11:16:52 PM »

At risk of this question already being posted and looking like a damned fool (like always ;))...

Me and a friend are having issues with multiplayer for this mod... simply put it seems like it's making the game forget it's content. In Dogfight we can only choose one spawn point on all of the maps and can only choose the USSR and Poland nations, the rest disappear. Doesn't matter who hosts.

Disabling the JSGME optional mods helps a fraction by giving us the RAF and France back.

When we disable Modact 6.01 (which we installed correctly, even going as far as reinstalling 1946 to make sure) everything works just fine... but it's stock IL-2 and... well this really isn't an option after Modact (you guys seriously do a great job!).

Is this a known issue? Are we the first? Is there a fix or are we stuck until a patch can be made?
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SAS~Storebror

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #122 on: September 02, 2015, 06:48:23 AM »

I guess everything should be fine when you disable the "Forgotten Countries" mod in JSGME.
If not, please post the contents of your log.lst when that error happened.

Best regards - Mike
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Don't split your mentality without thinking twice.

WiredrawnMurder

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #123 on: September 02, 2015, 05:05:09 PM »

Code: [Select]
[Sep 2, 2015 10:58:23 PM] ------------ BEGIN log session -------------
[10:58:23 PM] OpenGL provider: Opengl32.dll
[10:58:23 PM] OpenGL library:
[10:58:23 PM]   Vendor: Intel
[10:58:23 PM]   Render: Intel(R) HD Graphics 4000
[10:58:23 PM]   Version: 4.0.0 - Build 10.18.10.4252
[10:58:23 PM]   Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
[10:58:23 PM] Size: 1366x768
[10:58:23 PM] ColorBits: 32
[10:58:23 PM] DepthBits: 24
[10:58:23 PM] StencilBits: 8
[10:58:23 PM] isDoubleBuffered: true
[10:58:23 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[10:58:23 PM]
[10:58:23 PM] *** Looking for Advanced CPU Instructions...
[10:58:23 PM] [x] PentiumPro
[10:58:23 PM] [x] Multimedia (MMX)
[10:58:23 PM] [x] 3D (SSE2)
[10:58:23 PM] [x] 3D (SSE2)
[10:58:23 PM] [-] 3D (3DNow)
[10:58:23 PM] ColourBits 32, ABits 8, ZBits 24
[10:58:23 PM]
[10:58:23 PM] *** Looking for Render API Extensions ...
[10:58:23 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[10:58:23 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[10:58:23 PM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[10:58:23 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[10:58:23 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[10:58:23 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[10:58:23 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[10:58:23 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[10:58:23 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[10:58:23 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[10:58:23 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[10:58:23 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[10:58:23 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[10:58:24 PM]
[10:58:24 PM] Maximum texture size : 16384
[10:58:24 PM] Maximum simultaneous textures :8
[10:58:24 PM] MaxAnisotropic (1.0 = none) : 16.000000
[10:58:24 PM] WARNING: 'Perfect' Mode required pixels shaders
[10:58:24 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[10:58:24 PM] Splash screen jpg file: GUI/splashscreen/16by9/one_for_jim.jpg
[10:58:24 PM] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[10:58:24 PM] TGA file creation return code: 0
[10:58:24 PM] AutoMounting SFS files from folder SFS_AUTO now...
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[10:58:24 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[10:58:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:58:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:58:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:58:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[10:58:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[10:58:25 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:58:25 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[10:58:25 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[10:58:25 PM] INTERNAL ERROR: Texture required
[10:58:25 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[10:58:27 PM] JPG Background: GUI/menu/wide_background_en.jpg
[10:58:31 PM] DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:58:32 PM] DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:58:34 PM] Initializing DirectSound playback device...
[10:58:34 PM] Primary buffer created.
[10:58:34 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[10:58:34 PM] Not enought hardware buffers (0), hardware disabled
[10:58:34 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[10:58:34 PM] Default speaker config is : 1310724.
[10:58:34 PM] Direct sound audio device initialized successfully :
[10:58:34 PM] DX Version : 7
[10:58:34 PM] Hardware    - disabled [buffers : 0]
[10:58:34 PM] Extensions  - enabled :
[10:58:34 PM]   EAX ver. 1 [ ]  - disabled
[10:58:34 PM]   EAX ver. 2 [ ]  - disabled
[10:58:34 PM]   EAX ver. 3 [ ]  - disabled
[10:58:34 PM]   I3D ver. 2 [ ]  - disabled
[10:58:34 PM]   ZoomFX     [ ]  - disabled
[10:58:34 PM]   MacroFX    [ ]  - disabled
[10:58:34 PM] SIMD render [X]
[10:58:34 PM] num channels 16
[10:58:34 PM]
[10:58:41 PM] Initializing DirectSound capture device...
[10:58:41 PM] Mixer not accessible...Ok.
[10:58:41 PM] Creating capture (size = 32768)...
[10:58:41 PM] Capture started !
[10:58:41 PM]
[10:58:45 PM] Loading mission net/dogfight/3/2_Destroyers.mis...
[10:58:47 PM] Load bridges
[10:58:47 PM] Load static objects
[10:58:47 PM] Mission error, ID_07: java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key re
[10:58:48 PM] Mission: net/dogfight/3/2_Destroyers.mis is Playing
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/100thafw.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/101vo.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/114thvtfw.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/120sqnnei.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/123thsquadron.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/12thiap.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/16thgiap.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/18sqnnei.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/1escadrille.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/1java-boot.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/1java-mice.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/1vlb.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/228thshad.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/249thiap.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/26thaircorps.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/2escadrille.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/2vl-gv.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/303ps.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/353rdfg.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/354thfg.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/3escadrille.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/3java.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/3_stg2.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/4escuadrilla.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/55thiap.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/5escuadrilla.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/5thgiap.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/5thoishap.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/66thshap.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/718thtfw.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/72thag.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/89thnewzealand.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/bluebears.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/darkknights.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/dietger.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/eaf.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/falcon.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/felixde.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/felixru.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/flyingbarans.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/gzr.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/ilya.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jg101.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jg26.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jg666.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jog.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jv44.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jzg23a.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/njg88.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/outlaws.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/pcarena.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/puhsde.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/puhsru.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/raf.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/raf74.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/raidhotmama.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/sbm.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/sturmvogel.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/ubitest.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/vf-17.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/vmf-111.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/vmf-269.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/volunteers.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/zg77.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/HurricaneMkIIb/Void.bmp height=1024 width=1024 bpp=8
[10:58:53 PM] Time overflow (130): tickLen 47
[10:58:59 PM] ERROR !Exception in rt tick!
[10:58:59 PM] Capture stopped
[10:58:59 PM] DSound capture finished.
[10:58:59 PM]
[Sep 2, 2015 10:59:04 PM] -------------- END log session -------------

That's from game start to mission select and load.

As you can see, I disabled Forgotten Countries. There was no change.  :(
Logged

skyrover

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  • Posts: 145
Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #124 on: September 08, 2015, 01:39:27 AM »

Hello,
Thank you for the job done with Modact! I just update my version 4.13 with Modact 6.1 (I was running the 6.0 Modact without problems) and suddenly have no more sounds in the game! Any clue about this issue?
here are the errors I got:
Code: [Select]
Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
and further in the log:
Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/P-35.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
FM called 'FlightModels/PW_R-1830_Series:P47Pack_FM.emd' is being loaded from File: 'p47pack_fm'
FM called 'FlightModels/P-35.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 0.0050000004 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/Normandy1/Normandy1RedNoneA00.mis is Playing
warning: no files : music/inflight
[Sep 7, 2015 7:11:01 AM] -------------- END log session
Also I have the "forgotten countries" enabled but don't shows up in QMB , I get just only the "normal" countries
hope you can help!
regards
Antonio
OK just by chance my problem is solved ! I have not idea why but in "config.ini" the item SoundUse was changed (during 6.01 update) in "SoundUse=0" I reverse back in SoundUse=1 , and all is fine now.  :)
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Hot_Space

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #125 on: September 11, 2015, 12:51:02 PM »

I'm not sure if it's been mention on here, but if you take the; '#SAS_Flyable AI Aircraft' folder from the ModAct 5.3, jsgme folder and place it within 4:13 Modact 6.01 jsgme folder and then activate it, you'll get the A.I Planes.

I haven't had the time to test all, but the ones I have tried work just fine  :)
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western0221

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #126 on: September 11, 2015, 12:57:17 PM »

I'm not sure if it's been mention on here, but if you take the; '#SAS_Flyable AI Aircraft' folder from the ModAct 5.3, jsgme folder and place it within 4:13 Modact 6.01 jsgme folder and then activate it, you'll get the A.I Planes.

I haven't had the time to test all, but the ones I have tried work just fine  :)

I think that makes serious version mismatching crashing.
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Hot_Space

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #127 on: September 11, 2015, 01:39:46 PM »

Hold on, just got home, so give me 15 minutes and I'll check them all - All boots up ok :-)
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western0221

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #128 on: September 11, 2015, 02:00:45 PM »

Hold on, just got home, so give me 15 minutes and I'll check them all - All boots up ok :-)

Do you guarantee ALL the aircrafts with "AI flyables" are given crash-free and full-function as 4.13m in ALL the seat and ALL the loadouts?

That's great!!!
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Hot_Space

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #129 on: September 11, 2015, 02:12:30 PM »

All works fine  :)

Started off with the, 'AI Aces' and all fine there with full cockpits. Then tried the others and again all seems fine including all 'gunners/bomb aimer positions working. Only tried a few load outs (dinners calling me lol), but the ones I did tried was also fine.

I have to say, this is just Modact 6.01 and I haven't installed any other mods yet, but it will be just, 'what works and what doesn't' with other installs  :)
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berto

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #130 on: September 19, 2015, 07:23:01 PM »

Hello to everybody. I've managed to get all things alright by disabling forgotten countries from jgsme and by putting the mod "forgotten countries plus Ukraine" into #SAS folder, adding the correct lines...hope this could help...
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SAS~Storebror

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #131 on: September 20, 2015, 12:33:12 AM »

Thanks for the heads up berto.
For those who didn't stumble upon that mod yet (like me), here it is: https://www.sas1946.com/main/index.php?topic=38235.0

Best regards - Mike
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Don't split your mentality without thinking twice.
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