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Author Topic: CUP and 4.13 - is it possible?  (Read 14370 times)

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bomberkiller

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Re: CUP and 4.13 - is it possible?
« Reply #36 on: June 09, 2015, 04:04:32 AM »

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On your point of a stable base, I am not sure I would wish to go back to 4.10, but would be happy to stick at 4.12 now

Hello GJE52,

You're flying German fighters rarely? Then maybe you're right.

I'm flying German fighters and that's why I do not like at 4:12, in 4:12 too many changes from TD!

Well intentioned and well done is never the same.  ;)

My opinion: 4:10 & DBW never makes problems, is with regard to the "FM's" the most balanced impression (for red and blue), ranging in diversity from completely.

Also, the "Mission Building handling" at 4:10 what the "loading times" concerns adequately.

As I noticed, just my opinion.

Best regards,

Gerhard  :)
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PO_MAK_249RIP

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Re: CUP and 4.13 - is it possible?
« Reply #37 on: June 09, 2015, 04:58:07 AM »

Hi Mike,

PM sent - I've never got my head around posting files here hence the email option! You old expert you LOL
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Decon

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Re: CUP and 4.13 - is it possible?
« Reply #38 on: June 09, 2015, 09:46:27 AM »

How about this from the 242 forum on HSFX

Quote
S~
If you have prefer to play with one installation that has the new 4.13 patch and also be able to use IL2 1946 HSFX7.03 which is (IL2 1946 4.12.2) Tolwyn has created a version of the 4.13 patch that allows you to do this.

What this patch does:

1. Upgrades 4.12.2 to 4.13.

2. Creates a !reference folder and places the 4.13 documentation inside a 4.13 folder therein.

3. Creates a 4.12.2 RESTORE MOD to your MOD folder (inside your jsgmemods folder--if this is not the name of your JSGME MODS folder, simply move the 4.12.2 MOD to the correct MODS folder).

5. Includes JSGME MOD application if you don't already have it (check your !reference folder).


This will give you a default 4.13 Installation. To DOWNGRADE to 4.12.2, simply activate the 4.12.2 "MOD".

How to apply this patch:


1. Deactivate all MODS (game should be 4.12.2)

2. Extract to your IL2 1946 Folder or...Extract this archive to a temp folder and YOU MOVE it over!


Here is the download link for those that are interested Tolwynized 4.13


What you will have when you start your game with no mods enabled in jsgme 4.13m RC4 <=== Regardless of what the screen says this is 4.13m Final!! To play HSFX you enable the 4.12.2 Stock jsgme, then HSFX jsgme, expert mod, etc. And your game will load in that version.

I tried it and it works great thanks Tolwyn!

I tried this with my HSFX 7 and it worked great! So, I tried it with C.U.P. and it also worked Great!  ...What's the point? If you want one install then this will do it.

Remember: Once you install this and set the selector to 'Stock Game' there are 3 possibilities:

1.) Nothing on the right side of jsgme = 4.13m.

2.) Moving 4.12.2 to the right is stock 4.12.2m but this now becomes a REQUIREMENT for running any C.U.P. Module, SAS and HSFX.

3.) Moving 4.12.1 to the right you're stock 4.12.1m

Regards,
S!
Decon
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Gaston

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Re: CUP and 4.13 - is it possible?
« Reply #39 on: June 10, 2015, 10:37:28 AM »

I was thinking about a thing...

C.U.P. has been very intelligently divided in different modules...

I easily imagine that the WAW, DOF and JTW modules can not work in 4.13.

But what for the module containing maps and static objects ? are these ones a problem ? I mean... maps and static objects do not use classfiles and such things... so why can't we imagine, in a first step, to have all these goodies in 4.13 ?
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