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Author Topic: Flying through destroyed aircraft debris.  (Read 1951 times)

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agracier

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Flying through destroyed aircraft debris.
« on: June 13, 2015, 09:14:03 AM »

I have sometimes shot and destroyed enemy aircraft that break into pieces seemingly right before my eyes. And then my aircraft flies right through it all the falling parts without suffering any mishap.

I doubt that is very realistic as debris of any kind can damage props, the windshield, wings etc.

Maybe it would be possible to simulate this kind of damage in a random manner? Say that depending on the distance and trajectory of the destroyed aircraft ahead of you, you might have x% chance of a damaged prop, engine, windshield or other damage to your own aircraft.

We already have gore and oil splashing over cockpits and windshields ... shouldn't it be possible to do the same with cracked windshields, parts of props breaking off or engines simply stalling or maybe even getting wounded by flying debris?
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Fresco23

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Re: Flying through destroyed aircraft debris.
« Reply #1 on: June 14, 2015, 04:28:56 PM »

+1

Indeed, perhaps Erich Hartmann is best known for bringing himself down in this manner on many occasions. lol
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<Gunny>

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Re: Flying through destroyed aircraft debris.
« Reply #2 on: June 14, 2015, 06:31:58 PM »

One time on online play I shot a bomber [allied I think a B-24] which blow up.
In turn It killed me along with two of my team mates and another allied bomber.
I got two team kills with one bad guy kill.

This only happened once. Was funny.
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Pursuivant

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Re: Flying through destroyed aircraft debris.
« Reply #3 on: June 14, 2015, 09:50:27 PM »

You can be damaged by debris from a damaged plane, but only if it's an actual broken part of the model, like a wing or engine, or if you're close enough to an exploding plane that you get caught in the blast.

Otherwise, the "debris trail" produced by hits that don't cause parts to break off your target is just a graphics effect. I guess it's supposed to represent small chunks of debris that are too small to cause anything other than cosmetic damage to your aircraft. Just assume that your virtual crew chief will chew you out for putting all those virtual dents into the leading edges of your wings when you get back to base. :)
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SAS~Storebror

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Re: Flying through destroyed aircraft debris.
« Reply #4 on: June 15, 2015, 12:09:44 AM »

I'm one of those who like to read the S/N of their victim aircraft before killing it too, and as such I can confirm that any kind of suffering damage from aircraft parts and blast is modelled in IL-2 already.
Hunting allied planes I usually close in up to ~30m to score my kill, just because of their habit to go up in a big blast I changed that habit when fighting japanese planes and try to stay at 100m distance, only to avoid the blast.

Best regards - Mike
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VF111Sundowner

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Re: Flying through destroyed aircraft debris.
« Reply #5 on: June 15, 2015, 10:51:38 AM »


 +1 Storebror

It is already modeled where it needs to be.
I was attacking an HE-111 in a P-38 when I shot the right engine off it.
As I watched it briefly climb up over the crippled aircraft's wing, marveling at the way my (at the time) new track IR allowed me too, I neglected to realize that it began it's decent to smash it's way through my own right wing.

It was kinda cool to watch it real time as it happened.
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tomoose

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Re: Flying through destroyed aircraft debris.
« Reply #6 on: June 15, 2015, 11:44:54 AM »

I can attest to being 'bombed' by enemy aircraft too! 

Our little online group is currently running a DCG coop Battle of Britain campaign.  When hitting an HE-111 (or most bombers for that matter) they will get rid of their bombs almost immediately.
One of our group found out the hard way that ducking under the bomber after damaging it with gunfire is not a good idea as they ejected bombs hit his aircraft and blew him out of the sky.

We had a good laugh at his expense but it quickly taught everybody to break up and away from the bombers not down.
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sniperton

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Re: Flying through destroyed aircraft debris.
« Reply #7 on: June 15, 2015, 04:25:05 PM »

Yep, it's a kinda great fun when you're 'bombed away' by a bomber that you shot down just a few seconds before...
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WxTech

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Re: Flying through destroyed aircraft debris.
« Reply #8 on: June 18, 2015, 12:30:17 PM »

From the point of view of a 4.08 dinosaur ;  ...

I think it's still only the 'bomb'-like blast of an exploding A/C which does the damage to you (and other objects within a certain radius), and *never* any of the disembodied parts that fly out. It seems a not fully disrupted plane which still has something of an intact fuselage behaves as a collide-able object, but never any parts released, such as wings, wheels, engines, etc.

All the released parts are treated just as graphical items, not unlike the bullet hit debris particles.

It would be nice if the exploding plane--which does not result from or involve bombs carried--were less lethal. I feel its effect is exaggerated, both in the air and on the ground. A fighter crashing to earth does not instantly blow up any house within 50m.

But to suffer damage from debris blown out of a plane would be a nice touch. I should think that with the current modelling this might have to be done statistically. Variables to consider include:

- Distance. The nearer you are the more crowded the debris.
- Relative altitude. If you are higher, less chance of bits falling on you.
- Rate of closure. A higher relative speed adds to impact velocity.
- Time. As time elapses the cloud of debris expands and the chance of hits decreases.

There are doubles others which would refine the collision probabilities.

Anything's better than the simple blast radius 'bomb' model.

Indeed, I think I've found in my old ;) game that the A/C explosion when crashing to the ground has its class shared by the 250 kg bomb. When I tweak the effects of the bomb blast it's reflected in the plane ground explosion effects.

Of course, some fundamental changes could well have evolved in the game since... ;)
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