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Author Topic: Drogue target  (Read 3230 times)

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MR_G

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Drogue target
« on: June 16, 2015, 08:38:27 PM »

It's pretty silly to use a glider for target practice, but that is our only option for now.
I'm surprised that no one has made a "glider" that looks like a large wind sock, or one of those airfield landing banners. It would add a little realism to target practice.
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Pivoyvo

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Re: Drogue target
« Reply #1 on: June 16, 2015, 11:58:29 PM »

Here is a Red and White glider inside this skinpack cant find the old Drone Pack someone made long time ago.
Hope it helps.

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=6340
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MR_G

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Re: Drogue target
« Reply #2 on: June 18, 2015, 08:47:39 PM »

Thanks...The G11 target skin is better than nothing.
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Pursuivant

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Re: Drogue target
« Reply #3 on: June 18, 2015, 11:05:46 PM »

Unless you're a stickler for realism, why do you need a target drogue for target practice? Just queue up one or more enemy AI planes in the QMB instead. If you want a non-maneuvering target, queue up friendly AI planes. If you want easy targets, choose Rookie AI flying something hapless like the DC-3 or Su-2.

Part of the problem with accuracy of WW2 era gunnery was precisely because pilots and gunners were limited to taking shots at target drogues. These were typically towed by second-line aircraft and the tow plane was further slowed by the drogue, so students got unrealistically slow and predictable targets.

Don't teach yourself bad habits. Fly "full real" (realistic gunnery, limited ammo, cockpit view on) QMB missions against the sort of aircraft you'll encounter in campaigns or online missions.
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max_thehitman

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Re: Drogue target
« Reply #4 on: June 18, 2015, 11:55:30 PM »


Shoot a Junkers 52  ;D My skins were meant for good target practice!
Shoot them down!
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solotk

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Re: Drogue target
« Reply #5 on: June 19, 2015, 12:00:06 AM »

If you could create a windsock drogue towable that could also record hits giving you an indication of your gunnery accuracy that would be a cracking idea. Or just a way  to record number of and percentage hits against an ai drone if simpler?
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Pursuivant

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Re: Drogue target
« Reply #6 on: June 19, 2015, 11:38:32 AM »

If you could create a windsock drogue towable that could also record hits giving you an indication of your gunnery accuracy that would be a cracking idea. Or just a way  to record number of and percentage hits against an ai drone if simpler?

That's the way it was done historically, but again, unless you're a stickler for historical accuracy, the game already gives you two ways to indicate the accuracy of your shots.

The first is Arcade Mode - set it to "1" in your conf.ini file. That will show you, in the game, exactly where your shots hit, since each bullet which hits the target will show as a big "arrow".

The second is the "Stats" function in the QMB. From the QMB click "Next" then click the "Stats" button in the lower right hand corner of the screen. That will give you gunnery accuracy percentages. Resetting it allows you to track just your accuracy for the previous missions.

Mind you, I'm not against the idea of having a target drogue in the game, since it would be interesting to practice gunnery like they did in WW2. It would be very easy to design, but its unnecessary and could possibly teach bad habits.
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max_thehitman

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Re: Drogue target
« Reply #7 on: June 19, 2015, 01:25:33 PM »



That is a great idea.
We could also use that towable windsock, or banner, to display some messages in game  ;D


---------------------------{ === IL2-1946 RULES ! === }  
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Oscarito

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Pursuivant

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Re: Drogue target
« Reply #9 on: June 20, 2015, 12:09:46 AM »

USAAC also employed "live" targets

In addition to the P-63 "Pinball" variants, the US military also had radio controlled drone planes, such as the OQ-2 and TDD-1, although drones were mostly used for training flak gunners. Other nations, not being as rich or as heavily industrialized as the USA, only had target drogues.

All of these planes would be interesting historical projects.

The P-63 Pinball would be the easiest to model, since all you need to do is alter the FM and DM for the existing P-63 and add a special "damage effect" which makes a light on the aircraft flash when it is hit. But, unless you alter the game to include loadouts for frangible bullets, the P-63 Pinball variant would be problematic in multiplayer since it would be virtually indestructible.

Another way to model the "Pinball" would be to have an option within the FMB or QMB to make certain aircraft indestructible by gunfire. Ignoring the lack of the flashing light to indicate bullet hits, a standard P-63 with an orange paint job, set to "Indestructible," and with an "Empty" gun loadout could substitute.

Drones would require new models and would essentially be new aircraft. But, if you're wanting to fight against lightly armored, small, maneuverable foes, just queue up a batch of Rookie Ki-27, A5M2, or Ki-43.
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SAS~Tom2

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Re: Drogue target
« Reply #10 on: June 20, 2015, 04:31:39 PM »


Shoot a Junkers 52  ;D My skins were meant for good target practice!
Shoot them down!


I do that all the time. So much fun! :) Need your new skins! :P
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