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Author Topic: Hawker Sea Hawk v1.01  (Read 33719 times)

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poiana44

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Re: Hawker Sea Hawk v1.01
« Reply #36 on: June 28, 2015, 04:13:00 AM »

Hallo Mikoyan, first of all a lot of thanks for this marvellous plane.
You did a great job! (at this point of the story I think that a lot of users are waiting for the Hawker Hunter too...)
I followed all the last reply and I re-installed this beauty v1.01 as reported in first post (also the fixed) but landing on carrier still remains the rudder crash problem. I tested also as AI and the result was the same.
No problem landing on ground.
I missed something or this bug isn't solved?
Bye.
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mikoyan99

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Re: Hawker Sea Hawk v1.01
« Reply #37 on: June 28, 2015, 04:25:40 AM »

Hallo Mikoyan, first of all a lot of thanks for this marvellous plane.
You did a great job! (at this point of the story I think that a lot of users are waiting for the Hawker Hunter too...)
I followed all the last reply and I re-installed this beauty v1.01 as reported in first post (also the fixed) but landing on carrier still remains the rudder crash problem. I tested also as AI and the result was the same.
No problem landing on ground.
I missed something or this bug isn't solved?
Bye.

Did you install the updated keel I posted?

As for the Hawker Hunter - I think they can keep waiting; i'm not doing it ;)

-Matt
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poiana44

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Re: Hawker Sea Hawk v1.01
« Reply #38 on: June 28, 2015, 04:42:56 AM »

Yes, I installed also the uptated keel overwriting it in 3DO->plane-> SeaHawk.
Do you mean that this simple file should solve the landing problem?
Thanks for your reply.
Bye.
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mikoyan99

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Re: Hawker Sea Hawk v1.01
« Reply #39 on: June 28, 2015, 04:56:29 AM »

Yes, I installed also the uptated keel overwriting it in 3DO->plane-> SeaHawk.
Do you mean that this simple file should solve the landing problem?
Thanks for your reply.
Bye.

I should do - what I think is happening is that when the hook moves, it's hitting one of the collision boxes (what the game uses to detect damage) when it shouldn't be; this is tearing the tail off as soon as you catch a wire. And if it's not that, it's the tail hitting the deck.
-Matt

Edit: try this if it still doesn't work:
https://www.mediafire.com/?8c7hlpv50icr76i
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poiana44

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Re: Hawker Sea Hawk v1.01
« Reply #40 on: June 28, 2015, 05:17:46 AM »

Now it's perfect!
I overwritten what you send me (rudder1_D0.mesh) and the landing on carrier seems working OK (also as AI).
 :)
Modding planes is a strange science!  ;)
Thank you!
Bye,
Poiana.
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primo62

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Re: Hawker Sea Hawk v1.01
« Reply #41 on: June 28, 2015, 07:13:03 AM »

Mikoyan99
                  I can confirm that the Sea Hawk is now airworthy. She is a great carrier plane. The flight model is very stable. You did a very good job on the plane and very fast with the fixes.
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duffys tavern

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Re: Hawker Sea Hawk v1.01
« Reply #42 on: June 28, 2015, 07:34:29 AM »

4.12 / 5.3
She seems fine. Thanx for the update. Only problem I have is that the CAT on the Illustrious does not work. a/c snaps to CAT but only excellerates to 40 kts. That's true of all a/c. Other CVs are fine. Anyone else experienced this?
BTW really appreciate the very nice skins.
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cherokeedriver

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Re: Hawker Sea Hawk v1.01
« Reply #43 on: June 28, 2015, 06:26:21 PM »

mikoyan99, the new rudder fix works 100% on slant and straight deck carrier landings. No more broken rudders!! Great job on bringing us a new RAF RN jet aircraft! :)
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SAS~GJE52

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Re: Hawker Sea Hawk v1.01
« Reply #44 on: June 28, 2015, 06:45:20 PM »

Quote
a/c snaps to CAT but only excellerates to 40 kts
What date have you set ?

G;
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

Draken

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Re: Hawker Sea Hawk v1.01
« Reply #45 on: June 29, 2015, 09:57:14 AM »

Interesting .
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duffys tavern

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Re: Hawker Sea Hawk v1.01
« Reply #46 on: June 29, 2015, 12:50:22 PM »

Quote
a/c snaps to CAT but only excellerates to 40 kts
What date have you set ?

G;
1956
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cherokeedriver

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Re: Hawker Sea Hawk v1.01
« Reply #47 on: June 30, 2015, 11:58:18 AM »

Several of my buddies and myself have this aircraft and are all experiencing a common problem. When engine exhaust/smoke is activated during high throttle setting it stays on even when the engines are shut off. Won't go away until respawn and does the same thing again. In flights where several SeaHawks are used as AI the smoke overwhelms even top notch graphics cards. Is it possible to adjust the FM or other triggering file to have smoke turn off when the throttle setting is reduced?
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