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Author Topic: Hawker Sea Hawk v1.01  (Read 33729 times)

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dsawan

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Re: Hawker Sea Hawk v1.01
« Reply #60 on: August 11, 2015, 03:04:05 PM »

Hi, i can confirm does not work in 4.12 jet war 1.3 sas modact. the model does not appear in the selection plane screen. Just blank. Any idea?
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mikoyan99

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Re: Hawker Sea Hawk v1.01
« Reply #61 on: August 13, 2015, 08:21:31 AM »

Hi, i can confirm does not work in 4.12 jet war 1.3 sas modact. the model does not appear in the selection plane screen. Just blank. Any idea?

Not without an error log, i'm not pyschic.....
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SAS~GJE52

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Re: Hawker Sea Hawk v1.01
« Reply #62 on: August 13, 2015, 09:03:32 AM »

Quote
Not without an error log, i'm not psychic.....

dsawan = Date Registered: July 18, 2009, how many years does it take for the message to sink in ...  :-\

Please post error logs guys, it really is the fastest way to get your problem solved...  ;)

One of us could have been typing a solution instead of this ...  :P


G;
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

SAS~Gerax

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Re: Hawker Sea Hawk v1.01
« Reply #63 on: August 13, 2015, 09:20:14 AM »

Hi, i can confirm does not work in 4.12 jet war 1.3 sas modact.

I have it working in my heavy modded '4.12 jet war 1.3 modact'.

You need some other plane(s) installed there to get the weapons and so the plane.
Maybe the F9F panther mod (as the Seahawk is based on it). Give it a try.
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SAS~Monty27

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Re: Hawker Sea Hawk v1.01
« Reply #64 on: August 14, 2015, 11:09:10 PM »

This is beautiful Matt - many thanks!  ;D ;D ;D ;D ;D
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mikoyan99

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Re: Hawker Sea Hawk v1.01
« Reply #65 on: August 15, 2015, 03:17:17 PM »

Hi, i can confirm does not work in 4.12 jet war 1.3 sas modact.

I have it working in my heavy modded '4.12 jet war 1.3 modact'.

You need some other plane(s) installed there to get the weapons and so the plane.
Maybe the F9F panther mod (as the Seahawk is based on it). Give it a try.

It *should* be independent of the Panther mod - but I can tell for sure when I see the log.
-Matt
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Hubberranz

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Re: Hawker Sea Hawk v1.01
« Reply #66 on: August 15, 2015, 09:17:31 PM »

Hi, i can confirm does not work in 4.12 jet war 1.3 sas modact. the model does not appear in the selection plane screen. Just blank. Any idea?
U need Meteor mod for loadouts.   60 pound rockets. 
  Readme:
Updated:
Boiled down to the last Meteor file needed = turns out to be guns class file 742EB99816A23C56    weapons/MGunHispanoMkIs.
SAS 412.2 SAS modact v5.3.
   


 
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mikoyan99

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Re: Hawker Sea Hawk v1.01
« Reply #67 on: August 16, 2015, 02:35:43 AM »

Hi, i can confirm does not work in 4.12 jet war 1.3 sas modact. the model does not appear in the selection plane screen. Just blank. Any idea?
U need Meteor mod for loadouts. 60 pound rockets.
Readme:
Quote
Loadouts are limited currently, just 60lb rockets and 500lb bombs.

Not true, I used stock HVAR5 rockets.
-Matt
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Ta183Huckebein

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Re: Hawker Sea Hawk v1.01
« Reply #68 on: August 16, 2015, 07:52:45 AM »

I went through and disabled both the F9F and Meteor mods (since I have all three mods in discussion).

Both times, the Seahawk was not affected.

Just so that's completely ruled out.
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SAS~GJE52

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Re: Hawker Sea Hawk v1.01
« Reply #69 on: August 16, 2015, 10:38:29 AM »

I would suggest that we wait for a log file before we continue to chase shadows.....

G;
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352nd_Hoss

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Re: Hawker Sea Hawk v1.01
« Reply #70 on: September 10, 2015, 01:35:37 PM »

I tried to get it to work in HSFX 7.0.2 with AG-51's mod package, I've got F9F's, Meteor's, Vampires, Venom's all working fine, but the Seahawk nearly loads in game but I get a Mission Loading Fail: Null and it stops, my log looks like the buttons does not see the Seahawks FM.

Code: [Select]
_Red/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
FM called 'FlightModels/SeaHawk.fmd:SeaHawk_FM' is being loaded from File: 'seahawk_fm'
Error loading FM called 'FlightModels/PWJ42.emd'!
This FM is not present in 'gui/game/buttons' File
*** This should have been the reason of the 'Explosion in the Air' when mission started ***
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:374)
at com.maddox.il2.fm.Motor.load(Motor.java:363)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:40)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:385)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:774)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:652)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1934)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1919)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2442)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1732)
at com.maddox.il2.ai.Wing.load(Wing.java:148)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1424)
at com.maddox.il2.game.Mission._load(Mission.java:824)
at com.maddox.il2.game.Mission.access$0(Mission.java:785)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:217)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:989)
at com.maddox.il2.game.Mission.access$0(Mission.java:785)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:217)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10.09.2015 19:30:36] -------------- END log session -------------

I'm using the Mod Activator used for HSFX I've been using for quite awhile now.

any help getting this to work would be great.

Hoss

western0221

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Re: Hawker Sea Hawk v1.01
« Reply #71 on: September 10, 2015, 01:57:05 PM »

I tried to get it to work in HSFX 7.0.2 with AG-51's mod package, I've got F9F's, Meteor's, Vampires, Venom's all working fine, but the Seahawk nearly loads in game but I get a Mission Loading Fail: Null and it stops, my log looks like the buttons does not see the Seahawks FM.

I don't know from which mod the engine model "PWJ42.emd" came , but this engine model exists in SAS button but not in HSFX button.
This Sea Hawk uses this engine model and needs it.
That's all.
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