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Author Topic: Map loading failure(s)  (Read 3504 times)

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ettman

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Map loading failure(s)
« on: June 23, 2015, 10:50:19 PM »



As a "noob" to modding Il-2  ??? , how do you fix this, if at all?
Running 4.12.2, SAS Modact 5.30, AI Flyables 5.30.
Seems to affect most desert maps such as MTO, Desert_Online, and more...Sorry if I don't respond reasonably fast. :(
Almost forgot, have the TFM-412 pack installed too.
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Music

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Re: Map loading failure(s)
« Reply #1 on: June 24, 2015, 06:02:50 AM »

Just a thought, take the maps sfs out of the Auto_sfs folder. See if it loads them with out it.

I have/had a similar issue, (but always thought it was my map mods /Load.ini for desert maps, and Crimea/Norway). I'm going to reinstall the map mods to see if that was the reason. But I digress, hopefully someone will have a better suggestion, or solution.

ettman

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Re: Map loading failure(s)
« Reply #2 on: June 24, 2015, 09:50:50 AM »

Well, can't find the "auto_sfs" folder, but I do have the opposite "sfs_auto" ???, and all there is in there regarding maps is sas_maps_01.
Taking said file out didn't change anything.
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Generals think war should be waged like the tourneys of the Middle Ages. I have no use for knights; I need revolutionaries.                                                    Adolf Hitler

SAS~Tom2

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Re: Map loading failure(s)
« Reply #3 on: June 24, 2015, 02:46:26 PM »

Hi!

These maps or some of them are not there by default, you must install them.
Also to get a better idea why any map does not load you need to load it in FMB, then hit shift and tab and make a screenshot of the error log...anyway, redundant..
Read here

https://www.sas1946.com/main/index.php/topic,35419.0.html

https://www.sas1946.com/main/index.php/topic,35419.0.html

If you are new and want all maps you may have hjad in Dark Blue World e.g., better install CUP instead using ModAct 5.3.
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ettman

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Re: Map loading failure(s)
« Reply #4 on: June 24, 2015, 03:54:18 PM »


So basically there is no "easy" way to fix this with my current install? the maps works fine on 4.13 though, might just give up and move on...
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Generals think war should be waged like the tourneys of the Middle Ages. I have no use for knights; I need revolutionaries.                                                    Adolf Hitler

KiwiBiggles

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Re: Map loading failure(s)
« Reply #5 on: June 24, 2015, 05:11:24 PM »

Hi Ettman,

I don't know what is the specific problem in your install, but to truly understand how maps work in the game, I'd recommend first creating a separate manual modact install (i.e. without TFM) and then downloading and manually installing a single map that is of interest to you.

There's no better way of 'learning' maps.  You'll experience that there are a number of map files that are involved, as well as an '.ini' file that tells the game where to find the map files.  You'll experience that the map refers to objects that also must be installed in the game (if objects are missing the map will load, but won't save missions).  There are tools you can download to help manage missing objects.

Once you've understood the mechanics of a single map, you'll be well equipped to handle modpacks with large numbers of maps.

Manually installed maps are a very interesting aspect of the hobby, and it's a short step from there to downloading the map-editing kit to create your own special map 'versions' - for example adding a special town or airfield that's important to you, or 'fixing' a problem (adding names of towns to the in-game mini-map for example, or modifying a terrain feature that is causing the AI to crash, or a runway that is just too short for a particular mission you want to create, or creating a version from a different era).  There is a lot of help here already in the SAS forums to help you master maps in IL-2, just let us know if you would like some pointers.


Manually installed and edited 1940's RAF Kenley (Canon's BETA Channel Map)


How to install a map manually:

https://www.sas1946.com/main/index.php?topic=37295.0

All the best
KB
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vpmedia

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Re: Map loading failure(s)
« Reply #6 on: June 24, 2015, 10:26:37 PM »

IL-2 1946 has two graphics modes so theres one type of tree for Directx and another one for OpenGL.
The message "Cant open file....DesertTree.tga" means that youre missing the one for DirectX.
You can fix this by switching to OpenGL or making a duplicate of DesertTreeTL.tga under the name DesertTree.tga. DirectX doesnt support shader effects (reflective water, specular highlights on 3d models, animated 3d trees, etc) hence the recommended is OpenGL. Not every graphics card supports OpenGL, some laptop cards are not good for IL-2 and can only run DirectX.

Uufflakke

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Re: Map loading failure(s)
« Reply #7 on: June 26, 2015, 01:38:37 PM »

I modified the existing MTO trees into barren desert trees.
Basically for the Ifni map but according your original post they seem to be added to other desert maps also.
Perhaps they are not included at all in your ModAct install?

Here is the download link to the desert trees.

https://www.mediafire.com/download/j38v0h0ha87f80x/DesertTree.rar

Drop the 3 files in: Your Modded Install/MapMods/maps/_Tex/Trees



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