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Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 142109 times)

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bweiß

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #108 on: July 01, 2016, 05:08:43 PM »

Quote
Pinche schei**e, I'm a beekiller...  :o  Shame on bk. :))

Thanks Gerhard, sorry about that. Seems I got the bee's in me bonnet!!!  :-|

I haven't see a clock on a blackscreen, but then by happenstance every time I've used SweetFX I've been hitting the pause button before using the scroll key to switch on/off. So it's been doing just as you said; switching directly. I was unaware that the pause button is actually needed and not just good practice. Appreciate the tip.

~Salute, Bruno


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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #109 on: July 02, 2016, 12:27:21 AM »

Just for the record, I've got the reshade toggle key on F11 (and the reshade screenshot key on F12, just saying) and toggling reshade on/off even during heaviest action works flawlessly on my i5-2500K + GTX970 rig with ReShade 2.0.

Best regards - Mike
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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #110 on: July 02, 2016, 09:24:33 AM »

Mike, your PC is a Saturn V rocket, my PC is an old dune buggy.  :D

Best regards, Gerhard  :)
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #111 on: July 02, 2016, 12:40:29 PM »

It might be of the same age but not same speed :D
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BlackAce7727

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #112 on: August 07, 2016, 12:42:08 AM »

Sweet FX really looks the business when it comes to graphic enhancement, however, installing it first time over after downloading from this little post I found it can't seem to access the IL2.exe file, I tried uninstalling-reinstalling....and it actually ruined my CUP install....all it did was make a post of it's specs in the top right hand corner of my game, which refused to go away. And then somehow it took control of my resolution and made that go all silly as well.  o_O

Despite reading the Readme several times, and even on a vanilla install it still gave me hell, and yes I did make sure that I followed the install procedure fully as well.....the user Beebop on M4T had the same isses.  :-|

I wonder if anyone knows how to correctly install this program or at least give a guide for the IL2 install without busting the game's files?  :)

All the best guys,

BlackAce
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Kashmiro

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #113 on: August 07, 2016, 09:05:23 AM »

Well...im at work actually but...manual install...there are 2different version of reshademe...like 1.07 version of sweet fx and 1.00...both are working pretty flawlessly. Automatic install works only for 1 this version so its allways better to use manual install. Rename reshade32.dll in reshades folder to opengl32.dll ant put it in il2 main folder. Than copy sweetfx folder located inside reshademe folder into main game folder. Done
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Beebop

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #114 on: August 07, 2016, 10:30:09 AM »

...This version has same settings as above except: No bloom and less saturated.
Uufflakke, Thank you for these settings.  I really like the way the game looks using them and desert maps are no longer over luminescent and washed out.
I highly recommend Uufflakke's settings for anyone who wants an improved image without a overly saturated look.

The forum won't let me post images or links from other posts.  Uufflakke's settings pic and link are on the first page of this thread. >:(

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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #115 on: August 07, 2016, 10:14:51 PM »

The forum won't let me post images or links from other posts.  Uufflakke's settings pic and link are on the first page of this thread. >:(
That's a spambot protection we're using quite a while successfully now, you need to have 5 posts at least before you can post links.
Your account has been adjusted, you "have" 5 posts now.
In this particular case this mechanism seemed to have kept you from posting a fullquote, which isn't all that welcome on forums, and that's not worth an angry smiley, isn't it? ;)

Best regards - Mike
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Beebop

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #116 on: August 08, 2016, 11:22:56 PM »

I did not know or didn't remember reading about the 5 post "requirement".   Maybe I just don't remember reading it when I signed up.   I looked through the 'Announcements" sub-forum for further enlightenment but was unsuccessful.  Nonetheless let me say Thank You for "adjusting" my account.
As for the smilely, I apologize.  At my age, (yes, may name appears as a co-applicant on the Patent Application for inventing dirt), I just didn't see the little angry eyebrows.  I truly thought I was choosing a "Sad" smilely.  I'll get stronger glasses in the future.  (I think I can rent the Griffith Observatory  telescope at a reasonable rate.)   :-*

Mostly I come here to read how to install mods and read the forums to see what problems others may have had and their solutions.

Again apologies for inadvertently causing "vortex turbulence" as I flew through.   
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #117 on: August 09, 2016, 12:25:39 AM »

No worries Beebop, glad to see you here :)
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benitomuso

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #118 on: August 09, 2016, 06:47:34 AM »

People, I didn't have enough time to investigate it in depth, but theorically SweetFX and others of these graphic manipulation libraries, could allow using the depth buffer of the OpenGL to create a depth-of-field effect, but I couldn't find any real example of how to use it, and I figured out it is more a dream feature than something really applicable.

Has any of you made an attempt with Il-2 or other software?
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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #119 on: August 09, 2016, 08:57:53 AM »

Please try this:

SweetFX_(bk) download:

https://www.mediafire.com/download/tk6ji2ulftoi22c/ReShade_SweetFX_%28bk%29.7z


Dezip the 7z-folder on your desktop.

Copy all files and folders from the "ReShade_SweetFX" folder and put them simply in your maingamefolder.

If it will not run open the desktop-folder "ReShade_SweetFX" and you'll see what you have to delete.

"SweetFX_(bk)" is for OpenGL only! Good luck!  ;)

Best regards, Gerhard  :)
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