Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 11 [12] 13 14 15 ... 24   Go Down

Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 142137 times)

0 Members and 1 Guest are viewing this topic.

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #132 on: August 15, 2016, 10:09:13 AM »

Dear Storebror, dear Bomberkiller,
I am struggling with my Logitech azerty keyboard searching for a scroll key.
I could choose a key at random but what is its name in Sweetfix?
Best regards.
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23885
  • Taking a timeout
    • STFU
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #133 on: August 15, 2016, 10:40:00 AM »

I am struggling with my Logitech azerty keyboard searching for a scroll key.
http://support.logitech.com/en_us/article/12444?product=a0qi00000069vE9AAI

I could choose a key at random but what is its name in Sweetfix?
Open ReShade Assistant.
Choose Profile:


Click Profile Settings and assign virtual key code for "RESHADE_TOGGLE_KEY", here for instance mine is set to F11:


Virtual Key Codes can be found e.g. here: http://cherrytree.at/misc/vk.htm

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #134 on: August 15, 2016, 01:26:24 PM »

Dear Storebror,
it works. I changed the  non-existing scroll key into F1=112 in the Global setting text in the folder Sweet.fx. I didnt find the Reshade assistant.
Many thanks to you, to Baggo and to Bomberkiller.
Best regards.
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23885
  • Taking a timeout
    • STFU
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #135 on: August 15, 2016, 10:38:01 PM »

I didnt find the Reshade assistant.
That's true when you started with BK's sample folder.
His sample is based on ReShade 1.0.0.915 which didn't have any assistant, instead you had to configure everything manually in text files and all files were stored in the game folder.
Meanwhile we're at ReShade 2.0.3f1, Sweetfx has been integrated in ReShade, only two files go into your game folder and the configuration takes place in a graphical tool called "ReShade Assistant" which is part of ReShade 2.x.

You can get a fresh copy at http://reshade.me/ if you like to try.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

bomberkiller

  • Treffen sich zwei Jäger...!
  • Modder
  • member
  • Offline Offline
  • Posts: 4929
  • Bf-109G-6/R6 = Bomber Killer
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #136 on: August 16, 2016, 01:35:33 AM »

Quote
His sample is based on ReShade 1.0.0.915 which didn't have any assistant, instead you had to configure everything manually in text files and all files were stored in the game folder.

Right!

This version with reasonable settings I chose for the IL-2 pilots had the problems with "SweetFX".  ;)

Mike, thanks for the link.

Best regards, Gerhard  :)
Logged
FAC N° 9 ...cheers mein Schatz

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2587
  • P.A.L.
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #137 on: August 16, 2016, 06:38:09 AM »

Mike, thank you for your comments. The only time I tried it I wasunable to get any success. I'm going to start a new set of tests. Probably not in general, but for some ScreenShots and details the DOF of Reshade could be very useful. What I got working with OpenGL in the Render for the VisualMOD is too slow and unusable.

Regards, Pablo

It works... in a way... and at the same time it doesn't.
Getting DOF activated in Reshade is quite simple.
You select your active profile, add the DOF shader and save the profile.
You can select the DOF shader with a right mouse-click and adjust settings, but for my short test I left it at default settings.
All of this can be done using the "ReShade Assistant", no need to manually frickle with the settings files.

The result is this (at best haha), Full HD on click:


The problem however is that the focal point only works for one specific perspective, other perspectives have the focus set somewhere else, e.g. in the distance:


Certain perspectives show completely distorted edges:


And again others even blank out whole parts of the image:

The issues might be able to resolve by adjusting the DOF shader settings, I don't know and didn't check.

Best regards - Mike
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23885
  • Taking a timeout
    • STFU
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #138 on: August 17, 2016, 02:29:45 AM »

ReShade can still be a tricky thing at times, beware of side effects!

Yesterday I've tried to get rid of a graphics issue for one hour.
It apparently happened after installing a new Nvidia Graphics driver update.
The effect was like having a non-working anisotropic filter:
Flying low over the water, I've had a quite narrow circle of "crisp" water shown with a sudden change to a very softened version of the same waves.
The edge between the two zone (crisp / soft) was clearly visible.
Screenshot is at home right now, I can show it later.

Since right before that flight I installed the new graphics driver, I've checked my settings first but everything looked fine.
Disabling AF in Nvidia Control Panel showed the same picture, so I was confident that I had to deal with a graphics driver/settings issue.
Finally I rolled back the graphics driver to previous version: Same issue.
I checked conf.ini, everything fine.
So I gave up and tried again this morning.

Kicked up a fresh vanilla modact 5 game: No issue.
Started Ultrapack again: Same issue.

So I checked the difference and finally tried to disable opengl32.dll in Ultrapack: Bingo. No issue.

I've tackled it down to my trials with "Depth of Field" then.
Turns out that even when you disable shaders in ReShade Assistant after having tried them, they still stay in the "pipeline.cfg" file which enlists all applicable shaders of a profile.
Albeit being disabled, some of the shaders seem to show effects (and as you can see in my case, sometimes quite negative ones) and to make matters worse, even disabling ReShade using the Toggle key will not fix that type of issue.

I ended up streamlining my "pipeline.cfg" file so that it only contains the shaders I'm really using, and voilá: ReShade working again and issue is solved.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23885
  • Taking a timeout
    • STFU
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #139 on: August 17, 2016, 09:34:41 AM »

*bump*
This was the effect my game was suffering from when ReShade didn't really disable unused shaders, in this case most likely something "depth of field" related.
See the changing water effects behind skylla's plane (Full HD on click):


Best regards - Mike
Logged
Don't split your mentality without thinking twice.

Ibis

  • member
  • Offline Offline
  • Posts: 145
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #140 on: August 17, 2016, 08:15:45 PM »

 I had similar issues with the new Nvidia drivers in CLOD so reverted back and all now good once more.
 cheers.
Logged

Mars1986

  • member
  • Offline Offline
  • Posts: 15
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #141 on: September 04, 2016, 10:03:40 PM »

It is not letting me post...

Dammit... Ok, finally, it's letting me post.

Sorry, I had a whole thing typed out, really polite, thanking everybody, etc, but I just spent ten minutes fighting with it to let me post for some reason... So, it's the short SHORT version now.

I have CUP working successfully, and after some intermittent failures getting SweetFX to work, I gave up. Then I found ReShade, noticed other people have it working... ish. When enabled, it hardcrashes the executable immediately. The log it generates follows at the end of my post.

My System:
Windows 10
Intel I7-6700k
Nvidia 980ti, latest drivers
32gb DDR4 2666mhz

I'm sorry it's not encapsulated in the code thingy, but it says I can't post external links when I do that, and it's... kind of important to the task at hand.



Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : unknown exception code occurred at PC=0x77c2dae8
Function name=RaiseException
Library=C:\WINDOWS\SYSTEM32\KERNELBASE.dll

Current Java thread:
at com.maddox.opengl.GLContext.SwapBuffers(Native Method)
at com.maddox.opengl.GLContext.swapBuffers(GLContext.java:191)
at com.maddox.il2.engine.Renders.a(Unknown Source)
at com.maddox.il2.engine.Renders.paint(Unknown Source)
at com.maddox.il2.engine.ConsoleGL0Render.exlusiveDraw(ConsoleGL0Render.java:25)
at com.maddox.il2.engine.ConsoleGL0.exclusiveDraw(ConsoleGL0.java:70)
at com.maddox.il2.game.Main3D.drawRandomSplashScreen(Main3D.java:3290)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1623)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\il2fb.exe
0x77E80000 - 0x77FFB000 C:\WINDOWS\SYSTEM32\ntdll.dll
0x76300000 - 0x763E0000 C:\WINDOWS\SYSTEM32\KERNEL32.DLL
0x77B70000 - 0x77CEE000 C:\WINDOWS\SYSTEM32\KERNELBASE.dll
0x71AD0000 - 0x71B62000 C:\WINDOWS\system32\apphelp.dll
0x76600000 - 0x76747000 C:\WINDOWS\SYSTEM32\USER32.dll
0x760A0000 - 0x761EF000 C:\WINDOWS\SYSTEM32\GDI32.dll
0x76DF0000 - 0x76E6B000 C:\WINDOWS\SYSTEM32\ADVAPI32.dll
0x76750000 - 0x7680E000 C:\WINDOWS\SYSTEM32\msvcrt.dll
0x76430000 - 0x76474000 C:\WINDOWS\SYSTEM32\sechost.dll
0x77A50000 - 0x77AFD000 C:\WINDOWS\SYSTEM32\RPCRT4.dll
0x75F90000 - 0x75FAE000 C:\WINDOWS\SYSTEM32\SspiCli.dll
0x75F80000 - 0x75F8A000 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
0x77350000 - 0x773A8000 C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll
0x77970000 - 0x7799B000 C:\WINDOWS\SYSTEM32\IMM32.dll
0x55680000 - 0x556A0000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\DINPUT.dll
0x75EC0000 - 0x75EE4000 C:\WINDOWS\SYSTEM32\WINMM.dll
0x75DA0000 - 0x75DC3000 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
0x763F0000 - 0x76427000 C:\WINDOWS\SYSTEM32\cfgmgr32.dll
0x6D420000 - 0x6D4EF000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\bin\zip.dll
0x481D0000 - 0x4821F000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\wrapper.dll
0x742C0000 - 0x756BE000 C:\WINDOWS\SYSTEM32\SHELL32.dll
0x773B0000 - 0x778AA000 C:\WINDOWS\SYSTEM32\windows.storage.dll
0x76B20000 - 0x76CDD000 C:\WINDOWS\SYSTEM32\combase.dll
0x76E90000 - 0x76ED5000 C:\WINDOWS\SYSTEM32\shlwapi.dll
0x77B00000 - 0x77B0C000 C:\WINDOWS\SYSTEM32\kernel.appcore.dll
0x76010000 - 0x7609D000 C:\WINDOWS\SYSTEM32\shcore.dll
0x762B0000 - 0x762F4000 C:\WINDOWS\SYSTEM32\powrprof.dll
0x763E0000 - 0x763EF000 C:\WINDOWS\SYSTEM32\profapi.dll
0x68380000 - 0x683A7000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\DT.dll
0x02530000 - 0x0253A000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\pathfind.dll
0x48AB0000 - 0x4B98A000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\MSVCR71.dll
0x48220000 - 0x48243000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\jgl.dll
0x48250000 - 0x4828A000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\il2_usgs2.dll
0x77B10000 - 0x77B6F000 C:\WINDOWS\SYSTEM32\WS2_32.dll
0x4E010000 - 0x4E087000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\mg_snd_sse.dll
0x651C0000 - 0x651F6000 C:\WINDOWS\SYSTEM32\dinput8.dll
0x681D0000 - 0x681DA000 C:\WINDOWS\SYSTEM32\HID.DLL
0x76EE0000 - 0x772EB000 C:\WINDOWS\SYSTEM32\SETUPAPI.DLL
0x75D10000 - 0x75D32000 C:\WINDOWS\SYSTEM32\DEVOBJ.dll
0x76480000 - 0x764C2000 C:\WINDOWS\SYSTEM32\WINTRUST.dll
0x779A0000 - 0x779AE000 C:\WINDOWS\SYSTEM32\MSASN1.dll
0x77CF0000 - 0x77E69000 C:\WINDOWS\SYSTEM32\CRYPT32.dll
0x72310000 - 0x72385000 C:\WINDOWS\system32\uxtheme.dll
0x6D340000 - 0x6D348000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\bin\net.dll
0x757B0000 - 0x757B8000 C:\WINDOWS\SYSTEM32\WSOCK32.dll
0x719E0000 - 0x719F2000 C:\WINDOWS\system32\napinsp.dll
0x719C0000 - 0x719D6000 C:\WINDOWS\system32\pnrpnsp.dll
0x719A0000 - 0x719B4000 C:\WINDOWS\system32\NLAapi.dll
0x72430000 - 0x7247F000 C:\WINDOWS\System32\mswsock.dll
0x73CF0000 - 0x73D74000 C:\WINDOWS\SYSTEM32\DNSAPI.dll
0x76DE0000 - 0x76DE7000 C:\WINDOWS\SYSTEM32\NSI.dll
0x71990000 - 0x7199B000 C:\WINDOWS\System32\winrnr.dll
0x71970000 - 0x71981000 C:\WINDOWS\System32\wshbth.dll
0x70820000 - 0x70900000 C:\WINDOWS\SYSTEM32\Opengl32.dll
0x71E70000 - 0x71E95000 C:\WINDOWS\SYSTEM32\GLU32.dll
0x70100000 - 0x701EE000 C:\WINDOWS\SYSTEM32\DDRAW.dll
0x70B60000 - 0x70B67000 C:\WINDOWS\SYSTEM32\DCIMAN32.dll
0x764E0000 - 0x765FF000 C:\WINDOWS\SYSTEM32\MSCTF.dll
0x6EE80000 - 0x6EEB7000 C:\Program Files\ASUSTeKcomputer.Inc\SS2\UserInterface\SS2DevProps.dll
0x76980000 - 0x76A6B000 C:\WINDOWS\SYSTEM32\ole32.dll
0x6EEC0000 - 0x6EF11000 C:\Program Files\ASUSTeKcomputer.Inc\SS2\UserInterface\SS2OSD.dll
0x76A70000 - 0x76AF4000 C:\WINDOWS\SYSTEM32\clbcatq.dll
0x75D40000 - 0x75D95000 C:\WINDOWS\System32\MMDevApi.dll
0x75BC0000 - 0x75D0B000 C:\WINDOWS\System32\PROPSYS.dll
0x779B0000 - 0x77A42000 C:\WINDOWS\SYSTEM32\OLEAUT32.dll
0x75B50000 - 0x75BB8000 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
0x75A80000 - 0x75B48000 C:\WINDOWS\SYSTEM32\wintypes.dll
0x68D30000 - 0x6A599000 C:\WINDOWS\SYSTEM32\nvoglv32.DLL
0x73AA0000 - 0x73AAF000 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
0x6FD70000 - 0x6FEAF000 C:\WINDOWS\SYSTEM32\dbghelp.dll
0x757A0000 - 0x757A8000 C:\WINDOWS\SYSTEM32\VERSION.dll
0x722B0000 - 0x722D8000 C:\WINDOWS\SYSTEM32\ntmarta.dll
0x71F40000 - 0x71F5D000 C:\WINDOWS\system32\dwmapi.dll
0x717A0000 - 0x717E4000 C:\WINDOWS\SYSTEM32\WINSTA.dll
0x5E930000 - 0x5E955000 C:\WINDOWS\system32\dinput.dll
0x54F60000 - 0x54F66000 C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll
0x75DD0000 - 0x75E56000 C:\WINDOWS\SYSTEM32\dsound.dll
0x564D0000 - 0x56690000 D:\Steam\steamapps\common\IL 2 Sturmovik 1946\d3d9.dll
0x6EFC0000 - 0x6F18B000 C:\WINDOWS\system32\d3d9.dll
0x76E70000 - 0x76E8B000 C:\WINDOWS\SYSTEM32\imagehlp.dll
0x764D0000 - 0x764D6000 C:\WINDOWS\SYSTEM32\PSAPI.DLL

Local Time = Sun Sep 04 22:14:09 2016
Elapsed Time = 12
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23885
  • Taking a timeout
    • STFU
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #142 on: September 05, 2016, 12:41:12 AM »

I'm sorry for the link posting issues, we took this opportunity to explain the background here.
Concerning your ReShade issue, generally your system should be fine to run ReShade, my bet is that the issues have something to do with the fact that it's a Steam game installation.

There's a couple more things that need to be checked but this would be step 1:
I'd recommend to copy the whole game folder ("D:\Steam\steamapps\common\IL 2 Sturmovik 1946\" in your case) to a different place, e.g. D:\Games\IL2\Modact, then download and install Modact and then the Direct2Drive Patch.
Which Modact version you'll have to choose depends on the game version you're running currently.
If it's 4.12.2m, then install Modact 5.3.
If it's 4.13.1m, then install Modact 6.1.
If it's 4.13.2m, then downgrade to 4.13.1 first and then proceed with Modact 6.1 installation.

Next step would be to check your conf.ini since it seems like you're running your game in DirectX mode currently, which is not good for IL-2.
You should choose OpenGL instead and adjust your conf.ini so your game runs in "perfect mode", see here.

Last but not least ReShade generates it's own logfile.
When you run your game in OpenGL mode, the logfile name is "opengl32.log". The contents of that log would be important in case of a ReShade crash.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

Mars1986

  • member
  • Offline Offline
  • Posts: 15
Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #143 on: September 05, 2016, 06:17:00 AM »

Final Edit



Confirmed, working as intended now. I had the wrong ReShade version evidently. I had one that had "Mediator" instead of "Assistant" which is apparently much older. Odd,  because I clicked the main download link, I'm sure... Anyway, whatever, it's fixed now. Thank you for your assistance (even though it was older posts that got me on the right track) :P





I wasted.... Soooo... many hours. Every waking moment of the last week over something that stupid... Sad.
Logged
Pages: 1 ... 9 10 11 [12] 13 14 15 ... 24   Go Up
 

Page created in 0.029 seconds with 24 queries.