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Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 142092 times)

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JCTiggs

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #192 on: April 13, 2018, 05:32:38 PM »

Some screen comparison shots with the VP Modpack and ReShade v3.1.2 which is working great!

I mostly just tried to remove the heavy red hues , smooth out the jaggies and add a bit more natural color. It's fairly light and doesn't cause a big fps drop. Effects used in these pics are; Colourfulness.fx, FXAA.fx, FakeHDR.fx, Tonemap.fx, Levels.fx, LiftGammaGain.fx, LumaSharpen.fx and SMAA.fx.

Optionally, I also tweaked the AmbientLight.Fx setting which has a nice effect but is a bit more taxing on the fps. AmbientLight.fx was not used in these screenshots.

The first few pics are from The Channel 'Summer map' so colors are more vibrant when compared to fall or spring. I've also toned down the blue hues a bit since these pics were taken.




























Newest screenshots with BAT v3.3 (Channel map, summer) and ReShade v3.1.2;










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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #193 on: April 14, 2018, 12:03:28 AM »

Speaking of Reshade 3, what does it look like in your case when you look from pilot's view to your wing root?
I've had serious issues where there'd be an "invisible bubble" letting wing roots and other plane parts disappear when looking around in the cockpit, something that occured with Reshade 3 only (no issues with Reshade 2) and I wasn't able to solve it, let alone getting any help from the Reshade devs.

Cheers!
Mike
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JCTiggs

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #194 on: April 14, 2018, 06:55:19 PM »

Hi Mike!

I haven't noticed any issues with this version. Here are some cockpit views from each side with ReShade v3.1.2 and B.A.T. v3.3;








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Proto

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #195 on: May 10, 2018, 08:56:32 AM »

@JCTiggs
WOW, can you please give me your sweetfx configuration to get this  !
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mikojan3

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #196 on: May 10, 2018, 10:28:05 AM »

what for configuration you have can i see ?
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blackshark

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #197 on: May 18, 2018, 10:50:49 AM »

as others already asked, may you please tell us your configuration ?
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muzashi1963

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #198 on: May 20, 2018, 12:18:18 AM »

Reshade  version 3.3.2.289 working perfectly in Il2 1946 BAT Pathfinder.
Windows 10Pro  64bit
Nvidia GTX 760 4g (EVGA)
AMD Fx8350

And I can say, why oh why, did I not do this before? It is like a totally new, endlessly better game.
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blackshark

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #199 on: May 26, 2018, 08:46:28 AM »

Okay, I'll try...

First off, forget about the latest official ReShade release.
Since ReShade 3.0 there's a bug that will create an all-transparent invisible sphere around your viewpoint that is much larger than IL-2's default sphere e.g. applying in cockpits, resulting in "see-through" effects, misplacement of views etc.
The latest ReShade version working well with IL-2 is the latest ReShade 2.0 version, which is ReShade 2.0.3f1, mirrored for download here:
https://www.mediafire.com/file/s8lnxx24tdrx4qg/ReShade_2.0.3f1.7z

Installation:
...

Best regards - Mike

Thank you very much Mike for your detailed tutorial, you saved me hours to study and understand  what to do 8)

I have a question: I have not used SMAA or FXAA, because in my nvidia settings i already have AA=8 but I see that many users in their preset use FXAA and/or SMAA. If I remember, FXAA should be used just for older/lower GPU (i have a gtx 1050 so do not need it, i think) but what about SMAA ? maybe SMAA would be better than nvidia AA ? can/should it be used together or in place of nvidia AA to improve sweetfx effects ? i read all the thread but that's not clear to me




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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #200 on: May 26, 2018, 11:53:14 AM »

Short answer: Forget about Reshade AA settings if you have a Maxwell or newer Nvidia card (900 or 1000 series that is, and the upcoming 1100 series for that matter).
The Nvidia AA is much more effective and looks better than anything you would get from Reshade.
And indeed, FXAA doesn't make much sense with a 1050 in IL-2 1946.
It would make sense though e.g. for Battle of Stalingrad.

]cheers[
Mike
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TheOligopolist

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #201 on: August 02, 2018, 10:13:12 PM »

Hello everyone.

Thought I'd share my Reshade settings. This will give more dynamic range, saturation and clarity without making looking near the sun overly blinding. There's also a little chromatic aberation around the sides but nothing over done.
Vanilla:

Reshade:


Made using Reshade 3.4.0

Code: [Select]
Effects=Curves.fx,Technicolor2.fx,DPX.fx,FakeHDR.fx,MagicBloom.fx,Prism.fx
Techniques=Curves,DPX,HDR,MagicBloom,ChromaticAberration,Technicolor2
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom
KeyCartoon=0
KeyBorder=0

[Border.fx]
border_width=0.000000,1.000000
border_ratio=2.350000
border_color=0.700000,0.000000,0.000000

[PerfectPerspective.fx]
FOV=90
Borders=1
Vertical=0.618000
Type=0
Color=0.027000,0.027000,0.027000,0.902000
Zooming=1.000000

[Denoise.fx]
NoiseLevel=0.079000
LerpCoefficeint=0.220000
WeightThreshold=0.000000
CounterThreshold=0.050000
GaussianSigma=50.000000

[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000

[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=2.000000
fBloomThreshold=0.595000
fBloomAmount=0.400000
fLensdirtSaturation=0.000000
fBloomTint=0.779412,0.896194,1.000000
fLensdirtIntensity=1.000000
bLensdirtEnable=0
fFlareLuminance=0.095000
iLensdirtMixmode=1
fLensdirtTint=0.382353,0.418685,1.000000
bLenzEnable=0
bAnamFlareEnable=0
fAnamFlareCurve=1.200000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
iGodraySamples=128
fGodrayThreshold=0.900000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000

[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000

[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=0.520000
alInt=4.600000
AL_DirtTex=0
AL_Adaptive=0
alThreshold=2.000000
AL_Adaptation=4294967295
alAdapt=0.720000
AL_Dirt=0
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=0
alLensInt=2.000000

[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
scale_cs=0.056000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
pm_p=0.700000

[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000

[ASCII.fx]
Ascii_spacing=0.360000
Ascii_font_g=255
Ascii_font=1
Ascii_back_g=0
Ascii_font_r=255
Ascii_font_b=255
Ascii_back_r=0
Ascii_back_b=0
Ascii_swap_colors=0
Ascii_invert_brightness=0
Ascii_dithering_temporal=0
Ascii_font_color_mode=1

[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000

[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000

[DepthHaze.fx]
EffectStrength=0.900000
FogStart=0.200000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000

[Colourfulness.fx]
colourfulness=0.110000
lim_luma=0.470000

[MultiLUT.fx]
fLUT_LutSelector=0
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000

[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000

[Curves.fx]
Mode=2
Formula=0
Contrast=0.620000

[SurfaceBlur.fx]
BlurRadius=1
BlurOffset=1.000000
DebugMode=0
BlurEdge=0.500000
BlurStrength=1.000000

[Daltonize.fx]
Type=2

[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000

[Deband.fx]
Threshold=0.007000
Range=33.130001
Iterations=6
Grain=0.006000

[CRT.fx]
Amount=1.000000
ScanlineGaussian=1
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0
MonitorGamma=2.200000
ScanlineIntensity=2
CurvatureRadius=1.500000
CornerSize=0.010000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1

[DOF.fx]
DOF_AUTOFOCUS=4294967295
fADOF_ShapeCurvatureAmount=0.300000
DOF_FARBLURCURVE=1.485000
DOF_MOUSEDRIVEN_AF=0
fGPDOFBiasCurve=2.000000
fRingDOFBias=0.000000
DOF_FOCUSPOINT=0.500000,0.500000
DOF_INFINITEFOCUS=0.347000
DOF_MANUALFOCUSDEPTH=0.500000
DOF_FOCUSSAMPLES=6
bADOF_ShapeApertureEnable=0
DOF_NEARBLURCURVE=1000.000000
DOF_FOCUSRADIUS=0.059000
bGPDOFPolygonalBokeh=1
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=2.000000
iRingDOFSamples=14
iRingDOFRings=4
fADOF_ShapeDiffusionAmount=0.100000
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
fRingDOFFringe=0.500000
iMagicDOFBlurQuality=8
bADOF_ImageChromaEnable=0
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
bMatsoDOFChromaEnable=1
fADOF_SmootheningAmount=1.000000
iGPDOFPolygonCount=5
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
fGPDOFChromaAmount=0.150000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2
fMatsoDOFBokehAngle=0.000000
fADOF_ImageChromaCurve=1.000000
iADOF_ShapeQuality=17
fADOF_ShapeRotation=0.000000
bADOF_ShapeDistortEnable=0
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
bADOF_ShapeCurvatureEnable=0
iADOF_ShapeChromaMode=3
iADOF_ImageChromaHues=5
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0
bADOF_ShapeDiffusionEnable=0
bADOF_ShapeWeightEnable=0
fADOF_BokehCurve=4.000000
fADOF_ImageChromaAmount=3.000000

[FilmicAnamorphSharpen.fx]
Strength=1.000000
Coefficient=0
Offset=1
Clamp=1.000000
Contrast=128
Preview=0

[Technicolor2.fx]
Saturation=0.600000
ColorStrength=1.000000,0.999990,0.999990
Brightness=1.500000
Strength=0.180000

[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.200000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.210000
Saturation=4.400000
Colorfulness=2.500000

[Emphasize.fx]
FocusDepth=0.264000
FocusRangeDepth=0.725000
Sphere_FocusVertical=0.500000
FocusEdgeDepth=0.956000
BlendColor=0.000000,0.000000,0.000000
Spherical=0
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
BlendFactor=0.000000
EffectFactor=0.900000

[EyeAdaption.fx]
fAdp_Speed=0.101000
bAdp_BrightenEnable=1
bAdp_DarkenEnable=1
fAdp_DarkenCurve=0.500000
fAdp_BrightenThreshold=0.200000
fAdp_BrightenBlack=0.500000
fAdp_BrightenCurve=1.000000
fAdp_BrightenMax=0.100000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
fAdp_DarkenThreshold=0.300000
fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000

[Chromakey.fx]
Color=0
Pass=0
Threshold=0.100000
CustomColor=1.000000,0.000000,0.000000

[FakeHDR.fx]
HDRPower=1.140000
radius1=0.560000
radius2=0.560000

[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=0.506000
fBloom_Threshold=4.500000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0
iAdapt_Precision=1076677837

[FakeMotionBlur.fx]
mbRecall=0.000000
mbSoftness=2.000000

[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0

[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0

[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6

[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=32
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000

[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000

[FilmicPass.fx]
Strength=0.716000
Linearization=0.500000
Fade=0.204000
Contrast=1.000000
Bleach=0.565000
BaseGamma=1.000000
Saturation=-0.100000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
EffectGamma=1.000000
EffectGammaB=0.880000
EffectGammaR=1.180000
EffectGammaG=1.200000
LumCoeff=0.212656,0.715158,0.072186

[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000

[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000

[Glitch.fx]
Amount=1.000000
bUseUV=0

[HighPassSharpen.fx]
HighPassSharpRadius=1
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0
HighPassBlendIfLight=255
HighPassBlendIfDark=0
HighPassBlendMode=1
HighPassLightIntensity=1.000000
HighPassDarkIntensity=1.000000
HighPassSharpStrength=0.400000
HighPassViewSharpMask=0

[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000

[Levels.fx]
BlackPoint=5
WhitePoint=233
HighlightClipping=0

[TiltShift.fx]
BlurMultiplier=16.400000
Line=0
Axis=12
Offset=0.000000
BlurCurve=2.230000

[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000

[LightDoF.fx]
fLightDoF_Width=5.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
f2LightDoF_CA=0.000000,1.000000
fLightDoF_Amount=10.000000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=1
fLightDoF_ManualFocus=0.000000
bLightDoF_UseMouseFocus=0
fLightDoF_AutoFocusSpeed=0.100000

[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3
MXAO_FADE_DEPTH_END=0.270000
MXAO_SAMPLE_RADIUS=4.400000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.152000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.240000
MXAO_SSAO_AMOUNT=0.040000
MXAO_BLEND_TYPE=0

[LumaSharpen.fx]
pattern=1
sharp_strength=0.650000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0

[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000

[Prism.fx]
Aberration=6
SampleCount=8
Curve=4.000000
Automatic=4294967295

[Technicolor.fx]
Power=4.080000
RGBNegativeAmount=0.999990,0.999997,1.000000
Strength=0.400000

[Tonemap.fx]
Gamma=1.000000
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000

[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityOffset=2.000000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.400000
ClarityViewMask=0
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.000000


Copy the code into a text editor and save it as a .ini file. Place it somewhere in your IL2 directory then open it up from within game using Reshade's in game menu (shift+F2 by default)
Remember you will need to set:
mouseUse=1
in your conf.ini to be able to drive the menu with your mouse.
Remember to set Reshade to performance mode once you've done configuring so that it loads much faster.
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #202 on: August 02, 2018, 10:59:28 PM »

Looks nice, thanks for sharing your settings!

]cheers[
Mike
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ianp

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #203 on: August 31, 2018, 08:07:52 PM »

TheOligopolist, thanks for sharing the instillation tips and your settings, very nice indeed. Reshade 3.4.1
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