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Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 142112 times)

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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #84 on: November 25, 2015, 10:07:03 AM »

You've got only a few kB of opengl.log, lucky you.
Mine raised to 750MB within a 4 hour game session.

The reason behind is that IL-2 makes massive use of "wglMakeCurrent" OpenGL function calls, basically two times at least per frame.
According to the devs Reshade isn't compatible with such kind of games, so we can only be lucky that it's working at all.

Your hint with setting the file to "read only" however sounds promising, I'll try that.

Best regards - Mike
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CorsairX

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #85 on: December 02, 2015, 05:58:07 PM »

Looking very good in CUP with Radeon R9 270X (OpenGL) and Bomberkiller's settings.
Opengl32.log marked as "read only"

Thank you! and regards
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wolfiz

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #86 on: December 02, 2015, 08:41:05 PM »

Awesome, yes no issues here, maybe if Bee drops by he could add opengl.log fix to his OP.
My settings are pretty tame, I don't use anything that will make it harder to identify an a/c far away.
A little bloom and a little bluer, and mild noise settings for dark shades, a really good effect, especially for landscape at dawn/dusk..
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #87 on: December 17, 2015, 12:08:14 PM »

Reshade 1.1 has been released meanwhile, but beware:
I couldn't get it to work with IL2/OpenGL at all.
Looks like Reshade 1.1 fights "wglMakeCurrent" loop bug, but unfortunately at the cost of just respecting the first of these function calls and ignoring all others.
IL-2 in turn calls "wglMakeCurrent" on every frame update to toggle the back buffer.
First call makes the back buffer the active OpenGL context (that's what Reshade 1.1 respects), second switches back to front buffer (after redrawing front buffer from back buffer) and so on...
Since Reshade 1.1 only respects the very first "wglMakeCurrent" function call, the result is that all Reshade 1.1 effects apply to the back buffer only, where they're simply not seen.

Reverting back to Reshade 1.0 fixed that issue for me and setting "Opengl32.log" to read only fixed the loop bug anyway.

Best regards - Mike
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mikojan3

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #88 on: January 17, 2016, 03:00:01 PM »

MANY THANKS  worked super  with cup
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WindWpn

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #89 on: March 08, 2016, 07:56:55 AM »

v2.0 is out and works well!  no longer need to host config files per app install.
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #90 on: March 08, 2016, 08:10:42 AM »

Thanks for the heads up, will test when I'm back home.

Best regards - Mike
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #91 on: March 08, 2016, 09:43:38 AM »

*bump*

Might be just me, but Reshade 2.0 has the same issue like Reshade 1.1 in my Nvidia / OpenGL IL2 installation:
Quote
Looks like Reshade 1.1 fights "wglMakeCurrent" loop bug, but unfortunately at the cost of just respecting the first of these function calls and ignoring all others.
IL-2 in turn calls "wglMakeCurrent" on every frame update to toggle the back buffer.
First call makes the back buffer the active OpenGL context (that's what Reshade 1.1 respects), second switches back to front buffer (after redrawing front buffer from back buffer) and so on...
Since Reshade 1.1 only respects the very first "wglMakeCurrent" function call, the result is that all Reshade 1.1 effects apply to the back buffer only, where they're simply not seen.

It's the very same thing with Reshade 1.1 and Reshade 2.0.
Putting the old Reshade 1.0 dll back in place gets everything up and running again.

I'm wondering how it can be that you say it's working for you?
Are you running your game in DirectX mode?

Best regards - Mike
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WindWpn

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #92 on: March 08, 2016, 03:03:02 PM »

i am running in openGL

1.1 worked for me too.  Of note, i recently did a new "build" to Window 7 and this allowed reshade to work flawlessly for me.  I am fully patched on Win7 with not much else installed other than chrome, and some flight sims.  Trying to keep the new SSD as clean as possible for now.
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flyingfisch

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #93 on: March 08, 2016, 03:23:31 PM »

In case anyone was trying to run this in WINE on linux, I don't think you can. But if you find a way, please let me know!
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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #94 on: March 08, 2016, 06:12:23 PM »

Quote
It's the very same thing with Reshade 1.1 and Reshade 2.0.

Hi Mike,

for me "Reshade 2.0" is running perfect in my 4.10 & DBW (OpenGL for sure with perfect settings)!

Win7 64 Pro, 6 GB RAM, Nvidia 760 GTX, "OpenGL.log" = read only.

I have "Reshade/ SweetFX" never tested in UP3RC4 or in C.U.P. "WAW" installation!  ;)

Best regards, Gerhard  :)


Edit: Just tested, SweetFX 2.0 is running flawless too in my "C.U.P. - #WAW"!

 
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #95 on: March 08, 2016, 11:24:24 PM »

That's odd and I'm somewhat lost here.

Let me explain my setup:
Intel Core i5 2500K, Nvidia Geforce GTX 970, Windows 7 64 Bit, 8GB RAM.
Started with Reshade up to Version 1.00 + SweetFX 2.0, everything is working great.
Please find my full set of configuration files for Reshade/SweetFX here, they go directly into the IL2 game folder.
When I run this set of Reshade, all effects apply and this is a sample log of launching into the startup screen of IL2:
Code: [Select]
09/03/2016 07:01:43:869 [03312] | INFO  | Initializing Crosire's ReShade version '1.0.0.915' built on '2015-08-10 01:52:59' loaded from "D:\Programme\IL2\IL-2 Ultrapack 3 RC\opengl32.dll" to "D:\Programme\IL2\IL-2 Ultrapack 3 RC\il2fb.exe" ...
09/03/2016 07:01:43:895 [03312] | INFO  | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
09/03/2016 07:01:43:896 [03312] | INFO  | > Delayed.
09/03/2016 07:01:43:896 [03312] | INFO  | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
09/03/2016 07:01:43:896 [03312] | INFO  | > Delayed.
09/03/2016 07:01:43:896 [03312] | INFO  | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
09/03/2016 07:01:43:896 [03312] | INFO  | > Delayed.
09/03/2016 07:01:43:896 [03312] | INFO  | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
09/03/2016 07:01:43:897 [03312] | INFO  | > Delayed.
09/03/2016 07:01:43:897 [03312] | INFO  | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
09/03/2016 07:01:43:897 [03312] | INFO  | > Delayed.
09/03/2016 07:01:43:897 [03312] | INFO  | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
09/03/2016 07:01:43:898 [03312] | INFO  | > Delayed.
09/03/2016 07:01:43:898 [03312] | INFO  | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
09/03/2016 07:01:43:898 [03312] | INFO  | > Delayed.
09/03/2016 07:01:43:898 [03312] | INFO  | Registering hooks for "C:\Windows\system32\user32.dll" ...
09/03/2016 07:01:43:898 [03312] | INFO  | > Libraries loaded.
09/03/2016 07:01:43:907 [03312] | INFO  | > Found 5 match(es). Installing ...
09/03/2016 07:01:43:940 [03312] | INFO  | > Installed 5 hook(s).
09/03/2016 07:01:43:940 [03312] | INFO  | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
09/03/2016 07:01:43:941 [03312] | INFO  | > Libraries loaded.
09/03/2016 07:01:43:942 [03312] | INFO  | > Found 8 match(es). Installing ...
09/03/2016 07:01:43:996 [03312] | INFO  | > Installed 8 hook(s).
09/03/2016 07:01:43:996 [03312] | INFO  | Initialized.
09/03/2016 07:01:44:201 [03312] | INFO  | Redirecting 'RegisterClassW(0018F924)' ...
09/03/2016 07:01:44:204 [03312] | INFO  | Installing delayed hooks for "C:\Windows\system32\opengl32.dll" ...
09/03/2016 07:01:44:207 [03312] | INFO  | > Found 360 match(es). Installing ...
09/03/2016 07:01:44:208 [03312] | INFO  | > Installed 360 hook(s).
09/03/2016 07:01:44:220 [03312] | INFO  | Redirecting 'wglChoosePixelFormat(62012E6A, 0018F94C)' ...
09/03/2016 07:01:44:309 [03312] | INFO  | Redirecting 'wglSetPixelFormat(62012E6A, 11, 0018F94C)' ...
09/03/2016 07:01:44:309 [03312] | WARN  | > Application mistakenly called 'wglSetPixelFormat' directly. Passing on to 'SetPixelFormat':
09/03/2016 07:01:44:309 [03312] | INFO  | Redirecting 'wglSetPixelFormat(62012E6A, 11, 0018F94C)' ...
09/03/2016 07:01:44:309 [03312] | INFO  | Redirecting 'wglCreateContext(62012E6A)' ...
09/03/2016 07:01:44:310 [03312] | INFO  | Redirecting 'wglMakeCurrent(62012E6A, 00010000)' ...
09/03/2016 07:01:44:516 [03312] | INFO  | > Switched to new runtime 2ECA1890.
09/03/2016 07:01:44:876 [03312] | INFO  | Resizing runtime 2ECA1890 on device context 62012E6A to 1920x1080 ...
09/03/2016 07:01:44:885 [03312] | INFO  | Recreated effect environment on runtime 2ECA1890.
09/03/2016 07:01:44:916 [03312] | INFO  | Loading effect from "D:\Programme\IL2\IL-2 Ultrapack 3 RC\ReShade.fx" ...
09/03/2016 07:01:45:634 [03312] | INFO  | > Successfully compiled effect.
09/03/2016 07:01:57:675 [03312] | INFO  | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
09/03/2016 07:01:57:675 [03312] | INFO  | > Cleaning up runtime 2ECA1890 ...
09/03/2016 07:01:57:675 [03312] | INFO  | Destroyed effect environment on runtime 2ECA1890.
09/03/2016 07:01:57:677 [03312] | INFO  | Redirecting 'wglDeleteContext(00010000)' ...
09/03/2016 07:01:57:827 [03312] | INFO  | Exiting ...
09/03/2016 07:01:57:827 [03312] | INFO  | Uninstalling 409 hook(s) ...
09/03/2016 07:01:58:142 [03312] | INFO  | Exited.

Pay special attention to the line
Code: [Select]
09/03/2016 07:01:44:916 [03312] | INFO  | Loading effect from "D:\Programme\IL2\IL-2 Ultrapack 3 RC\ReShade.fx" ...
Now I pick Reshade 1.10...
The only thing I'm doing is to replace the "OpenGL32.dll" (renamed ReShade32.dll) by the new file from Reshade 1.10.
Old version 1.00 OpenGL32.dll (renamed ReShade32.dll) file size is 503808 bytes, new (Version 1.10) is 501760 bytes.
Everything else remains untouched.
This is the IL2 startup log again:
Code: [Select]
09/03/2016 07:02:45:748 [06652] | INFO  | Initializing crosire's ReShade version '1.1.0.962' built on '2015-11-07 11:55:53' loaded from "D:\Programme\IL2\IL-2 Ultrapack 3 RC\opengl32.dll" to "D:\Programme\IL2\IL-2 Ultrapack 3 RC\il2fb.exe" ...
09/03/2016 07:02:45:776 [06652] | INFO  | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
09/03/2016 07:02:45:777 [06652] | INFO  | > Delayed.
09/03/2016 07:02:45:777 [06652] | INFO  | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
09/03/2016 07:02:45:777 [06652] | INFO  | > Delayed.
09/03/2016 07:02:45:777 [06652] | INFO  | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
09/03/2016 07:02:45:778 [06652] | INFO  | > Delayed.
09/03/2016 07:02:45:778 [06652] | INFO  | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
09/03/2016 07:02:45:778 [06652] | INFO  | > Delayed.
09/03/2016 07:02:45:778 [06652] | INFO  | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
09/03/2016 07:02:45:778 [06652] | INFO  | > Delayed.
09/03/2016 07:02:45:778 [06652] | INFO  | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
09/03/2016 07:02:45:778 [06652] | INFO  | > Delayed.
09/03/2016 07:02:45:778 [06652] | INFO  | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
09/03/2016 07:02:45:779 [06652] | INFO  | > Delayed.
09/03/2016 07:02:45:779 [06652] | INFO  | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
09/03/2016 07:02:45:779 [06652] | INFO  | > Delayed.
09/03/2016 07:02:45:779 [06652] | INFO  | Registering hooks for "C:\Windows\system32\user32.dll" ...
09/03/2016 07:02:45:779 [06652] | INFO  | > Libraries loaded.
09/03/2016 07:02:45:786 [06652] | INFO  | > Found 5 match(es). Installing ...
09/03/2016 07:02:45:819 [06652] | INFO  | > Installed 5 hook(s).
09/03/2016 07:02:45:819 [06652] | INFO  | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
09/03/2016 07:02:45:819 [06652] | INFO  | > Libraries loaded.
09/03/2016 07:02:45:821 [06652] | INFO  | > Found 8 match(es). Installing ...
09/03/2016 07:02:45:872 [06652] | INFO  | > Installed 8 hook(s).
09/03/2016 07:02:45:872 [06652] | INFO  | Initialized.
09/03/2016 07:02:46:088 [06652] | INFO  | Redirecting 'RegisterClassW(0018F924)' ...
09/03/2016 07:02:46:092 [06652] | INFO  | Installing delayed hooks for "C:\Windows\system32\opengl32.dll" ...
09/03/2016 07:02:46:094 [06652] | INFO  | > Found 360 match(es). Installing ...
09/03/2016 07:02:46:094 [06652] | INFO  | > Installed 360 hook(s).
09/03/2016 07:02:46:107 [06652] | INFO  | Redirecting 'wglChoosePixelFormat(79013060, 0018F94C)' ...
09/03/2016 07:02:46:203 [06652] | INFO  | Redirecting 'wglSetPixelFormat(79013060, 11, 0018F94C)' ...
09/03/2016 07:02:46:204 [06652] | WARN  | > Application mistakenly called 'wglSetPixelFormat' directly. Passing on to 'SetPixelFormat':
09/03/2016 07:02:46:204 [06652] | INFO  | Redirecting 'wglSetPixelFormat(79013060, 11, 0018F94C)' ...
09/03/2016 07:02:46:204 [06652] | INFO  | Redirecting 'wglCreateContext(79013060)' ...
09/03/2016 07:02:46:204 [06652] | INFO  | Redirecting 'wglMakeCurrent(79013060, 00010000)' ...
09/03/2016 07:02:46:411 [06652] | INFO  | > Switched to new runtime 2FEF1890.
09/03/2016 07:02:46:746 [06652] | INFO  | Resizing runtime 2FEF1890 on device context 79013060 to 1920x1080 ...
09/03/2016 07:02:46:755 [06652] | INFO  | Recreated runtime environment on runtime 2FEF1890.
09/03/2016 07:02:57:937 [06652] | INFO  | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
09/03/2016 07:02:57:937 [06652] | INFO  | > Cleaning up runtime 2FEF1890 ...
09/03/2016 07:02:57:937 [06652] | INFO  | Destroyed runtime environment on runtime 2FEF1890.
09/03/2016 07:02:57:938 [06652] | INFO  | Redirecting 'wglDeleteContext(00010000)' ...
09/03/2016 07:02:58:075 [06652] | INFO  | Exiting ...
09/03/2016 07:02:58:075 [06652] | INFO  | Uninstalling 409 hook(s) ...
09/03/2016 07:02:58:382 [06652] | INFO  | Exited.

Basically everything seems fine comparing one log to the other, but no effects apply ... and they can't ... because the line
Code: [Select]
(...) | INFO  | Loading effect from "D:\Programme\IL2\IL-2 Ultrapack 3 RC\ReShade.fx" ...is missing, so the effects are never loaded.
The file is there, mind you I didn't change anything but replaced the "OpenGl32.dll" file.

Next step, same thing with ReShade 2.00.
The only thing I'm doing is to replace the "OpenGL32.dll" (renamed ReShade32.dll) by the new file from Reshade 2.00.
Old version 1.10 OpenGL32.dll (renamed ReShade32.dll) file size is 501760 bytes, new (Version 2.00) is 494080 bytes.
Everything else remains untouched.
This is the IL2 startup log again:
Code: [Select]
09/03/2016 07:05:45:526 [07292] | INFO  | Initializing crosire's ReShade version '2.0.1.1086' built on '2016-03-06 14:35:25' loaded from "D:\Programme\IL2\IL-2 Ultrapack 3 RC\opengl32.dll" to "D:\Programme\IL2\IL-2 Ultrapack 3 RC\il2fb.exe" ...
09/03/2016 07:05:45:553 [07292] | INFO  | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
09/03/2016 07:05:45:553 [07292] | INFO  | > Delayed.
09/03/2016 07:05:45:553 [07292] | INFO  | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
09/03/2016 07:05:45:554 [07292] | INFO  | > Delayed.
09/03/2016 07:05:45:554 [07292] | INFO  | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
09/03/2016 07:05:45:554 [07292] | INFO  | > Delayed.
09/03/2016 07:05:45:554 [07292] | INFO  | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
09/03/2016 07:05:45:555 [07292] | INFO  | > Delayed.
09/03/2016 07:05:45:555 [07292] | INFO  | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
09/03/2016 07:05:45:555 [07292] | INFO  | > Delayed.
09/03/2016 07:05:45:555 [07292] | INFO  | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
09/03/2016 07:05:45:555 [07292] | INFO  | > Delayed.
09/03/2016 07:05:45:555 [07292] | INFO  | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
09/03/2016 07:05:45:556 [07292] | INFO  | > Delayed.
09/03/2016 07:05:45:556 [07292] | INFO  | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
09/03/2016 07:05:45:556 [07292] | INFO  | > Delayed.
09/03/2016 07:05:45:556 [07292] | INFO  | Registering hooks for "C:\Windows\system32\user32.dll" ...
09/03/2016 07:05:45:556 [07292] | INFO  | > Libraries loaded.
09/03/2016 07:05:45:556 [07292] | INFO  | > Found 5 match(es). Installing ...
09/03/2016 07:05:45:589 [07292] | INFO  | > Installed 5 hook(s).
09/03/2016 07:05:45:589 [07292] | INFO  | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
09/03/2016 07:05:45:589 [07292] | INFO  | > Libraries loaded.
09/03/2016 07:05:45:589 [07292] | INFO  | > Found 4 match(es). Installing ...
09/03/2016 07:05:45:616 [07292] | INFO  | > Installed 4 hook(s).
09/03/2016 07:05:45:616 [07292] | INFO  | Initialized.
09/03/2016 07:05:45:836 [07292] | INFO  | Redirecting 'RegisterClassW(0018F924)' ...
09/03/2016 07:05:45:840 [07292] | INFO  | Installing delayed hooks for "C:\Windows\system32\opengl32.dll" ...
09/03/2016 07:05:45:841 [07292] | INFO  | > Found 360 match(es). Installing ...
09/03/2016 07:05:45:841 [07292] | INFO  | > Installed 360 hook(s).
09/03/2016 07:05:45:857 [07292] | INFO  | Redirecting 'wglChoosePixelFormat(420132A9, 0018F94C)' ...
09/03/2016 07:05:45:949 [07292] | INFO  | Redirecting 'wglSetPixelFormat(420132A9, 11, 0018F94C)' ...
09/03/2016 07:05:45:949 [07292] | WARN  | > Application mistakenly called 'wglSetPixelFormat' directly. Passing on to 'SetPixelFormat':
09/03/2016 07:05:45:949 [07292] | INFO  | Redirecting 'wglSetPixelFormat(420132A9, 11, 0018F94C)' ...
09/03/2016 07:05:45:949 [07292] | INFO  | Redirecting 'wglCreateContext(420132A9)' ...
09/03/2016 07:05:45:950 [07292] | INFO  | Redirecting 'wglMakeCurrent(420132A9, 00010000)' ...
09/03/2016 07:05:46:162 [07292] | INFO  | Starting input capture for window 00420E9E ...
09/03/2016 07:05:46:162 [07292] | INFO  | > Switched to new runtime 2ECB1890.
09/03/2016 07:05:46:510 [07292] | INFO  | Resizing runtime 2ECB1890 on device context 420132A9 to 1920x1080 ...
09/03/2016 07:05:46:519 [07292] | INFO  | Recreated runtime environment on runtime 2ECB1890.
09/03/2016 07:06:01:471 [07292] | INFO  | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
09/03/2016 07:06:01:471 [07292] | INFO  | > Cleaning up runtime 2ECB1890 ...
09/03/2016 07:06:01:471 [07292] | INFO  | Destroyed runtime environment on runtime 2ECB1890.
09/03/2016 07:06:01:473 [07292] | INFO  | Redirecting 'wglDeleteContext(00010000)' ...
09/03/2016 07:06:01:617 [07292] | INFO  | Exiting ...
09/03/2016 07:06:01:617 [07292] | INFO  | Uninstalling 405 hook(s) ...
09/03/2016 07:06:01:900 [07292] | INFO  | Exited.

Basically everything's the same like before with ReShade 1.10, no effects apply ... and they can't ... because the line
Code: [Select]
(...) | INFO  | Loading effect from "D:\Programme\IL2\IL-2 Ultrapack 3 RC\ReShade.fx" ...is missing, so the effects are never loaded.
The file is there, mind you I didn't change anything but replaced the "OpenGl32.dll" file.

Tried to disable triple buffering in Nvidia Control Panel.
Tried to stop Nvidia Shield Service (even though Shield wasn't running, I was curious whether this might affect the "additional overlay" limitation).
Tried to run the very same thing in a fresh installed plain vanilla 4.12.2 game.
Tried to reset all Nvidia settings to default.
Tried with the default configuration files shipping with "Reshade 1.10 + SweetFX 2.00".
Each and everything to no avail, the startup log always stays the same and no effect file is loaded.

As soon as I revert the "OpenGL32.dll" file back to the ReShade 1.00 one, regardless in which game installation, regardless Nvidia Control Panel settings, everything is working fine again immediately.

That's odd to say the least...

Best regards - Mike
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Don't split your mentality without thinking twice.
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