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Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 142170 times)

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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #60 on: October 09, 2015, 06:35:08 AM »

Information only.

Download the last "SweetFX 2.0" (ReShade 1.0.0, Aug, 31th) here:

https://sfx.thelazy.net/downloads/

I've just put it in my old "GTLegends" too  ;)

WONDERFUL!  :D

Regards, Gerhard  :)
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BravoFxTrt

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #61 on: October 18, 2015, 01:18:46 PM »

Thanks Bee, UUfflake, and Gerhard.

This is in Windows 10 Enterprise 64bit.

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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #62 on: October 18, 2015, 03:15:49 PM »

Hello Guy,

what a nice B-17 skin!  8)

Best regards to my old FAC wingman,

Gerhard  :)
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SAS~Tom2

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #63 on: October 18, 2015, 03:58:24 PM »

Great shot Bravo.
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BravoFxTrt

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #64 on: October 18, 2015, 06:18:00 PM »

Thanks guys :-)
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Sparviero

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #65 on: October 18, 2015, 11:54:23 PM »


bomberkiller setting are good but when is night is "too" dark. Any suggestion?
Thanks
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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #66 on: October 19, 2015, 06:48:27 AM »

Quote
bomberkiller setting are good but when is night is "too" dark. Any suggestion?

The best what you can do in night-missions:

Click the key "scroll".

This will disable the mod. You don't need Sweet FX in night-missions.

Best regards,

Gerhard
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Sparviero

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #67 on: October 19, 2015, 08:47:58 AM »

The best what you can do in night-missions:

Click the key "scroll".

This will disable the mod. You don't need Sweet FX in night-missions.
You are right, this is the easier (and best) method to use this great addition.
Thank you.
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Bauta

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #68 on: November 05, 2015, 12:56:43 PM »

Hello everyone

I have a problem with the mod in that its not initialising

When i start the game its only showing my version number but not the mod in the upper left corner.
It worked before but i just reseted my Windows and installed IL2 1946 with the newest Version (4.13.RC04)
Before that i had 4.12 with HSFX7.03

I tried reinstalling the patch in every way i could think of and disabled my firewall (in case win8.1. is messing up the start)

If anyone has a idea why it is not starting please share it :)
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #69 on: November 06, 2015, 03:18:40 AM »

After installing Reshade correctly, you should have a subfolder "SweetFX" and three files (Opengl32.dll, ReShade.fx and Sweet.fx) in your IL-2 game folder.
When running IL-2 now, you should get two logfiles: log.lst and opengl32.log.
Both of them would help much trying to nail down the issue.

Best regards - Mike
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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #70 on: November 06, 2015, 05:49:31 AM »

...and when you've installed SweetFX 2.0:

In your SweetFX folder you'll find "Global_Settings.txt".

Watch there the 3rd line.

Regards, Gerhard
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Bauta

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #71 on: November 06, 2015, 07:00:46 AM »

3d line says :
#define ReShade_Start_Enabled     1   //[0 or 1] Start with the effects enabled or disabled?

So that should be ok

End of the log says
06/11/2015 14:50:19:988 [05492] | ERROR | Your graphics card does not seem to support OpenGL 4.3. Initialization failed.

Which is interesting because like i said, it worked before. What is the easiest way to find out if OpenGL is doing what it should be doing ?

Btw my game is running over Open GL and i have a Nvidia chip
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