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Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 142139 times)

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Mars1986

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #144 on: September 08, 2016, 06:01:26 PM »

For future reference, I just discovered the source of my on again/off again relationship with Reshade :
Republic of Gamers / Asus     :  Sonic Suite 2

It has some sort of built in overlay/interface that seems to interfere with some things, Reshade being one. Coincidentally, I also have to disable it in order to make CloD work. I'm just going to uninstall it altogether since it doesn't really do much anyway. Interestingly, disabling it causes Reshade to resume working, but then I experience water artifacts and texture corruption, with or without Reshade, it seems. I'll update this post if/when I find out what the deal is there.

-edit

I was mistaken, it is indeed Reshade doing it, and it's the SMAA option causing the artifacting specifically. Disabling that makes the problems go away.
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Mars1986

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #145 on: September 10, 2016, 11:01:28 AM »

Alright, I finally fully resolved the last of the Reshade issues I was having.

Storebor, that effect you mentioned that looked like a depth of field issue? I was having the same thing, but I instead went through the pipeline.cfg line by line until I isolated the specific shaders causing it. In my case, at least, if ANY shaders from MartyMcFly are in the pipeline, at ALL, it causes that weird halo effect. And as previously mentioned, SMAA was causing the flickering I experienced. I also discovered that removing Otis'  "DepthHaze" effect from the pipeline caused all manner of erratic artifacting and issues (it being there doesn't hurt anything, but removing it, enabled or not, causes problems).

So, I've removed all of Marty's stuff, SMAA, and the first DoF thing (since it didn't work properly anyway) and now I can use whatever other shaders are still in the list and don't appear to be having any issues whatsoever now.
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Uufflakke

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #146 on: September 25, 2016, 06:35:55 AM »

Since I use VP Modpack (based on 4.12.2) I get default screenshots when Reshade/SweetFX is enabled.
In game everything looks fine but screenies still default.
(My previous modpack I used untill recently was DBW 1.71 and everything worked fine.)

Any solution on this matter?



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Samurai999

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #147 on: December 30, 2016, 09:49:01 AM »

When installed this mod, there were problems with all of the original cabins of aircraft.
 


??? ??? ??????????
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resistor

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #148 on: January 06, 2017, 12:29:42 PM »

Has anyone else had issues with keyboard/mouse control when you launch the latest 3.0.6.164 reshade? The program launches, but I cant do anything once Im in. It works fine in other games.

I'm using my track IR for views, so I'd think the kb/mouse would work. Is there a way to switch which app has use of the kb\mouse?
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #149 on: January 06, 2017, 01:20:14 PM »

Mouseuse=1
That will fix it, but with side effects.
In a nutshell, stay with reshade 2 at the moment.
3 has serious issues :
https://reshade.me/forum/troubleshooting/2768-reshade-3-0-x-and-il-2-sturmovik-1946
https://reshade.me/forum/troubleshooting/2777-opengl-invisible-elements

Best regards - Mike
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teh_pwnisher

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #150 on: January 06, 2017, 05:22:30 PM »

Just FYI if anyone is getting black streaks on the water with reshade. Change IL21946 from Opengl to directx. Then use the directx wrapper for reshade.
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resistor

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #151 on: January 07, 2017, 05:55:37 PM »

Thanks Mike! That visual bubble and the mouse movement stuff isn't so bad, although it would be nice if they'd fix it. One day I suppose.

Mouseuse=1 did get my mouse working though. The visuals are stunning.

I never used v2.x before and the installs seemed a bit convoluted for my taste.
 
Mouseuse=1
That will fix it, but with side effects.
In a nutshell, stay with reshade 2 at the moment.
3 has serious issues :
https://reshade.me/forum/troubleshooting/2768-reshade-3-0-x-and-il-2-sturmovik-1946
https://reshade.me/forum/troubleshooting/2777-opengl-invisible-elements

Best regards - Mike
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Treetop64

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #152 on: January 31, 2017, 11:21:19 AM »

Used the latest version of ReShade in the game, and encountered the same mouse functionality and visual "cockpit chopping" issues.

After a couple of days worth of tinkering I found settings that resembled as close to natural light tones and ambiance as I could, and the result was very pleasing.  The mouse issue is easy enough to work around (set mouse=1, then play replays in game 'til you get the settings you like, then reset mouse=2).  However, that cockpit clipping issue is unacceptable, especially when flying larger or multi-engined aircraft where you have much of the exterior model right close to the cockpit (SB-2, Pe-2, etc).  Tried living with it but it's too distracting.

Just removed Reshade in the end.  Absolutely loved the visual improvements it gave but the clipping is a deal-breaker.  Really wish they'd fix that...
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #153 on: January 31, 2017, 11:35:53 PM »

You can always use Reshade 2.x versions like I do.
They come with mostly the same set of effects, the biggest difference is that Reshade 2.x uses a separate application to configure your effects.

Best regards - Mike
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SAS~Bombsaway

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #154 on: February 01, 2017, 08:32:59 AM »

Could someone post a link to Reshade 2.x and the sweet FX that works for IL2 or send it to me via pm? I go to the site link in the first post and its a later version.
Thanks. :)
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #155 on: February 01, 2017, 09:09:27 AM »

This is the official Reshade Repository:
https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository

In the "ReShade 2.0" folder you will find the latest 2.0 version (2.0.3f1) which is working perfectly fine with IL-2.

Best regards - Mike
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