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Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 142828 times)

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Dragunoff

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #252 on: March 23, 2020, 08:55:07 AM »

That was my first thought too, so I remaped the controls :

overlay key/ scroll lock
effect reload key/ numpad decimal
effect toogle key/ numlock

map set as - N

Everything works perfect with activated map. Without map, nothing happened. :)





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Old_DaD

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #253 on: April 09, 2020, 09:18:03 AM »

hi. just updated Reshade to 4.5.4 in my 4.12 VP Modpack set up all working ok, however I have this effect when I have the map up

 
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hadji4

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #254 on: April 10, 2020, 02:15:06 PM »

I welcome you, I can’t install ReShade_Setup_4.5.4 in any way, only ReShade_Setup_3.4.1 works for me, any other versions do not work. How did you find out what works for you ???
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Old_DaD

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #255 on: April 10, 2020, 03:54:57 PM »

Good evening from an empty London.
I installed the original version and necessary files as per all the advice in the previous posts, and any subsequent files and  updates.
When I tried installing 4.5.4 it screwed up my whole game, so I had to dump it and re-install the whole lot again from my back up (which of course we all have). I just unzipped into my main game folder via IL2fb.exe. I think it just overwrote everything , like Reshade32.dll, OpenGL32.dll etc. if you've got the old folders for the shaders and textures etc already inside your main game it should surely just overwrite. see Reply #217. I was going to use TheOligopolists settings , particularly technicolor but I didn't like those settings when I got it running. It is included in 4.5.4. The interface in this version is different now many of the profiles are included. in the end I kinda used SAS-Storebrors settings. See Reply #175. 4 elements were altered in the set up window (Press HOME KEY follow instructs).
Don't know if that's helped.. afraid it just worked for my set up.
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Old_DaD

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #256 on: April 10, 2020, 03:59:17 PM »

...and Ha! you turn your back and another version turns up. Now I see version 4.6 has been released on 9th. Back to the drawing board then.
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hadji4

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #257 on: April 11, 2020, 01:41:49 PM »

Thanks for the advice I will try!
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Old_DaD

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #258 on: April 11, 2020, 03:09:34 PM »

It will happen. Just take your time and think things through slowly and logically. As in a lot of this, as you probably already know (sorry, not being patronising), it wil be something small overlooked. I've been through these posts over and over, like the Graphics Extender Mod, which at 78 posts was daunting, and in the end I realised the problem. Post when you get a result. Thsnks
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Old_DaD

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #259 on: April 16, 2020, 10:25:35 AM »

OK. 4.6.1 installed in my DBW set up successfully (it's working, apparently ). A small issue if I may.. I ticked the box on the Reshade 'Home' panel, for fps count to be visible in top right of game screen. It's there but seems to stick at some frame value, and is not constantly varying up and down as it should. Any pointer to a remedy, if there is one. Many Thanks.
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Knochenlutscher

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #260 on: June 26, 2020, 05:46:38 AM »

https://www.mediafire.com/file/02apft4zcc4egbk/Reshade_Storebror_Knoch.7z/file

A Technicolor Vintage setting on ReShade 2.0.3f1 with Storebror Settings 2017-10-30
Thanks to Mike


Bombsaways Palau, perfectly showing in clear Sky, BAT WAW.

it is for people not wanting fancy colours

Limitations atm. not good for plain white snow Maps, i.e. Stalingrad Summer (RRR),
at least with my severed Eyes, maybe you find it suit.
Other Snow Maps Sud Germany winter etc. Okay

 it enhances Sky, Flora and terrain,
the more subtle the Textures on the Map, the better it works.
I will tackle a version with less Gamma/Light heap, but that can last a bit.

Cheers
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Knochenlutscher

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #261 on: June 27, 2020, 04:44:40 PM »

Reshade 4.70

Retro Fans only, no Blume2000 Effect or Sharpening Optical surgery.
Just colours


This one a Technicolor based experiment called Technicolor 1, some chromatic fiddling
https://www.mediafire.com/file/k98h6r7n6nfuw6z/Technicolor_1.ini/file



my favourite in this Reshade, Technicolor 2, has really nice vintage looking
https://www.mediafire.com/file/5c76bsr35qf8l5g/Technicolor_2.ini/file

Ready to use inis, just drop into your main directory where il2fb.exe sits. And go...

Enjoy
Tobias
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blackshark

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #262 on: June 29, 2020, 07:57:26 AM »

Hi all
maybe you can tell me where I can find a tutorial to install reshade on il2 ?
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messyhead

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #263 on: July 21, 2020, 12:54:00 AM »

Hi all
maybe you can tell me where I can find a tutorial to install reshade on il2 ?

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