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Author Topic: SAS-Modular Map Expansion - PART 12  (Read 12720 times)

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ol' Navy

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Re: SAS-Modular Map Expansion - PART TWELVE - SASMME12
« Reply #12 on: July 08, 2015, 02:47:34 PM »

Quote
One of these days maybe I'll get lucky and can quit embarrassing myself here in the forum.  Thanks again for your advice.

ol' Navy:

LOL, don't worry about embarrassing yourself, we all do it sooner or later.  I have a suggestion for you.  As I recall you have the hard drive space, so keep two copies of CUP on it (you can name it something like CUP1, CUP2) and use one as a test and do whatever you want to it.  Don't worry about screwing it up because the way monty designed all this, it would be an easy reinstall.  Wouldn't take a lot of time.  So have fun with it.  Sometimes the best way to learn is to screw it up :) 

c

It is funny you mention that.  Just yesterday, I put a copy of the game on one of those little drives that fit into a USB port (can't remember what they are called) and I also made a copy of it on an external drive.  I play the game on drive C, and I guess I will put it over on my other HD also.  And I do have a backup of my WAW folder.  That should cover me I think.  This fresh reinstall stuff, although not terrible, is kind of nerve racking for me.  It gives me quite a bit of potential to screw something or other up.  And while we mention it - you mention that Monty made reinstall easy.  Do you mean that, since I only play WAW thus far, and I have that folder backed up (thru the latest map 12 and WAW 12), all I would need to reinstall would be to copy my backup WAW folder into the game and get rid of my "old" one?  I thought of that but it sounded much to simple and quick.  Thanks. 
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creature

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Re: SAS-Modular Map Expansion - PART TWELVE - SASMME12
« Reply #13 on: July 08, 2015, 04:40:09 PM »

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And while we mention it - you mention that Monty made reinstall easy.  Do you mean that, since I only play WAW thus far, and I have that folder backed up (thru the latest map 12 and WAW 12), all I would need to reinstall would be to copy my backup WAW folder into the game and get rid of my "old" one?  I thought of that but it sounded much to simple and quick.  Thanks

That depends entirely on how bad you dink'ed it up:)))

Here is what I suggest as a practice run.  Now this is only my advise and in no way do I commit to it being the right way :)

Create a new CUP folder with .412 and modact.  Than install the MME packs 1-12.  Than Install WAW 1-12.  See how long it takes and obviously check to see if it works.   Try your suggestion above about copying your back up to the test CUP folder.  Just play around with it.

Also, do this separately.  After you have done the above!!  for knowledge purposes only.

Instead of extracting the WAW modules to the CUP directory, do this.

Create a folder called OlNavytest.

Extract the WAW modules to this folder.

Open up the OlNavytest folder and see what it contains.

Obviously nothing will work, but it's great way to learn what each module is installing.

The OlNavytest folder is just for information only!!  This in no way is the procedure for installing CUP!!!!

I hope this helps in understanding how all this works.  If I confused you at all just let me know before you do anything:))

c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

PapaG39

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Re: SAS-Modular Map Expansion - PART TWELVE - SASMME12
« Reply #14 on: July 08, 2015, 05:05:58 PM »

Hey Monty27...Great maps & WAW updates and so fast since the last updates...u guys just amaze me.

I was wondering though if you ever had time to look into those Jivers gunsounds or something with a little "crack" to it for
the #WAW scenario...

U did make them to work in the ModAct 5.30 for several aircraft & I thank you for that.

 

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A Pilots Prayer:  "May you not run out of airspeed, altitude and ideas all at the same time".
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