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Author Topic: New CUP Module 05 (1B) - The Golden Age  (Read 36222 times)

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Jenato

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #12 on: August 12, 2015, 01:13:57 PM »

I decided to remove all four parts of the C.U.P. Golden Age module and installed it all over again.
After a pc restart all planes were there.... It must have been something I did, almost certain of that... :-[

Nevertheless, a beautiful Mod and with the Spanish maps.... a lot of opportunities!
Congratulations!

Jenato
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Forager

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #13 on: August 12, 2015, 02:10:30 PM »

Jenato, the planes in your list show up for me in the QMB but some crash the game when launching a quick mission.

 I got this logfile when I launched the Koolhoven_FK51J in the QMB.
It loaded the scramble mission to 30% and the game crashed.

Code: [Select]
'FlightModels/Koolhoven_FK51J.fmd:Parasol5_FM' is being loaded from File: 'parasol5_fm'
FM called 'FlightModels/Koolhoven_FK51J.fmd:Parasol5_FM' is being loaded from Alternative File: 'parasol5_fm'
FM called 'FlightModels/Armstrong_Siddeley:Parasol5_FM.emd' is being loaded from File: 'parasol5_fm'
FM called 'FlightModels/Armstrong_Siddeley:Parasol5_FM.emd' is being loaded from Alternative File: 'parasol5_fm'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Flight Model File FlightModels/Koolhoven_FK51J.fmd:Parasol5_FM contains no Mach Drag Parameters.
FM called 'FlightModels/Koolhoven_FK51J.fmd:Parasol5_FM' is being loaded from File: 'parasol5_fm'
FM called 'FlightModels/Koolhoven_FK51J.fmd:Parasol5_FM' is being loaded from Alternative File: 'parasol5_fm'
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.CockpitKoolhoven_FK51.<init>(CockpitKoolhoven_FK51.java:57)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I tried some(not all) from your list and most worked but the Vultee crashed at 30% load with this logfile entry:

Code: [Select]
'FlightModels/Wright_Cyclone1820SPAIN:VulteeV1A_EM.emd' is being loaded from Alternative File: 'vulteev1a_em'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Flight Model File FlightModels/VulteeV1A.fmd:VulteeV1A_FM contains no Mach Drag Parameters.
FM called 'FlightModels/VulteeV1A.fmd:VulteeV1A_FM' is being loaded from File: 'vulteev1a_fm'
FM called 'FlightModels/VulteeV1A.fmd:VulteeV1A_FM' is being loaded from Alternative File: 'vulteev1a_fm'
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.CockpitVultee.<init>(CockpitVultee.java:83)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Do all of the planes you listed now load properly in the QMB?
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #14 on: August 12, 2015, 04:41:57 PM »

I agree, THANK YOU FOR THE LOGFILE - BLOODY MARVELOUS!!!!!!!!!!!!!!!!

I'm getting the issue too for several planes that are playing up again.  Its a tiny fix, due to classfiles missing from the Part-04 Upload.  TGA-Part-04 will be Updated ASAP.  Its not a large file anyhow.



SFS Compression sometimes alters the load order and classfiles loose their priority.  That's how testers can miss something that worked totally OK on a previous pass.  That's why we have the !0000_Classfiles folder at the top of the mod order. 
 
**********************************************************

The latest version of: C.U.P.- Module 05 - Golden Age Pt04.rar is 407Mb and contains a new readme headed:

REVISED UPDATED DOWNLOAD:V2

**********************************************************

TGA Part-04 Changelog

Some compressed classfiles re-instated so that all aircraft are present and correct in QMBPRO once more.

New TGA18.SFS fully fixes all 412 Aircraft upgrades.

DH89a Dragon Rapide - Removed from QMBPRO but still avaialable to campaign builders as an AI or Airstart.

Macchi MC72, 1931 - Removed from QMBPRO but still avaialable to campaign builders as an AI or Airstart.
 
Beautiful new Jero wheels for Grumman Delphin re-instated.

**********************************************************

If you see this you have the latest version.  Install as before, last of all, drop it into your main Il2 directory and overwrite.  I'm sorry for any inconvenience, most people do understand that this kind of compression and upload gets a little complicated at times.  In this case we needed another pass and a few items were left behind in the hangar.

Never mind, its out, and its beautiful!  ;D
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Forager

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #15 on: August 12, 2015, 07:53:19 PM »

SAS~Monty27, that fixed my issues, thank you for the rapid response.

I hope you realize how much we here appreciate what you have done and are doing for us.
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Griffon_301

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #16 on: August 13, 2015, 03:06:52 AM »

thanks a lot Simon! now everything works! just noticed yesterday when i testfired TGA that although the planes showed up in QMBPro, when starting a mission I just got the weirdo sky screenie, indicating a problem somewhere... I did not have the time to look at logs or do further testing, and before I could do that today, e voila, you have posted the fix already!

great job!
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Jenato

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #17 on: August 13, 2015, 07:36:54 AM »

Everything is loading all right now. Problems solved! Thanks for the fix SAS~Monty27!

Magnificent job!
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #18 on: August 13, 2015, 07:51:47 AM »

thanks a lot Simon! now everything works! just noticed yesterday when i testfired TGA that although the planes showed up in QMBPro, when starting a mission I just got the weirdo sky screenie, indicating a problem somewhere... I did not have the time to look at logs or do further testing, and before I could do that today, e voila, you have posted the fix already!

great job!
Aha!  As we are opposite sides of the world Phil, I get everything done before you wake up!  8)

Bloody uploads, will I ever get the hang of it?  Thanks for being so good about it lads.  ;D
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Jenato

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #19 on: August 13, 2015, 08:03:10 AM »

Did some test a few moments ago. The Koolhoven with Whirlwind engine has no sound in FMB. The Jaguar works perfectly...
Can something be done about it?

Jenato
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #20 on: August 13, 2015, 05:12:52 PM »

Did some test a few moments ago. The Koolhoven with Whirlwind engine has no sound in FMB. The Jaguar works perfectly...
Can something be done about it?

Jenato

Yes, this is more 412 conversion trouble.  Many great new features were added by TD412; taxi to takeoff and skinnable statics being among the biggest breakthroughs.  However, sweeping code changes left so many mods and effects high and dry we are still picking up the pieces!

Try this soundset - UnZIP/UnRAR to main IL2 Directory

Enable #TGA_Sound with JSGME

#TGA_Sounds.RAR
https://www.mediafire.com/?vs1vsu94o0gq4am
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Darkwind

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #21 on: August 13, 2015, 07:00:18 PM »

I have had a flawless install from beginning to end with all of CUP..Thank you "Magic Monty 27"  ;D
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #22 on: August 14, 2015, 02:32:02 AM »

I have had a flawless install from beginning to end with all of CUP..Thank you "Magic Monty 27"  ;D

Sounds like we have another one who actually reads the manual - I will alert the authorities!  ;D

Thanks are due to the guys on this forum too, nobody can be everywhere, so good feedback helps it all come together.  I feel like I have a fantastic install of a sim masterpiece and its good to know that so many share that.  ;D
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chupag72

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #23 on: August 14, 2015, 05:38:32 AM »

I do not work.Install-runs a stock version of the game
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