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Author Topic: New CUP Module 05 (1B) - The Golden Age  (Read 36223 times)

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jerryb

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #36 on: August 17, 2015, 08:45:26 AM »

What I did is opened the game in TGA, went to QMB, picked a plane and the channel map to just try the plane out, got the nice sky and sea but no plane.  Changed plane, same thing.  Changed map, worked fine.  I don't know what QMBPRO is.
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markino

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #37 on: August 17, 2015, 10:46:15 AM »

Hello Simon, many thanks for your reply!! I start to work immediately!  ;)

Ciao!

Marco
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #38 on: August 18, 2015, 01:27:17 AM »

What I did is opened the game in TGA, went to QMB, picked a plane and the channel map to just try the plane out, got the nice sky and sea but no plane.  Changed plane, same thing.  Changed map, worked fine.  I don't know what QMBPRO is.
Google is your friend:

https://www.sas1946.com/main/index.php?topic=15002.0

These options are included in CUP, active through JSGME - QMBPRO, as opposed to QMB Vanilla.  Its distinctly different.
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creature

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #39 on: August 18, 2015, 10:57:21 PM »

Monty:

Told you they'd go crazy over TGA :))

Very nice release!!!!!!

C
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markino

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #40 on: August 19, 2015, 11:40:48 AM »

Hi CUP team, today I upgraded my CUP with #13 MME, #7 & #8 JTA and the wonderful TGA, all work fine!!

My big heartfelt to all CUP team!!!!

Ciao!

Marco
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SAS~Poltava

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #41 on: August 21, 2015, 11:50:56 AM »

WOT!  :o How could I have missed this one!!?!? Just wonderful!!  ;D ;D ;D

I am so glad and thankful that you have salvaged all those great golden era aircraft over to 4.12. Now I really must try and get my CUP install sorted and fully running!

Now CUP really rules - there is NO comparison  :)
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Mission_bug

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #42 on: August 22, 2015, 04:15:34 AM »

Thank you very much for this latest addition guys, greatly appreciated. 8)

Strange thing is with this one I had quite a few issues getting it to run but did get there eventually. :o


Take care guys.

Wishing you all the very best, Pete. ;D
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baggo

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #43 on: August 26, 2015, 04:19:32 PM »

great work monty many thanks to all involved,one point though ive only got waw flames on 109s in golden age do i need to redownload.monty any chance of including those early 109 pilots with dark goggles in waw  and golden age?.great work guys, many thanks kev.
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lyteyr

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #44 on: August 28, 2015, 05:52:33 AM »

CROSSPOST: Do not make double topics and/or posts for the same request please.

https://www.sas1946.com/main/index.php/topic,47865.msg528574.html#msg528574
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SpongeBob

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #45 on: September 05, 2015, 07:29:43 AM »

Hello, I've just installed the new module The Golden Age. Fantastic!
I've found only one flaw: in the full mission builder, there are some items from the object window that don't appear. The most important one that I miss is the Command and Control menu. Animated objects and Ambient sounds are also missing.

I tried to copy the DOF folder including the Command and Control mod into the TGA folder, but it doesn't seem to work.
Anyone knows how to add these features into The Golden Age module?
EDIT
Finally I managed to make Command and Control working on TGA. I copied the Command and Control folder from DOF into TGA. But it is also necessary to make some changes on a stationary file.
1.- Copy the +0000_CY6_Command_and_Control_v3.031 folder from #DOF into #TGA
2.- Open #TGA > STD > com > maddox > il2 > objects
3.- Make a backup copy of stationary file in a safe place
4.- Open #DOF > STD > com > maddox > il2 > objects > stationary (file). At the end of the text there is a section named [Command_and_Control]. Copy all this section and paste at the end of the stationary file from the #TGA folders.

Now you have the same command and control option as in the DOF module.
I hope this will be included in the next TGA upgrade. Maybe more Command and Control commands could be added too.

Thank you
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PA_Keko

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #46 on: December 07, 2015, 04:41:40 AM »

Thank you very much!!!!
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #47 on: December 07, 2015, 05:53:12 AM »

Hello, I've just installed the new module The Golden Age. Fantastic!
I've found only one flaw: in the full mission builder, there are some items from the object window that don't appear. The most important one that I miss is the Command and Control menu. Animated objects and Ambient sounds are also missing.

I tried to copy the DOF folder including the Command and Control mod into the TGA folder, but it doesn't seem to work.
Anyone knows how to add these features into The Golden Age module?
EDIT
Finally I managed to make Command and Control working on TGA. I copied the Command and Control folder from DOF into TGA. But it is also necessary to make some changes on a stationary file.
1.- Copy the +0000_CY6_Command_and_Control_v3.031 folder from #DOF into #TGA
2.- Open #TGA > STD > com > maddox > il2 > objects
3.- Make a backup copy of stationary file in a safe place
4.- Open #DOF > STD > com > maddox > il2 > objects > stationary (file). At the end of the text there is a section named [Command_and_Control]. Copy all this section and paste at the end of the stationary file from the #TGA folders.

Now you have the same command and control option as in the DOF module.
I hope this will be included in the next TGA upgrade. Maybe more Command and Control commands could be added too.

Thank you

Yes we could use the DOF C&C layout, that can certainly be added.  Although GCI is not required the DZ, Aimpoint, Arty, barrage, box and weather options are useful I agree.

Animated objects and sounds? - Yes we can do that too, all noted. 

Next on my 'wishlist' for 'The Golden Age' is the conversion of all Poltava's SCW campaigns specifically to this module.  We have all the planes required, actually many more too.  Just think of the extras we can add, and the scenery!  If Poltava has the time to do this; all well and good.  If he is too busy with other things I'm sure plenty of us would be willing to help.  ;D

Meanwhile; if any of you guys find mods that you think should be in TGA; please post the links where possible and provide a brief description and we shall get right on it and start testing.  Remember; a lot of these early mods have been converted to 412 code for TGA.  Frankly, its a bit of a 'black art' and we don't know what will happen until we start testing.

However, it was your suggestions that built CUP and continue to help it grow...  ;D




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