No I do not mod anything, I use the TotalModder to shift between the different modules with 3 mouseclicks. CUP-DOF, CUP-WAW and CUP-JTW work flawlessly but CUP-TGA doesn´t load at all!...
Therefore you have a problem with TotalModder. This is a little misleading, since most people who just throw TGA into their main Il2 install don't create problems for themselves. I suspect your problem lies with the selector.ini. TGA introduces a new group not just a new mod folder. Whatever, the TGA content is complete and I don't use TotalModder because CUP has everything I need.
It strikes me as much simpler to run a clean CUP install and a separate install for online, or other interests. CUP is a deliberately simple drop-in install. Why complicate it?
This is only my opinion, of course, but those who have problems using TotalModder should really be posting on the TotalModder thread and not needlessly confusing us simpletons who just like to play offline 412 CUP with one selector.
I just really love this mod, it's so....quirky, it has so many possibilities, besides the Spanish Civil War I mean, I think it is just crying out to have a Tin Tin mod, unfortunately I am too old fat and damn ugly to be able to even know where to start in doing such a mod, so I will just throw the idea out there....I look forward to someone running with it ( if they ever do that is ) as it would be fun.
I agree Trotski, we are also at a stage, with the other parts of CUP, where we are able to add more vehicles, ships, functions and polish up more items. Soon TGA will also benefit from recent re-fits.
People often forget, and I often remind them, that with CUP we started again with a 412 version Il2. If anyone wants to know what the 'standard' contents are in 412 simply switch to Stock Game on your selector and go take a look...there goes the tumbleweed...it looks worse too...
So everything has to be added fresh and TGA, with its plethora of really old mods, made for the biggest challenge because none of it should really work at all! The structure of CUP helps to isolate each era and focus on the setup required for the content. Lately more and more modders are making things with 412 in mind.
Still, talk is cheap: - Ugly is irrelevant and fat or old don't matter a damn if you can type into word or notepad. Therefore, I advise starting a little research, collect some impressions and ideas into a folder and then write them out. In the process more ideas and structure will clarify and, when you have a decent draft, either get into FMB and make it real, or pass on your material to someone who can.