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Author Topic: New CUP Module 05 (1B) - The Golden Age  (Read 36227 times)

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magnus

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #24 on: August 14, 2015, 07:52:55 AM »

First, thank you for all the hard work and time for all of CUP.

I installed CUP a few months ago and had no problem running it in any flavor.

After loading the Golden Age and the new Jet War mods I can run everything except the quick mission builder.

I have no mods installed in JSGME.

This is the end of the log file

Code: [Select]
com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3045)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2687)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1663)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
**net bigship unknown cmd 11
**net bigship unknown cmd 11
**net bigship unknown cmd 11
**net bigship unknown cmd 11
**net bigship unknown cmd 11
**net bigship unknown cmd 11
com.maddox.il2.objects.ActorViewPoint
java.lang.ClassCastException: com.maddox.il2.objects.ActorViewPoint
at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
**net bigship unknown ng cmd 96
[Aug 14, 2015 1:40:27 PM] -------------- END log session -------------

EDIT: next time don't forget to use code option please.

Thanks for any help with this.

I forgot to add that on trying to use the QMB it locks up my computer.
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spartan18a

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #25 on: August 14, 2015, 08:42:39 AM »

Just a quick question, if you play a campaign starting in the SCW and move to the WW2, such as Triumph Years, or The Condor Legion, what module should you use?
I couldn't try myself because I'm on holiday without internet ....
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Forager

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #26 on: August 14, 2015, 08:49:03 AM »

Magnus, I have no idea how to interpret logfiles but if you missed this step it may explain your problem.:

C.U.P. SPECIAL INSTRUCTIONS PRIOR TO INSTALL
JSGME - Disable CHECK -

#CUP_VisualMOD8-v4122
#CUP_VisualMOD9-v4122
#CUP_MissionProCombo-v4122


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edc1

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #27 on: August 14, 2015, 01:19:43 PM »

Hi Monty,
Small problem with the Balearic Island Map in the TGA module.
Just off the coast, near the shore line, (in line with the airfield below the word Valencia on the map)
we have some hangers ,buildings ,refuelling tanks and air field landing mark (red and white).
Not sure how to remove these, they are quite visible when you take off and fly out towards the sea.
Not a major problem with the map  just a little odd.
Cheers edc1 (stan)
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magnus

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #28 on: August 14, 2015, 03:37:45 PM »

Thanks, but I have no mods installed.

I also want to say, I do have the new version of part #4.

Sorry and thanks again.

I was looking for a " last quick" line in my log.

I tried the fix anyway and of course it worked.

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Jenato

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #29 on: August 14, 2015, 04:43:09 PM »

SAS~Monty27, I have tried out the TGA soundset and it works fine. A little bit different kind of sounds, but good any way.

Thanks for it!

Jenato
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PapaG39

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #30 on: August 14, 2015, 10:49:04 PM »

I just stumbled across this new CUP Golden Age modules...I gotta tell you ...you guys have really discovered a fantastic way to put things together for the simple minded computer challenged fokes...

I spent about 3-5 minutes on each of the four downloads.
disabled everything in Jasgme.
installed the four modules into my root il2 CUP game.
installed the SASMME 13pt preview.
put back the Jsgme mods I normally use.
deleted my last quick.
set the thingie to Golden Age and started flying....

I did a re read of the brand new manual & downloaded and installed the Sound add on and now I am just flying
 each aircraft in turn to try  & find a few I like to fly.  so far I like that Casa 352L 1939 tri engine. It is a very smooth flying and landing aircraft.

The Spain maps are a disappoint to me though..I have gone through most all of them and start on the "scramble" scenario" so I can take off and land,but the fields are just a flat color with no couture..

Its like taking off from a snow covered field in a white out.. or landing on a completely flat lake with no ripple action to give you some depth perception.   once in the air the ground looks just normal..  its just close up while on the field.
Of course my old worn out eyes& needing a new glasses update don't help things either...ha ha

Anyway...I salute you all for making such an easy to setup system... ;D :) ;D
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jerryb

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #31 on: August 16, 2015, 05:01:54 AM »

Having re-read the install instructions and followed them correctly this time, TGA runs well, except I cannot load the CUP channel map, all I get is a nice cloudy sky and some sea but nothing moves and there is no aircraft, anyone else encountered this?
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btasm

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #32 on: August 16, 2015, 08:42:29 AM »

No issue installing, then running TGA. However, at least in my install, I noticed two things which seem amiss:

1. Although I have activated the level stabilizers for all mods (#CUP+Stabs4All), it doesn't function in TGA, although it works normally in all other eras.

2. Activating the "Japanese Version Switch" (#TGA_Ju38) makes no change in TGA. Presumably, this switches the install to the Sino-Japanese War, but all aircraft remain the same, i.e. there are no Japanese aircraft after switching.

Any thoughts would be great.

EDIT: One minor correction. The two Type 94 Japanese seaplanes are available.
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markino

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #33 on: August 17, 2015, 03:14:38 AM »

Hi CUP team, many thanks for this wonderful jewel! I will set it soon as possible!
Just a question: I will disable via jsgme all #cup modules before installing TGA or only (one of this) #CUP_VisualMOD8-v4122; #CUP_VisualMOD9-v4122; #CUP_MissionProCombo-v4122?

Many thanks for your explanations.

Ciao.

Marco
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #34 on: August 17, 2015, 07:07:52 AM »

Hi CUP team, many thanks for this wonderful jewel! I will set it soon as possible!
Just a question: I will disable via jsgme all #cup modules before installing TGA or only (one of this) #CUP_VisualMOD8-v4122; #CUP_VisualMOD9-v4122; #CUP_MissionProCombo-v4122?

Many thanks for your explanations.

Ciao.

Marco

Yes Marco

anything in JSGME prefixed #CUP must be turned off then turned on again after the install.  This is to allow for those addons to take account of the extra module.

SAS~Monty27
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #35 on: August 17, 2015, 07:14:50 AM »

Having re-read the install instructions and followed them correctly this time, TGA runs well, except I cannot load the CUP channel map, all I get is a nice cloudy sky and some sea but nothing moves and there is no aircraft, anyone else encountered this?

I suspect you mean in QMBPRO which is a MISSION, not a MAP.  The MISSION almost certainly uses aircraft not available in TGA therefore - no result.  The map itself is fine in FMB.

The solution is to structure future QMBPRO MISSIONS for each specific Module and planeset.  They would be prefixed JTW-Edwards, TGA-Channel etc etc.  CUP prefixed QMBPRO MISSIONS will always be OK for #WAW since that era has the largest flightline and all of the default aircraft too.  Specialist modules are always going to muck about with QMBPRO and are going to need specialist missions.  The Map itself is fine... 

So look out for more QMBPRO specifically for #TGA and #DOF.  We have already started with #JTW too.  ;D


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