Ahh, the Mistel,
You had the wrong Tutorial, try Flying Nutcases,
his Tuts are cramped with Pictures showing each step exactly.
I'll give you my QMB-Mistel Guide as well, I'm using the altered
Air.ini Lines for Mistels all the way in each and every
Mod-Game version (UP3, DBW, CUP, Modact...),
try them and report back if that might help.
I remember I had troubles before using these Lines too, though in early
DBW or UP 2.01 they were default. In UP3 or late DBW they were switched back to
1C style. ???
-limitations: Player is T/O only.
AI will block runways running engines at idle all the time.
This can be a nice feature though it is a shortcoming,
as you can simulate a mass scramble.
-AI Mistels in a Missions are restricted to air-start only,
I have Missions with a bunch of Mistels, either targetting or just cruising off...
The Tutorial by Flying Nutcase
http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=668How to enable in QMB
https://www.sas1946.com/main/index.php?topic=16316.0I haven't traced discrepancies with this feature if following these two Tutorials and presettings.
Best wishes
Tobias