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Author Topic: DEVELOPMENT THREAD - DAWN OF FLIGHT CAMPAIGNS  (Read 53303 times)

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SAS~Monty27

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #120 on: April 23, 2017, 12:15:52 AM »

Thanks Mike, I can tell the war is nearly over because the Americans have arrived! 

The Neiuport 28C is a good case in point.  A beautiful aircraft but to begin with the AI couldn't fly it, then they could fly it but not land.  It wasn't that easy for the Player either.  Several incarnations later it all works brilliantly and you would never know there was ever a problem.
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SpongeBob

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #121 on: April 23, 2017, 02:10:46 AM »

Quote
SKYDANCER! is fixed.  When I copy/pasted the campaign.inis with changes to the medal system, by Spongebob, Skydancer! got the wrong copy.  It was all your fault Spongebob!  ;D

Oh no! I'm completely sorry!
I will lock myself inside the SAS dungeons for a month, playing just vanilla IL2 with no mods with a rationing of two gallons fuel per day and just five bullets per flight.
I promise I will never do it again!!!! ::(

By the way, I am also enjoying the new DOF campaigns. Just tried the first half of Early Days, but I liked very much the non-combat missions. Some relaxing flights above the Channel and Paris before the world became violent and nasty. I also had a look at a more advanced campaign (Symbol of Pride, I think), and flying the first mission I was surprised by a rear attack of a pack of Eindeckers while watching the landscape. It was really stressing to get away from them, and finally I managed to bring two of them down before flying back to the airfiled, with my Nieuport full of holes, but happy to be alive.

One of the things I like more in Monty's campaigns is the atmosphere they transmit. Airfileds and action areas are full of life, and make each campaign to have its own mood.

Concerning awards, I've seen that you have included in the last expansions my previous medal pack inside the main IL2 > Missions > Campaigns > FR and RE folders. These French and Russian medals belong to an outdated version. Recently I reworked them to correct some historical unaccuracies, and added also three British packs (for Royal Flying Corps, Royal Navy, and Royal Air Force). Maybe you have looked at them in my thread. There is also a nice PDF manual.
At least British and French packs should not go into the main IL2 Missions folder, because then you will loose original WWII medals. They should be placed inside a #DOF2 > MAPMODS > Missions > Campaign folder, as explained in my manual. Thus, the new WWI medals would only be shown when DOF module is selected.

However, it is an honour to have something included in IL2. Thank you!
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SAS~Monty27

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #122 on: April 23, 2017, 02:40:35 AM »

Thanks Bob, the MAPMODS medal load is brilliant and keeps it modulised, love it.  ;D

Getting jumped by the Hun in the sun is great fun!  The idea was to provide no clue they were even there, spawning late and already up ya jacksey!   8)
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gmkump

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #123 on: April 23, 2017, 08:52:03 AM »

One important thing about Monty's DOF campaigns have proven, you need ATC and taxi ways!!!  His airfields are so busy, cars and trucks running around, aircraft taxing and taking off, and little order to the mess.  I've had two accidents on airfield taking off, collision with truck and an aircraft crossing my takeoff path.  Good thing the people are stationary.

Monty took the time to create a very active airfield, which really hits home to me the need for ATC and proper taxi ways.  It is still fun dodging the mess, but sure adds to the "danger" of combat flying in WWI.
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gmkump

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #124 on: April 23, 2017, 03:23:14 PM »

FR 1916_BABY campaign has same issue as Sky Dancer, so I'm assuming you know all the campaigns impacted.  I'll stop posting the issue for any other campaigns, assuming you'll be checking them all since you already know what is causing it.  Thanks.  On to next Nieuport XI campaign FR 1916_PRIDE, and hopefully... 
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gmkump

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #125 on: April 23, 2017, 04:54:50 PM »

FT 1916 PRIDE works great!  And what a joy to get the Nieuport IX.  I can't believe how nibble it is.  On second mission I went out and got into an immense fur ball.  Everyone aggressively maneuvering, three near collisions, and I only could take snap shots as enemy was briefly in my gun sights.  I didn't know what was going on, just trying to stay alive.  If I gave chase to one, another would get some shots in.  So back to the dance.  However, the nieuport was spinning like a top, in almost any direction! 

I downed a few and then things were suddenly over.  Breathing hard, sweat on my hands, I only saw my own ally fighters, the enemy was gone.  Not running, just gone.  I was sure I got three, but wouldn't be surprised I only got credit for two.  Landed at base and found I got credited with five air victories!!!  Huh?  I know things were hectic, and I never had time to enjoy seeing planes crash, but five!  It certainly was a rush. 

Did I say I love this Nieuport IX.  Except for taxing, something is wrong with that.  You can't!  It acts like its stuck in mud and takes off when engine is near full throttle, like a bullet.  Any hard break and your on your nose.  It is frustrating to get into your "parking spot".  All the WWI aircraft I have test flown (68 so far) don't have this strange issue.  But I still love it.

These WWI dogfights are something else.  And those near collisions really are scary as all get out.  Love it. 

DOF rules.  And so does TGA, and WAW, and also TJA.
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SAS~Monty27

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #126 on: April 24, 2017, 05:21:44 PM »

One important thing about Monty's DOF campaigns have proven, you need ATC and taxi ways!!!  His airfields are so busy, cars and trucks running around, aircraft taxing and taking off, and little order to the mess.  I've had two accidents on airfield taking off, collision with truck and an aircraft crossing my takeoff path.  Good thing the people are stationary.

Monty took the time to create a very active airfield, which really hits home to me the need for ATC and proper taxi ways.  It is still fun dodging the mess, but sure adds to the "danger" of combat flying in WWI.

For this stage, the ambient sounds are there as well, you need an outside view and take a 'walkaround' before departure.  The WWI airfields were disciplined but busy, there is a war going on!  Out on the active area fuel and supply vehicles will be travelling up and down the space doing their job.  When the AI are also taxiing they will usually give way to one another and to you as well. 

There is no complex taxiing in Dawn of Flight but it is nice for the player to start up in different places.  These light aircraft would often be pushed into place for a start up although the layout of the airfield is important too.  The cavalier daredevils on the Somme fire up their Nieuports from the tents and all swing into place at once. - That is amazing to see.

Likewise, Richtofen's Flying Circus are disdainful of any help and prefer to fire up and get going.  They scramble into the air like a swarm of wasps.  Its a beautiful effect and each mission took many hours to make, constantly testing the AI takeoffs and watching them with F12 cameras placed around the airfield.

The Ramleh Aerodrome, in Palestine, is surrounded by adobe type buildings and the aircraft are all lined up alongside a strip of cleared sand that acts as the runway.  Using the 412 taxi feature they start up and swing around to produce a series of independent staggered takeoffs that looks like a Hollywood movie (Peter O'Toole playing Laurence of Arabia riding in the back of an FB2).

FT 1916 PRIDE works great!  And what a joy to get the Nieuport IX.  I can't believe how nibble it is.  On second mission I went out and got into an immense fur ball.  Everyone aggressively maneuvering, three near collisions, and I only could take snap shots as enemy was briefly in my gun sights.  I didn't know what was going on, just trying to stay alive.  If I gave chase to one, another would get some shots in.  So back to the dance.  However, the nieuport was spinning like a top, in almost any direction! 

I downed a few and then things were suddenly over.  Breathing hard, sweat on my hands, I only saw my own ally fighters, the enemy was gone.  Not running, just gone.  I was sure I got three, but wouldn't be surprised I only got credit for two.  Landed at base and found I got credited with five air victories!!!  Huh?  I know things were hectic, and I never had time to enjoy seeing planes crash, but five!  It certainly was a rush. 

Did I say I love this Nieuport IX.  Except for taxing, something is wrong with that.  You can't!  It acts like its stuck in mud and takes off when engine is near full throttle, like a bullet.  Any hard break and your on your nose.  It is frustrating to get into your "parking spot".  All the WWI aircraft I have test flown (68 so far) don't have this strange issue.  But I still love it.

These WWI dogfights are something else.  And those near collisions really are scary as all get out.  Love it. 

DOF rules.  And so does TGA, and WAW, and also TJA.

Congratulations on Ace in a day!  You have progressed through the early stages too, which is as I intended it to be experienced.  I hope that the other effect will be a gradual accumulation of experience, with the period and the sim itself.  The enemy aircraft progress as well.  On all sides the flavour and pace of the war gradually intensifies...

Here's an interesting tip:  I use F10 to 'Start and Finish TRACKS' (not a standard key, you have to program one from 'controls) - You can hit the key and start a track as the action starts.  Another way, on completing any campaign mission, is to use the 'keep track', assign a name for it, to keep a recording of the entire mission.  You can then view that track from the main menu, pause, zoom, switch views, review the whole thing like a movie director and take screenies.  That's how I get my screenshots.

That's how you can get yours and show them to us.  ;D

With a lot of these aircraft it also helps to 'warm it up' and drive it gently.  ie:  Start up, that can take a few goes for the engine to catch, love that feature.  Then apply the chocks and run up the engine.  This also helps to set the calibration on your throttle stick, run it to the limits full up and full down.

Next, with throttle closed and engine on tick-over, pump the brakes.  I use keys < and > for left and right, which is intuitive and easy to find.  Chocks away, see the guys run off, pump the brakes again and accelerate very gently.  Now you are moving and can point using your rudder.  You will need to throttle back regularly though and use a gentle touch.

The little Nieuport is a terrible car, an over powered tricycle on the ground.  Take the throttle up gently to avoid ground looping.  It will takeoff with about 65% and then you can whack it to the stops when safely up in the air.

Currently completing the entire package, last lot, the Nieuports bigger brother, the N28C..





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Dogbert

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #127 on: April 24, 2017, 05:38:11 PM »

First time i saw those two little guys run into my line of sight, i thought they were suicide ground crew.   ;D

In the early years 1914 missions, in the mountains. The right hand one tends to run out almost in front of the aircraft.    :D

I have only managed to hit one enemy aircraft with that upward facing gun, nightmare. LOL

Good fun though.

Best wishes,
Mike.
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SAS~Monty27

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #128 on: April 24, 2017, 05:53:30 PM »

That would be realistic too, not many could shoot straight in the air and aces were few and far between.  gmkump was very good, and a bit lucky I suspect.  8)

Talking about busy airfields I'm going to put out the Khe Sanh missions with BATEP12.  There was one where you take off during the bombardment of the base.  You start in an ARA Huey on the pad and I had a lot of effects going on.  As I hit the engine start two guys 'ran past the windshield'!  These were NOT statics.  I was using the SLD effect to generate running men and they were running about in front of the Helo as the NVA shells came in.  The best effect yet, its amazing...

https://www.sas1946.com/main/index.php/topic,55015.0.html
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gmkump

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #129 on: April 24, 2017, 06:48:47 PM »

Lucky!  That upward firing gun is PERFECT for bombers and Recon.  You come up under the bomber and its gunner can't shoot you and you just take your time and land a few upward shots.  And that gun is pretty powerful, especially compared to the Pfalz E.I.  Pfalz E.I had a lot more ammo and could fire forward through prop, but I would hit the bomber and recon a hundred times and nothing, just fragments falling off and lot of small smoke puffs to indicate hits, but didn't do a thing, just got one to smoke.  It was shooting bee-bees.  But that wonderful Morane Saulnier H gun was three to four hits and wing seared off, or engine on fire, or boom, it was grand.

But I love my new Nieuport XI (don't know why I kept calling it IX).  Except after my ace in one mission, the next mission I got shot down with no victories.  Yea, real hero.  Loved it.
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gmkump

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #130 on: April 24, 2017, 09:55:07 PM »

Okay Monty, what the hell?  I'm test flying the Airco DH.2, thinking yea, finally a pusher aircraft I like.  Did a low altitude roll and was amazed.  Good speed, too bad no campaign for this one.  Woops, there is!  So on first mission of the AIRCO campaign (Time Will Tell #1), my eight friendlies run into a load of enemy.  As always, I think they pick on me.  Though your instructions said stick together, sometimes tough to do as you try to stay alive.

After my guns run dry, I noticed the last of my allies was shot down.  I was alone, and no ammo.  I had shot down two, but appeared six were still left and all coming for me.  I ran.  They were filling me with holes, one wing looked really sad. Skimmed the trees, getting shot at, weaving but trying to get in general direction of home, a long way off.

After some good distance north (needed to be going west), I felt I was safe and started gaining altitude, correcting course to base.  That is when I noticed the enemy started chasing me again, but they were so far back.  I dived to surface again and raced for home base. 

Near the field I weaved to get a look behind.  The DH.2 has that weakness, you can't see anything behind you!  And you know what!  They were still chasing me and had gained.   That was a long chase.

So I landed at base very quickly, forget about normal approach, and then turned off my engine.  Used external view to "stand" beside my aircraft and observed what the approaching enemy aircraft would do.  They kept coming!  No air alarms, no AAA?  I get it at their airfields, why can't they get it at mine?  They started to maneuver 1km out and one dived at my aircraft, firing as he approached!  What!   The airfield just watched.  Just before the bullets smacked into my parked aircraft, I hit escape, confirmed two kills, received a medal.

The AI needs to lighten up.  Come on, I'm parked at base.  Do they hate me that much?   Whew, that fight I won't forget for awhile.  I was so scared, I mean, concerned, and was on pins and needles until finally I was back at the roost.  The sole survivor.  And even then I wasn't safe.  There better be a duel mission in that campaign, because I want that guy that attacked my parked plane.  He has no honor.
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"LEOPARD"

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Re: MONTY'S CAMPAIGNS: - DAWN OF FLIGHT
« Reply #131 on: April 26, 2017, 03:24:01 PM »

Well the same happenend to me lots of times playing IL2 WW2 regardless the mod i was using. Seems the usual IL2 AI chasing till the gates of the hell ;)
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