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Author Topic: MiG-21 Pack V 4.1 - 30.09.2018  (Read 133061 times)

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Consul

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Re: MiG-21 Pack V 4.1 - 30.09.2018
« Reply #384 on: May 19, 2021, 04:54:51 PM »

Is there a guide to activate logging? My log file isn’t there by default. It’s only initlog.lst
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Consul

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Re: MiG-21 Pack V 4.1 - 30.09.2018
« Reply #385 on: May 20, 2021, 05:57:31 AM »

nevermind, figured where the log is.

Here's the log.

Code: [Select]
[11:56:29 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:56:29 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:56:29 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:56:29 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:56:29 AM]
[11:56:29 AM] Maximum texture size : 32768
[11:56:29 AM] Maximum simultaneous textures :4
[11:56:29 AM] MaxAnisotropic (1.0 = none) : 16.000000
[11:56:29 AM] 15 Splashscreens available.
[11:56:29 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:56:29 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:56:29 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:56:29 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:56:29 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:56:29 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:56:29 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:56:29 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:56:29 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:56:29 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:56:29 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:56:29 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:56:31 AM] Spawn.get( com.maddox.il2.objects.air.MIG_21MFN ): com/maddox/il2/objects/air/TypeLaserSpotter
[11:56:31 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserSpotter
[11:56:31 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:56:31 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:56:31 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:56:31 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:56:31 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:56:31 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:56:31 AM] at java.lang.Class.forName0(Native Method)
[11:56:31 AM] at java.lang.Class.forName(Unknown Source)
[11:56:31 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[11:56:31 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[11:56:31 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[11:56:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[11:56:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:56:31 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:56:31 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:56:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:56:31 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserSpotter
[11:56:31 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:56:31 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:56:31 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:56:31 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:56:31 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:56:31 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:56:31 AM] at java.lang.Class.forName0(Native Method)
[11:56:31 AM] at java.lang.Class.forName(Unknown Source)
[11:56:32 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[11:56:32 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[11:56:32 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:56:32 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:56:32 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:56:32 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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linux4all

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Re: MiG-21 Pack V 4.1 - 30.09.2018
« Reply #386 on: May 21, 2021, 04:00:45 PM »

Looks like missing dependencies. Look at first post.
"TO RUN THIS MOD YOU NEED:

JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

WESTERN WEAPONS PACK GENERATION 2016
https://www.sas1946.com/main/index.php/topic,53426.0.html

SAS Engine MOD western Full-pack
https://www.sas1946.com/main/index.php/topic,52489.0.html"

You're probobly miss something there, COMMON UTILS, I think.
Just in case, I'll try to reproduce you're issue tomorow. I'm sorry for delay.
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Consul

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Re: MiG-21 Pack V 4.1 - 30.09.2018
« Reply #387 on: May 21, 2021, 08:11:25 PM »

thanks for that, the aircraft work. But the chengdus and early migs have missing textures.
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linux4all

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Re: MiG-21 Pack V 4.1 - 30.09.2018
« Reply #388 on: May 22, 2021, 09:07:36 AM »

Missing textures? Well, there's many reasons, screenshot will be useful. Did you install mod from this link?

https://www.mediafire.com/download/qag791j3bggwurs/High_Resolution_True_Color_Textures_v1.1.zip

It enables you to use textures with HD resolutions and true color skins.
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Ol Willy

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Re: MiG-21 Pack V 4.1 - 30.09.2018
« Reply #389 on: August 13, 2022, 02:11:17 PM »

Pits of early MiGs (all the way until bis models) miss many features of MF pit. No gyrosight - just regular collimator, no g-meter; no low-fuel, flaps, gear, airbrake lights; helmet dark visor, etc.

Gunpods of certain models have weird texturing, taking textures from all over the skin.
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