Hello guys, first of all thank you very much to all involved in the assembly of this pack, really appreciated.
Unfortunately I seem to be having issues with some:
MiG-21F air.MIG_21F NOINFO r01 SUMMER
MiG-21F13 air.MIG_21F13 NOINFO r01 SUMMER
S-106 air.S_106 NOINFO r01 SUMMER
F-7M air.F_7M NOINFO r01 SUMMER
F-7MG air.F_7MG NOINFO r01 SUMMER
MiG-21FL air.MIG21FL NOINFO r01 SUMMER
MiG-21PF air.MIG21PF NOINFO r01 SUMMER
MiG-21PFM air.MIG21PFM NOINFO r01 SUMMER
MiG-21S air.MIG_21S NOINFO r01 SUMMER
CTD at 30% following QMB launch.MiG-21R air.MIG_21R NOINFO r01 SUMMER
MiG-21SM air.MIG_21SM NOINFO r01 SUMMER
CTD at 30% following QMB launch.MiG-21MF air.MIG_21MF NOINFO r01 SUMMER
CTD at 30% following QMB launch.MiG-21MFN air.MIG_21MFN NOINFO r01 SUMMER
CTD at 30% following QMB launch.MiG-21bis air.MIG_21bis NOINFO r01 SUMMER
CTD at 30% following QMB launch.MiG-21-93 air.MIG_21_93 NOINFO r01 SUMMER
MiG-21U air.MIG_21U NOINFO r01 SUMMER
MiG-21UM air.MIG_21UM NOINFO r01 SUMMER
Log from one but all report something in cockpit:
QuickQMBPro/NWEurope/NWEuropeRedScramble00.mis...
[8:10:02 PM] Month = 4 , Hour = 14
[8:10:02 PM] Temperature - 0m = 18.0 .
[8:10:02 PM] Temperature - 1000m = 11.51001 .
[8:10:02 PM] Temperature - 2000m = 5.019989 .
[8:10:02 PM] Temperature - 3000m = -1.4700012 .
[8:10:02 PM] Temperature - 4000m = -7.9599915 .
[8:10:02 PM] Temperature - 5000m = -14.450012 .
[8:10:02 PM] Temperature - 6000m = -20.940002 .
[8:10:02 PM] Temperature - 7000m = -27.429993 .
[8:10:02 PM] Temperature - 8000m = -33.92 .
[8:10:02 PM] Temperature - 9000m = -40.410004 .
[8:10:02 PM] Temperature - 10000m = -46.899994 .
[8:10:02 PM] Temperature - 11000m = -53.39 .
[8:10:02 PM] Temperature - 12000m = -56.5 .
[8:10:02 PM] Loading map.ini defined airfields:
[8:10:02 PM] Detected Vertex Shaders 3.0.
[8:10:02 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[8:10:02 PM] Vertex texture units: 32
[8:10:02 PM]
[8:10:04 PM] PBuffer: suitable formats: 12
[8:10:04 PM]
[8:10:04 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[8:10:04 PM] Depth = 24, stencil = 8
[8:10:04 PM] PBuffer: suitable formats: 12
[8:10:04 PM]
[8:10:04 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[8:10:04 PM] Depth = 24, stencil = 8
[8:10:05 PM] Loading vertex/fragment programs: *1245392008*
[8:10:05 PM] *** Loading: [vpFogFar2Tex2D]
[8:10:05 PM] *** Loading: [vpFog2Tex2DBlend]
[8:10:05 PM] *** Loading: [vpFogFar4Tex2D]
[8:10:05 PM] *** Loading: [vpFogFar8Tex2D]
[8:10:05 PM] *** Loading: [vpFogNoTex]
[8:10:05 PM] *** Loading: [vpFog4Tex2D]
[8:10:05 PM] *** Loading: [vpFog4Tex2D_UV2]
[8:10:05 PM] *** Loading: [vp4Tex2D]
[8:10:05 PM] *** Loading: [vp6Tex2D]
[8:10:05 PM] *** Loading: [vpTexUVTex2D]
[8:10:05 PM] *** Loading: [vpWaterGrid_NV]
[8:10:05 PM] *** Loading: [vpWaterSunLight_NV]
[8:10:05 PM] *** Loading: [vpWaterSunLight_ATI]
[8:10:05 PM] *** Loading: [vpWaterSunLight_FP]
[8:10:05 PM] *** Loading: [vpTreeSprite]
[8:10:05 PM] *** Loading: [vpTreeTrunk]
[8:10:05 PM] *** Loading: [vpVAObjectsN]
[8:10:05 PM] *** Loading: [vpVAObjectsL0]
[8:10:05 PM] *** Loading: [vpSprites]
[8:10:05 PM] *** Loading: [vpSimpleGL]
[8:10:05 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpSimpleGL]
[8:10:05 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpRiverCoastAA]
[8:10:05 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[8:10:05 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[8:10:05 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[8:10:05 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[8:10:05 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[8:10:05 PM] *** Loading: [vpWaterDM_CPU]
[8:10:05 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[8:10:05 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[8:10:05 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[8:10:05 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[8:10:05 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[8:10:05 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[8:10:05 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[8:10:05 PM] *** Loading: [fpWaterLFogDM]
[8:10:05 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[8:10:05 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[8:10:05 PM] Load bridges
[8:10:05 PM] Load static objects
[8:10:06 PM] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[8:10:06 PM] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[8:10:06 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[8:10:06 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[8:10:07 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[8:10:08 PM] Cannot create sound control thrust
[8:10:08 PM] Cannot create sound control thrust
[8:10:09 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2.1 -> 2 (delta = -0.0999999) to Range 0..2
[8:10:09 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3.5 -> 2 (delta = -1.5) to Range 0..2
[8:10:09 PM] java.lang.NoSuchFieldError: printCompassHeading
[8:10:09 PM] at com.maddox.il2.objects.air.CockpitMIG_21MFN.<init>(CockpitMIG_21MFN.java:281)
[8:10:09 PM] at java.lang.Class.newInstance0(Native Method)
[8:10:09 PM] at java.lang.Class.newInstance(Unknown Source)
[8:10:09 PM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2591)
[8:10:09 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2116)
[8:10:09 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
[8:10:09 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[8:10:09 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[8:10:09 PM] at com.maddox.il2.game.Mission._load(Mission.java:653)
[8:10:09 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[8:10:09 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[8:10:09 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:10:09 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:10:09 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[8:10:09 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Previous Mig-21 folders have been removed.
All recent updates from western used as of today.
There is a folder 'MIG21_Textures' in the download but nothing in it.
Could anyone help with this please.
EDIT: Installed in 4.12.2 with SAS ModAct 5.30, sorry forgot to mention the install previously, I apologise. Wishing you all the very best, Pete.