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Author Topic: Cockpit Sound Effects for v4.12.2  (Read 18905 times)

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western0221

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Re: Cockpit Sound Effects for v4.12.2
« Reply #12 on: January 12, 2017, 09:00:57 PM »

In my 4.12.2m + Engine 2.7.1w game, some error lines are recorded with latest Cockpit sound mod.

There are no stack trace part, only one line error message.

Code: [Select]
exception at <83>or
Code: [Select]
java.lang.NullPointerException
How about in your games ?


exception at <83>
maybe recorded in G-stress distorting sound.

NullPointerException
maybe recorded in hit enemy shells.

Each sounds are almost played as planned and games don't crash ..... missions continue almost no problem ..... only those lines are recorded and multiplied like.
Code: [Select]
[3:41:06 AM] ERROR file: File users/doe/Icons not found
[3:41:06 AM] Mission: Quick/Crimea/CrimeaBlueArmor00.mis is Playing
[3:41:07 AM] warning: no files : music/inflight
[3:41:55 AM] exception at <83>
[3:41:55 AM]
[3:42:31 AM] exception at <83>
[3:42:31 AM]
[3:42:34 AM] exception at <83>
[3:42:34 AM]
[3:42:34 AM] exception at <83>
[3:42:34 AM]
[3:43:44 AM] java.lang.NullPointerException
[3:43:44 AM] java.lang.NullPointerException
[3:43:44 AM] java.lang.NullPointerException
[3:43:44 AM] java.lang.NullPointerException
[3:43:44 AM] java.lang.NullPointerException
[3:43:44 AM] java.lang.NullPointerException
[3:43:44 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:45 AM] java.lang.NullPointerException
[3:43:46 AM] java.lang.NullPointerException
[3:43:46 AM] java.lang.NullPointerException
[3:43:46 AM] java.lang.NullPointerException
[3:43:46 AM] java.lang.NullPointerException
[3:43:46 AM] java.lang.NullPointerException
[3:43:46 AM] java.lang.NullPointerException
[3:43:46 AM] java.lang.NullPointerException
[3:43:46 AM] java.lang.NullPointerException
[3:43:46 AM] java.lang.NullPointerException
[3:43:46 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:43:59 AM] java.lang.NullPointerException
[3:44:00 AM] java.lang.NullPointerException
[3:44:00 AM] java.lang.NullPointerException
[3:44:00 AM] java.lang.NullPointerException
[3:44:00 AM] java.lang.NullPointerException
[3:44:00 AM] java.lang.NullPointerException
[3:44:01 AM] java.lang.NullPointerException
[3:44:01 AM] java.lang.NullPointerException
[3:44:01 AM] java.lang.NullPointerException
[3:44:01 AM] java.lang.NullPointerException
[3:44:01 AM] java.lang.NullPointerException
[3:44:01 AM] java.lang.NullPointerException
[3:44:01 AM] java.lang.NullPointerException
[3:44:01 AM] java.lang.NullPointerException
[3:44:01 AM] java.lang.NullPointerException
[3:44:01 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:02 AM] java.lang.NullPointerException
[3:44:09 AM] exception at <83>
[3:44:09 AM]
[3:44:09 AM] exception at <83>
[3:44:09 AM]
[3:44:17 AM] exception at <83>
[3:44:17 AM]
[Jan 13, 2017 3:46:49 AM] -------------- END log session -------------

Without cockpit sound mod, those errors don't come.
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Stallwarning

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Re: Cockpit Sound Effects for v4.12.2
« Reply #13 on: June 13, 2017, 09:32:21 AM »

Those screams are so realistic!
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enry711

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Re: Cockpit Sound Effects for v4.12.2
« Reply #14 on: December 20, 2018, 10:44:26 AM »

Is it compatible with current patches of B.A.T.?

wolf44

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Re: Cockpit Sound Effects for v4.12.2
« Reply #15 on: May 28, 2021, 08:24:16 AM »

Hello,everyone!  this sound effect works just for Jet Age? I have vp modpack with WAW and don`t have any modification from this pack of "noise".

All the best!

wolf44
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Modifly1

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Re: Cockpit Sound Effects for v4.12.2
« Reply #16 on: July 29, 2021, 03:11:15 PM »

I've got some further problems. I've put it in and uh, no sounds at all? Nothing. Just the default stuff. Is there some kind of mod I also need for this to work. I have SAS engine mod 2.7 and I also have the standard modact on 4.12.2. Put it in and nothing. Is there something else I need?
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TTC Redfield

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Re: Cockpit Sound Effects for v4.12.2
« Reply #17 on: November 17, 2021, 04:35:12 PM »

Thank you for this mod  8), I find it very immersive unfortunately in B.A.T on certain devices like the B-36 it does not work, more precisely it causes white screens at the end of the loads, you can make it compatible?

I did not find a similar mod, if there is another mod or if there is an alternative solution I am interested  ^-^
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AirShark

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Re: Cockpit Sound Effects for v4.12.2
« Reply #18 on: July 23, 2022, 03:58:26 PM »

when using with VP modpack the game close after 100% loading screen :-[
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TTC Redfield

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Re: Cockpit Sound Effects for v4.12.2
« Reply #19 on: November 16, 2022, 07:34:14 AM »

Hi,

This mod is really fantastic  ]cheers[ for immersion in the game, it is almost compatible with BAT, it does not miss much, I noticed some BUGs:

- With the B-36, it causes white screens at the end of the charge.

- Stops the game (return to office), when selecting a non-directional beacon (NDB) and Morse code is transmitted

The problem seems to come from one of the two files 9147012A04461808 or/and C1175F8CD8B28230

Do you think the you can make it compatible without too much work? ]notworthy[
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benitomuso

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Re: Cockpit Sound Effects for v4.12.2
« Reply #20 on: November 18, 2022, 03:17:29 AM »

Hi,

This mod is really fantastic  ]cheers[ for immersion in the game, it is almost compatible with BAT, it does not miss much, I noticed some BUGs:

- With the B-36, it causes white screens at the end of the charge.

- Stops the game (return to office), when selecting a non-directional beacon (NDB) and Morse code is transmitted

The problem seems to come from one of the two files 9147012A04461808 or/and C1175F8CD8B28230

Do you think the you can make it compatible without too much work? ]notworthy[

Hi Redfiled.

Sorry but I don't have time anymore niether for MODding nor for playing. Shouldn't be difficult to fix the problems you mentioned but I'm kind of retired now.

Regards, Pablo.
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shardana

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Re: Cockpit Sound Effects for v4.12.2
« Reply #21 on: November 18, 2022, 07:55:31 AM »

You may be kind of retired from modding and flying but it's nice to see you here all the same. You did so much for us!  Thanks!!
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TTC Redfield

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Re: Cockpit Sound Effects for v4.12.2
« Reply #22 on: November 18, 2022, 12:47:22 PM »

Hey Pablo,

Thank you for everything Pablo  ]salut[, I hope one day you find the time to get back into modding, you made so many beautiful mods

Right now, I'm following Storebror's SuperSchool classes, to try to fix these two BUGs, I hope to get there. ]read2[
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Hubberranz

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Re: Cockpit Sound Effects for v4.12.2
« Reply #23 on: December 01, 2022, 12:42:00 PM »

Sorry to hear that benitomuso has retired.

In my 4.12.2m + Engine 2.7.1w game, some error lines are recorded with ... Cockpit sound mod.
How about in your games ?
Each sounds are almost played as planned and games don't crash ..... missions continue almost no problem ..... only those lines are recorded and multiplied like.
[3:41:06 AM]   ERROR file: File users/doe/Icons not found
[3:41:06 AM]   Mission: Quick/Crimea/CrimeaBlueArmor00.mis is Playing
[3:41:07 AM]   warning: no files : music/inflight
[3:41:55 AM]   exception at <83>
[3:41:55 AM]   
[3:42:31 AM]   exception at <83>
[3:42:31 AM]   
[3:42:34 AM]   exception at <83>
[3:42:34 AM]   
[3:42:34 AM]   exception at <83>
[3:42:34 AM]   
[3:43:44 AM]   java.lang.NullPointerException
[3:43:44 AM]   java.lang.NullPointerException
[3:43:44 AM]   java.lang.NullPointerException
[3:43:44 AM]   ...
+1

I did try this mod recently and really loved it. Now unfortunately had to it turned off.

..when I tuned in to a RADIO STATION beacon, my game always crashed. 412.2 5.3
Code: [Select]
[3:38:16 AM] exception at <83>
[3:38:16 AM]
[3:56:36 AM] exception at <83>
[3:56:36 AM]
[3:57:01 AM] Time overflow (54697): speed 0.5328597
[3:57:01 AM] Time overflow (54717): speed 0.7109005
[3:58:18 AM] java.lang.NullPointerException
[3:58:18 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:4278)
[3:58:18 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:195)
[3:58:18 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:466)
[3:58:18 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1247)
[3:58:18 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[3:58:18 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[3:58:18 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[3:58:18 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[3:58:18 AM] at com.maddox.rts.Message._send(Message.java:1217)
[3:58:18 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:58:18 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:58:18 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:58:18 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[3:58:18 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:58:18 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:58:18 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[3:58:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:04:14 AM] com.maddox.il2.engine.ActorException: Hook: Gun not found
[4:04:14 AM] at com.maddox.il2.engine.HookNamed.baseChanged(HookNamed.java:63)
[4:04:14 AM] at com.maddox.il2.engine.ActorPos.actorChanged(ActorPos.java:65)
[4:04:14 AM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:92)
[4:04:14 AM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:943)
[4:04:14 AM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.Die(ArtilleryGeneric.java:864)
[4:04:14 AM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.msgExplosion(ArtilleryGeneric.java:785)
[4:04:14 AM] at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
[4:04:14 AM] at com.maddox.rts.Message._send(Message.java:1217)
[4:04:14 AM] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[4:04:14 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:04:14 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:04:14 AM] at com.maddox.rts.Message.send(Message.java:1091)
[4:04:14 AM] at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:60)
[4:04:14 AM] at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:15)
[4:04:14 AM] at com.maddox.il2.objects.weapons.Bullet.collided(Bullet.java:158)
[4:04:14 AM] at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
[4:04:14 AM] at com.maddox.rts.Message._send(Message.java:1217)
[4:04:14 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:04:14 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:04:14 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:04:14 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[4:04:14 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:04:14 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:04:14 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:04:14 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:09:47 AM] java.lang.OutOfMemoryError
[4:09:47 AM] <<no stack trace available>>
So there seems to be some incompatibility between this mod and Radio Stations mod.
If I didn't tune in, all was fine.

I'll probably use it from JSGME with A- maps having no beacon  B- missions w/o Radio Stations C- otherwise knowingly NOT TUNING in when there are stations.
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