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Author Topic: Grumman F9F Pack 1.5 20181012  (Read 32651 times)

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4S_Vega

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Re: Grumman F9F Pack patch 1.4 20180117
« Reply #48 on: January 17, 2018, 12:03:17 PM »

At first post 1.4 patch, it fix some FM bugs

There is also link for BAT installation
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VandelayOfficial

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Re: Grumman F9F Pack patch 1.4 20180117
« Reply #49 on: February 23, 2018, 10:26:25 AM »

Hey uh, I'm not sure which of the required mods is responsible, but the M64 causes a "mission loading error: null". Also, the Panthers don't have any loadouts other than HVARs.
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4S_Vega

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Re: Grumman F9F Pack 1.5 20181012
« Reply #50 on: October 12, 2018, 10:00:18 AM »

Version 1.5 at first post
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SalvationIsNigh8492

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Re: Grumman F9F Pack 1.5 20181012
« Reply #51 on: July 29, 2019, 08:09:19 AM »

I got a 20% CTD when launching this mod, here is my logfile. It would seem as if it requires a Lockheed T-33? It isn't listed on requirements so I'm kinda confused... o_O

Spawn.get( com.maddox.il2.objects.air.F9F8T ): com.maddox.il2.objects.air.CockpitT_33i
java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitT_33i
   at com.maddox.il2.objects.air.F9F8T.class$(F9F8T.java:333)
   at com.maddox.il2.objects.air.F9F8T.<clinit>(F9F8T.java:544)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.maddox.rts.Spawn.get(Spawn.java:39)
   at com.maddox.rts.Spawn.get(Spawn.java:28)
   at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:432)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:432)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Cafs

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Re: Grumman F9F Pack 1.5 20181012
« Reply #52 on: July 29, 2019, 08:34:47 AM »

Yes, for the F9F8T 2-seat trainer variant you need the T-33 2-seat trainer cockpit.
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linux4all

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Re: Grumman F9F Pack 1.5 20181012
« Reply #53 on: July 29, 2019, 08:44:03 AM »

Yes, It is for a little bit confusing. Most of the two-seat jets in game use T-33 rear cockpit (F-102, F-106, L-39 ...). Just put P-80 pack into the MOD or SAS folder, you don't need to add any lines in "air.ini" .
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western0221

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Re: Grumman F9F Pack 1.5 20181012
« Reply #54 on: September 29, 2019, 11:54:52 AM »

F9F8/T 's refuel probes look reverted and mismatch to current air-refuel standard.

Here.
https://www.mediafire.com/file/vpdg81of0swmset/F9F_Pack__refuelpatch20131206.7z/file
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