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Author Topic: Ultrapack bug report thread (all versions)  (Read 110510 times)

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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #492 on: January 12, 2023, 08:14:13 AM »

Nice Bug!

Lady Regina is delighted.  8)

 ]cheers[
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Knochenlutscher

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Re: Ultrapack bug report thread (all versions)
« Reply #493 on: January 12, 2023, 02:31:26 PM »

 ]cheers[
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #494 on: January 12, 2023, 03:06:05 PM »

 8)
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #495 on: January 14, 2023, 01:14:50 AM »

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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #496 on: January 14, 2023, 07:46:07 AM »



Hi Mike,

I always can't believe it!

Just pushed your Hotfix 11 patch into CASSIE, started the game and looked at my watch - too late. The game had already started (less than 10 seconds).

Now the hammer:

Copied my complete skin folder "Bf-109F-4" with a lot of 4k 4096² skins into the PaintSchemes folder (5.6 GB), chose a skin and PLOPP... it was available. am I spinning?

Hm, game turned off, restarted, chose another 4K skin, started mission and loaded again in less than 10 seconds!

INCREDIBLE! Do I fly B.A.T. #WAW3 such a skin change takes up to two minutes before the mission starts.

The year 2023 has only just begun and you are already my man of the year!

For the past 10 years I've been spending my time waiting, waiting, waiting... when working with HD/ 4K skins. Luckily that has now come to an end - JUHUUU

Thank you very much!

Best regards



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TXZCJSP

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Re: Ultrapack bug report thread (all versions)
« Reply #497 on: January 15, 2023, 04:28:41 AM »

After upgrading the latest Hotfix 11
IL2 graphics extender does not work, causing the game to bounce back to the desktop
After uninstalling graphics extender the game works fine
At least in Hotfix 7 graphics extender works fine
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #498 on: January 15, 2023, 04:41:26 AM »

log.lst and initlog.lst please, thanks!

]cheers[
Mike
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TXZCJSP

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Re: Ultrapack bug report thread (all versions)
« Reply #499 on: January 15, 2023, 06:22:38 AM »

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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #500 on: January 15, 2023, 07:00:51 AM »

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #501 on: January 15, 2023, 08:09:18 AM »

You forgot to Turn off the Intro.
Completely unrelated, don't confuse TXZCJSP please, thx.

]cheers[
Mike
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Re: Ultrapack bug report thread (all versions)
« Reply #502 on: January 16, 2023, 09:52:09 AM »

Right back from testing this myself and there's no issue using il2ge on Ultrapack 3.4 Cassie Patch 2 Hotfix 11 whatsoever.
This is what I noticed though... your initlog.lst:
Code: [Select]
2023-01-15 21:15:44:312    (wrapper) : Total number of modded files = 18258.My initlog.lst:
Code: [Select]
2023-01-16 17:46:27:241    (wrapper) : Total number of modded files = 1179.
You've got a massively modded / customized Ultrapack there, which is all but recommended.
For 99.9999999999% the issue lies within the things you did yourself to that game.
Start with a clean UP 3.4 P2 HF11 and you'll see that it works.

]cheers[
Mike
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TXZCJSP

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Re: Ultrapack bug report thread (all versions)
« Reply #503 on: January 17, 2023, 05:57:39 AM »

I have a fresh install of UP3.4+Patch 2+Hotfix 11
Using graphics extender, it still bounces back to the desktop

Ps:Only the conf.ini and user folders were copied

https://pastebin.com/PwACXaAA  log
https://pastebin.com/3vAKLMMi  initlog

il2ge.ini
Code: [Select]
# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=on

# cirrus clouds - experimental
EnableCirrusClouds=on

# enable shader for transparent objects - experimental
EnableTransparentShader=off

# experimental
RealisticShadowColor=on

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Precomputed


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=off

# possible values are between 0.0 and 1.0
Haziness=0.0

# no description
SingleMieScatteringHorizonHack=off
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