Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 40 41 42 [43] 44 45 46 ... 93   Go Down

Author Topic: Ultrapack bug report thread (all versions)  (Read 110505 times)

0 Members and 2 Guests are viewing this topic.

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 24035
  • Taking a timeout
    • STFU
Re: Ultrapack bug report thread (all versions)
« Reply #504 on: January 17, 2023, 06:10:09 AM »

Works fine here with default il2ge.ini and dare I say: Nothing ever changed in terms of i2ge support since Ultrapack 3.2.
My il2ge.ini:
Code: [Select]
# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=off

# cirrus clouds - experimental
EnableCirrusClouds=off

# enable shader for transparent objects - experimental
EnableTransparentShader=off

# experimental
RealisticShadowColor=off

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Default


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=off

# possible values are between 0.0 and 1.0
Haziness=0.0

# no description
SingleMieScatteringHorizonHack=off

Maybe you want to check il2ge.log or il2ge_full.log whether that gives any clue.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

TXZCJSP

  • member
  • Offline Offline
  • Posts: 180
Re: Ultrapack bug report thread (all versions)
« Reply #505 on: January 17, 2023, 06:53:54 AM »

It's strange that graphics extender didn't have problems from Hotfix 1 to Hotfix 7
Until I upgraded to Hotfix 11 I guess it has something to do with the new IL-2 Selector implemented

I'll ask slibenli for help over at graphics extender - bugs
to see what solutions he has
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 24035
  • Taking a timeout
    • STFU
Re: Ultrapack bug report thread (all versions)
« Reply #506 on: January 17, 2023, 08:29:06 AM »

There's on thing that could have happened, but it should be covered when you install Hotfix 11 using the installer it's shipped with:
Hotfix 7/8 shipped with Java 8 + OpenJDK 19 as JSGME options.
Some people (maybe including yourself) managed to activated Java 8 or OpenJDK 19, then drop a manually extracted further Hotfix on top and thereby completely messed up their "bin" and "lib" folders.
For that reason, Hotfix 11 completely wipes out Java 8, OpenJDK 19, bin and and lib, and installs a fresh set of bin and lib folders - of course only if you run the installer! If you extract Hotfix 11 manually, you miss the cleanup process.

If it was a general Selector issue, we'd all witness it, me included.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Check

  • member
  • Offline Offline
  • Posts: 10
Re: Ultrapack bug report thread (all versions)
« Reply #507 on: January 17, 2023, 04:14:40 PM »

Mike, recall you made button assignments for right and left brakes in HF9.  Worked great for me until HF10 or HF11, can't recall, sorry.  Is there anything that you can think of that would have broken the assignments?  Perhaps I goofed a setting  :(  Or maybe not all planes in IL-2 support independent braking?
Logged

KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,,
  • Supporter
  • member
  • Offline Offline
  • Posts: 1834
  • KT503 Elite
Re: Ultrapack bug report thread (all versions)
« Reply #508 on: January 18, 2023, 10:56:35 PM »

Found a Bug on Ca-133 Arming Preview. Looks Very Strange. A Lower bombs was Move like ups and Downs.

No Logs were Found. But an Ca-133 Arming Preview Issue was Made.


Best Regards KT503
Logged
My Greatest and Best Regards KT503

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 24035
  • Taking a timeout
    • STFU
Re: Ultrapack bug report thread (all versions)
« Reply #509 on: January 19, 2023, 01:46:21 AM »

On the case of arming preview issues - and this applies to all of them - let me clarify the situation as follows:

There are many mod aircraft in IL-2 1946 which make use of "hier.him stretching".
This is a method of changing the coordinate system of a mesh (that's a part of the 3D model) in order to scale and/or rotate said mesh.
While this usually proves to be sufficient to solve the issue visually, there's a couple of drawbacks from such a workaround, including but not limited to:
  • Shadow issues: Scaled meshes cannot have shadows and if they do, they'll flood the log with errors (most prominent samples of this issue are para-bombs)
  • Ordnance orientation in arming screen: If a hook (that's a point on the 3D model where ordnance gets attached to) has any non-orthogonal stretching or rotating applied, the ordnance will show crazy orientation and potentially also location in the arming screen as soon as you rotate the airplane around in the arming screen.

What you are repeatedly reporting here falls in the 2nd category.
Unfortunately, since 3D models have a hierarchical structure, more often than not it happens that an ordnance hook itself is orthogonal and has a length of "1" set correctly, however since the mesh it's attached to is a child of a child of a child of a child of a child of a child of a mesh that has been stretched non-orthogonal, it inherits all the issues resulting from that non-orthogonal stretching of the ancestor mesh.
There's no solution to this other than getting the regarding 3D modder of the original airplane mod to rework all his meshes, which most likely he will not do, since modders who make heavy use of hier.him stretching usually aren't capable of applying the "right" methods of stretching and rotating meshes instead.

TL;DR: It's an issue of the regarding mod airplane and needs to be solved there - not an Ultrapack issue.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Juliux1337LTU

  • member
  • Offline Offline
  • Posts: 54
Re: Ultrapack bug report thread (all versions)
« Reply #510 on: January 19, 2023, 07:01:50 AM »

hi can you-all fix all bf 109 planes in hotfix 12 canopy when get off the plane here (sorry for bad quality) file:///C:/Users/20210315s/Downloads/received_3850992428460436%20(1).mp4 copy that site
Have you spot that thing when you press ctrl+e the canopy disappears immediatly
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 24035
  • Taking a timeout
    • STFU
Re: Ultrapack bug report thread (all versions)
« Reply #511 on: January 19, 2023, 07:45:52 AM »

The canopy is jettisoned when you bale out from the aircraft.
What's wrong with that?

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,,
  • Supporter
  • member
  • Offline Offline
  • Posts: 1834
  • KT503 Elite
Re: Ultrapack bug report thread (all versions)
« Reply #512 on: January 19, 2023, 08:26:21 AM »

Somebody say LOG File Please?????

Otherwise  ]banghead[ ]banghead[ ]banghead[ ]banghead[ ]banghead[

Best Regards KT503
Logged
My Greatest and Best Regards KT503

Juliux1337LTU

  • member
  • Offline Offline
  • Posts: 54
Re: Ultrapack bug report thread (all versions)
« Reply #513 on: January 22, 2023, 08:38:14 AM »

 ;D can you add MissionProCombo PLUS in ultrapack patch 3?
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 24035
  • Taking a timeout
    • STFU
Re: Ultrapack bug report thread (all versions)
« Reply #514 on: January 22, 2023, 09:27:41 AM »

Theoretically yes.
2 weeks, be sure.
Logged
Don't split your mentality without thinking twice.

bomberkiller

  • Treffen sich zwei Jäger...!
  • Modder
  • member
  • Offline Offline
  • Posts: 4929
  • Bf-109G-6/R6 = Bomber Killer
Re: Ultrapack bug report thread (all versions)
« Reply #515 on: January 22, 2023, 09:59:06 AM »

Quote
The canopy is jettisoned when you bale out from the aircraft.
What's wrong with that?

Answer:

You have get shot vertically through the canopy by rockets from under the pilot's seat and then you hit the rudder with your head and spine,

you die on the spot and don't have to suffer - oh sorry, wrong century...! :))
Logged
FAC N° 9 ...cheers mein Schatz
Pages: 1 ... 40 41 42 [43] 44 45 46 ... 93   Go Up
 

Page created in 0.061 seconds with 26 queries.