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Author Topic: Ultrapack bug report thread (all versions)  (Read 98340 times)

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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #744 on: May 30, 2023, 01:36:09 PM »

Hello Fly,

did just a test. J2M3, J2M5... for me they all works fine.

You installed mods?

Regards

 ]cheers[

Gerhard
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FAC N° 9 ...cheers mein Schatz

The Fly

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Re: Ultrapack bug report thread (all versions)
« Reply #745 on: May 30, 2023, 06:52:35 PM »

Hi Gerhard,

In this model and that may directly affect it is the Jero UP3.x addons pack, which is packaged. I'm not sure.
I have other mods installed and so far they seemed to get along well. But today I tried a 3d improvement of the engine, also by Jeronimo exclusively for that model, without class files and the load of the sim, it is interrupted at 26%. I remove it and everything works again except the J2M3.
This mod worked fine for me on my old UP.
I am quite confused.
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #746 on: May 30, 2023, 11:31:14 PM »

In this model and that may directly affect it is the Jero UP3.x addons pack, which is packaged. I'm not sure.
Don't use Jero's mod.
It's vastly outdated and incompatible since UP3.2 and causes all kinds of issues.

]cheers[
Mike
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Don't split your mentality without thinking twice.

The Fly

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Re: Ultrapack bug report thread (all versions)
« Reply #747 on: May 31, 2023, 08:15:33 AM »

Looks like I've gotten a 3d Haifisch upgrade to work for the N1K2 that I had in the previous Up.
Regarding the J2M3 and relatives, they still do not allow me to enter the cabin.
The hierR.him file that says it cannot be found, if it exists and someone has it, here is someone interested in it.
I think the way I'm going, I'll be a permanent user of these forums :)
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Juliux1337LTU

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Re: Ultrapack bug report thread (all versions)
« Reply #748 on: May 31, 2023, 10:17:23 AM »

fix canopy!!!!

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #749 on: May 31, 2023, 10:33:52 AM »

The hierR.him file that says it cannot be found, if it exists and someone has it, here is someone interested in it.
Thing is: That file doesn't belong to Ultrapack.
And the Ultrapack version of that cockpit doesn't want it either.

]cheers[
Mike
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Knochenlutscher

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Re: Ultrapack bug report thread (all versions)
« Reply #750 on: May 31, 2023, 11:38:16 AM »

Mike,

The F-8 I have missing here with Canopy too.
A common lil nasty glitch, flat/blown Canopy.
I can't remember the fix. Too long ago.

Log is this short that I got.

Code: [Select]
[31.05.2023 19:32:40 UTC +2] ------------ BEGIN log session -------------

[31.05.2023 19:32:40 UTC +2] ----------- Switched to pipe mode ----------
[2023-05-31 19:32:40.981 UTC +2] dT:    0 Initializing Random Number Generator, Seed=2762754830367205909
[2023-05-31 19:32:40.982 UTC +2] dT:    0 Using new TrackIR: true
[2023-05-31 19:32:40.998 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2023-05-31 19:32:40.998 UTC +2] dT:    0 no GLU provider name available
[2023-05-31 19:32:41.175 UTC +2] dT:    0 OpenGL library:
[2023-05-31 19:32:41.176 UTC +2] dT:    0   Vendor: NVIDIA Corporation
[2023-05-31 19:32:41.176 UTC +2] dT:    0   Render: NVIDIA GeForce GTX 1650/PCIe/SSE2
[2023-05-31 19:32:41.176 UTC +2] dT:    0   Version: 4.6.0 NVIDIA 535.98
[2023-05-31 19:32:41.177 UTC +2] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object 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GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage 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GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-05-31 19:32:41.180 UTC +2] dT:    0 Size: 3840x2160
[2023-05-31 19:32:41.180 UTC +2] dT:    0 ColorBits: 32
[2023-05-31 19:32:41.180 UTC +2] dT:    0 DepthBits: 24
[2023-05-31 19:32:41.180 UTC +2] dT:    0 StencilBits: 8
[2023-05-31 19:32:41.180 UTC +2] dT:    0 isDoubleBuffered: true
[2023-05-31 19:32:41.243 UTC +2] dT:    0 TrackIRWin create(), createSuccess=false
[2023-05-31 19:32:41.258 UTC +2] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-05-31 19:32:41.260 UTC +2] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-05-31 19:32:41.362 UTC +2] dT:    0
[2023-05-31 19:32:41.362 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-05-31 19:32:41.362 UTC +2] dT:    0 [x] PentiumPro
[2023-05-31 19:32:41.362 UTC +2] dT:    0 [x] Multimedia (MMX)
[2023-05-31 19:32:41.362 UTC +2] dT:    0 [x] 3D (SSE2)
[2023-05-31 19:32:41.362 UTC +2] dT:    0 [x] 3D (SSE2)
[2023-05-31 19:32:41.362 UTC +2] dT:    0 [-] 3D (3DNow)
[2023-05-31 19:32:41.362 UTC +2] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-05-31 19:32:41.363 UTC +2] dT:    0
[2023-05-31 19:32:41.363 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-05-31 19:32:41.363 UTC +2] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-05-31 19:32:41.364 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-05-31 19:32:41.364 UTC +2] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-05-31 19:32:41.364 UTC +2] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-05-31 19:32:41.364 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-05-31 19:32:41.364 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-05-31 19:32:41.364 UTC +2] dT:    0
[2023-05-31 19:32:41.364 UTC +2] dT:    0 Maximum texture size : 32768
[2023-05-31 19:32:41.364 UTC +2] dT:    0 Maximum simultaneous textures :4
[2023-05-31 19:32:41.364 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-05-31 19:32:43.634 UTC +2] dT:    0 SAS Common Utils Game Version = 4.101
[2023-05-31 19:32:49.109 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-05-31 19:32:51.394 UTC +2] dT:   36 Initializing DirectSound playback device...
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Primary buffer created.
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Playback format is set : sampling rate = 22050, num channels = 2.
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Default speaker config is : 8.
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2023-05-31 19:32:51.394 UTC +2] dT:    0 DX Version : 7
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Hardware    - disabled [buffers : 0]
[2023-05-31 19:32:51.394 UTC +2] dT:    0 Extensions  - enabled :
[2023-05-31 19:32:51.394 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2023-05-31 19:32:51.394 UTC +2] dT:    0 SIMD render [X]
[2023-05-31 19:32:51.394 UTC +2] dT:    0 num channels 32
[2023-05-31 19:32:51.394 UTC +2] dT:    0
[2023-05-31 19:32:56.404 UTC +2] dT:  -36 Loading mission Quick/MTO/MTORedScramble00.mis...
[2023-05-31 19:32:56.540 UTC +2] dT:    0 Loading mission.mis defined airfields...
[2023-05-31 19:32:56.582 UTC +2] dT:    0 Loaded camouflage: DESERT
[2023-05-31 19:32:56.582 UTC +2] dT:    0 Loading map.ini defined airfields...
[2023-05-31 19:32:56.587 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2023-05-31 19:32:56.587 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-05-31 19:32:56.587 UTC +2] dT:    0 Vertex texture units: 32
[2023-05-31 19:32:56.587 UTC +2] dT:    0
[2023-05-31 19:32:58.409 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-05-31 19:32:58.409 UTC +2] dT:    0
[2023-05-31 19:32:58.411 UTC +2] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-05-31 19:32:58.411 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-05-31 19:32:58.422 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-05-31 19:32:58.422 UTC +2] dT:    0
[2023-05-31 19:32:58.425 UTC +2] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-05-31 19:32:58.425 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-05-31 19:32:59.867 UTC +2] dT:    0 Loading vertex/fragment programs: *663236192*
[2023-05-31 19:32:59.867 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-05-31 19:32:59.867 UTC +2] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-05-31 19:32:59.867 UTC +2] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-05-31 19:32:59.867 UTC +2] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpFogNoTex]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vp4Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vp6Tex2D]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-05-31 19:32:59.868 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-05-31 19:32:59.869 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-05-31 19:32:59.869 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-05-31 19:32:59.869 UTC +2] dT:    0 *** Loading: [vpTreeSprite]
[2023-05-31 19:32:59.869 UTC +2] dT:    0 *** Loading: [vpTreeTrunk]
[2023-05-31 19:32:59.869 UTC +2] dT:    0 *** Loading: [vpVAObjectsN]
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [vpSprites]
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [vpSimpleGL]
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-05-31 19:32:59.870 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-05-31 19:32:59.871 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-05-31 19:32:59.872 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-05-31 19:32:59.873 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-05-31 19:32:59.873 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-05-31 19:32:59.873 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-05-31 19:32:59.874 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-05-31 19:32:59.874 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-05-31 19:32:59.874 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-05-31 19:32:59.874 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-05-31 19:32:59.875 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.876 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-05-31 19:32:59.877 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-05-31 19:32:59.878 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-05-31 19:32:59.878 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-05-31 19:32:59.878 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-05-31 19:33:00.101 UTC +2] dT:    0 Load bridges
[2023-05-31 19:33:00.101 UTC +2] dT:    0 Load static objects
[2023-05-31 19:33:05.614 UTC +2] dT:    0 Searching for missing resources...
[2023-05-31 19:33:05.614 UTC +2] dT:    0 Done!
[2023-05-31 19:33:06.096 UTC +2] dT:    0 Loading RRR objects resources data...
[2023-05-31 19:33:06.096 UTC +2] dT:    0 Done.
[2023-05-31 19:33:06.125 UTC +2] dT:    0 EventLog Pending Events Checker is running!
[2023-05-31 19:33:06.127 UTC +2] dT:    0 Mission: Quick/MTO/MTORedScramble00.mis is Playing
[2023-05-31 19:33:07.262 UTC +2] dT:   38 warning: no files : music/takeoff
[2023-05-31 19:33:17.351 UTC +2] dT:  -38 Before GC, Memory: total(465305600) free(370932112)
[2023-05-31 19:33:18.312 UTC +2] dT:    0 After GC, Memory: total(465305600) free(398208320)

[31.05.2023 19:33:22 UTC +2] -------------- END log session -------------

Hope this Helps
Tobias
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #751 on: May 31, 2023, 11:48:59 AM »

It's not really missing, it just sticks upfront in the cowling if you look close.
I'll have a look at it, will be an easy fix.

]cheers[
Mike
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Don't split your mentality without thinking twice.

SAS~Loku

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Re: Ultrapack bug report thread (all versions)
« Reply #752 on: May 31, 2023, 12:21:51 PM »

Its a hier.him error, canopy is there but its in the wrong position, coordinates copied from F-8U1 ( same 3D) and it fits perfect.

PS. I see Mike was faster.

this is solution:

[Blister1_D0]
Mesh Blister1_D0
Parent CF_D0
Separable
Attaching 1 0 0 0 1 0 0 0 1 -0.41969 0 0.62224 0.44408  << new from F-8U1, its good
//Attaching 1 0 0 0 1 0 0 0 1 1.0355 -0.00358 0.44408   << old, wrong
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P7a/P11c/f/g P24a/b/e/f/g PZL23/42 PWS-10/26 R-XIII RWD-10/14 GeeBeeR1/R2/Granville P-45 , WhippetMkI, Sdkfz-234/1/2, Kurogane, TKS, Wz.29/34 and some other shit XD

SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #753 on: May 31, 2023, 12:28:53 PM »

Thanks Loku, will be integrated into Hotfix 18 ]thumbsup[

]cheers[
Mike
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Don't split your mentality without thinking twice.

bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #754 on: May 31, 2023, 02:51:34 PM »

Hello Loku, hi Mike,

yes it works. Thanks a lot.

After installing Hotfix18 I will remove the file from the #UP mods folder.

Best regards

 ]cheers[

Gerhard

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ssn637

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Re: Ultrapack bug report thread (all versions)
« Reply #755 on: May 31, 2023, 10:58:34 PM »

Hotfix 18 is looking more and more like UltraPack 3.5!  :)

Don't know if this is an issue, but when trying to combine the three dbw_objects_xx.sfs archives in the SAS_DBW folder I found two conflicting hex files, namely:

6D4C5A79371FDE4B
7EDDB82116B15423

I believe the files in dbw_objects_01.sfs were much larger than those in dbw_objects_02.sfs
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