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Author Topic: Ultrapack bug report thread (all versions)  (Read 104875 times)

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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #768 on: June 02, 2023, 10:07:38 AM »

Hello Mike,

Your new FOV-mod: I miss the "F9" function, the ability to move the plane on the screen from left to right and vice versa. I just like my special screenshots.

For Hotfix 19: The correct fuel gauge and opening the canopy inside the cockpit doesn't work properly (the tank is always full - like me  :)))

and opening/closing the canopy can only be seen from the outside the FW-187A-1, 1940.

A great plane!

Just done any UP 3.4 videos and will upload this night.

Thank you very much for these outstanding works - wünderbarrr!

Now you have to take a few weeks vacation from the UP3.4!

 ]cheers[

Gerhard
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #769 on: June 02, 2023, 12:26:24 PM »

Regarding F9 please open the in game view menu (F11), select options and disable TrackIR in external view.
Fw 187 I need to cross check.

]cheers[
Mike
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P51vsFw190

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Re: Ultrapack bug report thread (all versions)
« Reply #770 on: June 02, 2023, 01:30:27 PM »

I’ve found a new bug for the B-26B where if a main gear is damaged, the opposite side is applied the damage while the correct sides gear shows the damage. So if right gear falls off, it still retains the physical force as if it was still there, whereas the left gear model will remain intact but loses its physical force.

I am using Hotfix 18


James/PvF
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SAS~Loku

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Re: Ultrapack bug report thread (all versions)
« Reply #771 on: June 02, 2023, 03:16:40 PM »

Problem is with names of the hitboxes for gear L2/R2 they are swapped, same as  gear Clips L/R were before, there is few more issues with collision boxes on this bird im going to fix.
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Re: Ultrapack bug report thread (all versions)
« Reply #772 on: June 03, 2023, 12:42:48 AM »

The correct fuel gauge and opening the canopy inside the cockpit doesn't work properly (the tank is always full - like me  :)))
and opening/closing the canopy can only be seen from the outside the FW-187A-1, 1940.

Fuel gauge issue has been found and fixed, canopy is a tricky thing since the cockpit 3D stems from the 109 Erla and as such, isn't really a perfect fit for the 187.

Regarding the log.lst file naming etc.
Is not a big issue for me....I can wait or live with in the meantime....
Hotfix 19 will have a new conf.ini parameter in the "[Console]" section:
"OverrideLogSettings"
"0" (default) will make Ultrapack apply default log settings (which is the current state of Hotfix 18).
"1" will enable you to choose your own settings again.
That way we get the best of both worlds: Newbies have default log settings applied and experts can still override them if they know what they're doing.

]cheers[
Mike
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Whiskey_Sierra_972

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Re: Ultrapack bug report thread (all versions)
« Reply #773 on: June 03, 2023, 07:15:47 AM »

Thanks Mike but log is not an issue because I had reported it as part of the FOV bug report because I was thinking the 2 things related when I was modifying the conf.ini settings to get the 120° FOV....

Moreover is also valid the opposite of 'experts can still override them if they know what they're doing'....or 'experts can still deal with it if they know what they're doing'....

:)
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P51vsFw190

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Re: Ultrapack bug report thread (all versions)
« Reply #774 on: June 03, 2023, 07:35:43 AM »

Problem is with names of the hitboxes for gear L2/R2 they are swapped, same as  gear Clips L/R were before, there is few more issues with collision boxes on this bird im going to fix.

Thank you for the explanation Loku.

Hope it’s not too much of a bother.


James/PvF
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The Fly

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Re: Ultrapack bug report thread (all versions)
« Reply #775 on: June 04, 2023, 06:48:11 AM »

Two questions in one.

I am recently using UP 3.4 +patch 18 on 4.10.
Would this installation allow to be upgraded to 4.12?

I have been trying to apply my previous "solutions" in terms of 3d improvements, which were functional in UP 3 RC4 without class files, But now and only in specific cases, it even sends me to the desktop.
For example, when I tried to use Barnesy's 190, they appear perfectly in the preview, but the mission load is interrupted at 26%, crashing the program and forcing me to close it from windows.
The log tells me this:

com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:807)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:196)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.objects.air.CockpitFW_190A8.<init>(CockpitFW_190A8.java:85)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at java.lang.Class.newInstance0(Native Method)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at java.lang.Class.newInstance(Unknown Source)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2555)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2058)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.Mission.loadAir(Mission.java:1381)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.Mission.loadWings(Mission.java:1159)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.Mission._load(Mission.java:615)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-02 04:04:04.187 UTC +2]   dT:    0      at
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #776 on: June 04, 2023, 07:06:05 AM »

Hello Fly,

Answer Question 1: In my opinion it makes little sense to connect #UP and v4.12. But maybe I'm wrong here.


Answer Question 2: Mods in #UP3.4 are not appropriate. I've tried many times and mostly failed.

Your problem, ctd 25% - Cockpit or weapons don't fit. You can see it in the log.

Best regards

 ]cheers[

Gerhard
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #777 on: June 04, 2023, 07:34:29 AM »

Ultrapack is 4.60 and installs on top of 4.10.1.
By installing 4.12 you're essentially trying to downgrade it and that won't work.
Barnesy's 190s might have incompatibilities - YMMV. You'd need to ask him for a compatibility patch. Hint: When you do so, provide a suitable log. Yours is truncated too much, both at the beginning and at the end.

]cheers[
Mike
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ssn637

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Re: Ultrapack bug report thread (all versions)
« Reply #778 on: June 04, 2023, 08:22:14 AM »

I agree with Gerhard with regard to attempting to add mods to UltraPack.  I've tried adding WxTech Effects V1.6 (Effects only, which are supposed to be compatible with all game versions), Ranwer's pilots and NG HUD V3.61 without success.
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #779 on: June 04, 2023, 09:28:55 AM »

I found an Issue on the Artillery Generic. here is a Log.

Code: [Select]
[2023-06-04 23:23:54.147 UTC +8] dT:  375 com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:54.147 UTC +8] dT:    0 java.lang.ClassCastException: com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1361)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-04 23:23:54.147 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-04 23:23:56.380 UTC +8] dT:   74 com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.380 UTC +8] dT:    0 java.lang.ClassCastException: com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.380 UTC +8] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1361)
[2023-06-04 23:23:56.380 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-04 23:23:56.381 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-04 23:23:56.830 UTC +8] dT:   15 com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.830 UTC +8] dT:    0 java.lang.ClassCastException: com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1361)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-04 23:23:56.830 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Best Regards KT503
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My Greatest and Best Regards KT503
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