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Author Topic: Ultrapack bug report thread (all versions)  (Read 98200 times)

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Juliux1337LTU

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Re: Ultrapack bug report thread (all versions)
« Reply #924 on: October 20, 2023, 12:45:48 PM »

Fw 190 d-13 Sea Wulf
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Juliux1337LTU

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Re: Ultrapack bug report thread (all versions)
« Reply #925 on: October 20, 2023, 01:23:16 PM »

Didnt let fly with RWD-8 , map bugs :-X
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Ta183Huckebein

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Re: Ultrapack bug report thread (all versions)
« Reply #926 on: October 20, 2023, 01:56:18 PM »

I can confirm raven's earlier statement, at least as far as the La-5 is concerned

Log here:
Code: [Select]
[2023-10-20 14:53:31.690 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2023-10-20 14:53:31.690 UTC -5] dT:    0
[2023-10-20 14:53:31.692 UTC -5] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-20 14:53:31.692 UTC -5] dT:    0 Depth = 24, stencil = 8
[2023-10-20 14:53:31.713 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2023-10-20 14:53:31.713 UTC -5] dT:    0
[2023-10-20 14:53:31.715 UTC -5] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-20 14:53:31.715 UTC -5] dT:    0 Depth = 24, stencil = 8
[2023-10-20 14:53:32.087 UTC -5] dT:    0 Loading vertex/fragment programs: *713043040*
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFogNoTex]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-20 14:53:32.087 UTC -5] dT:    0 *** Loading: [vp4Tex2D]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vp6Tex2D]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpTreeSprite]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpTreeTrunk]
[2023-10-20 14:53:32.088 UTC -5] dT:    0 *** Loading: [vpVAObjectsN]
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [vpSprites]
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [vpSimpleGL]
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-20 14:53:32.089 UTC -5] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpSimpleGL]
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-20 14:53:32.090 UTC -5] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-10-20 14:53:32.091 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-20 14:53:32.091 UTC -5] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-20 14:53:32.092 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-20 14:53:32.093 UTC -5] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-20 14:53:32.094 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-20 14:53:32.212 UTC -5] dT:    0 Load bridges
[2023-10-20 14:53:32.275 UTC -5] dT:    0 Load static objects
[2023-10-20 14:53:33.251 UTC -5] dT:    0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[2023-10-20 14:53:33.712 UTC -5] dT:    0 Searching for missing resources...
[2023-10-20 14:53:33.712 UTC -5] dT:    0 Done!
[2023-10-20 14:53:33.871 UTC -5] dT:    0 Loading RRR objects resources data...
[2023-10-20 14:53:33.871 UTC -5] dT:    0 Done.
[2023-10-20 14:53:33.879 UTC -5] dT:    0 EventLog Pending Events Checker is running!
[2023-10-20 14:53:33.880 UTC -5] dT:    0 Mission: Quick/Crimea/CrimeaBlueScramble00.mis is Playing
[2023-10-20 14:53:33.898 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.898 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.899 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.900 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.901 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.902 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.934 UTC -5] dT:    1 java.lang.NullPointerException
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.934 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.942 UTC -5] dT:    1 java.lang.NullPointerException
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.942 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.945 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.946 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.947 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.948 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.949 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.950 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.951 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.951 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.951 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.952 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.958 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.964 UTC -5] dT:    1 java.lang.NullPointerException
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-20 14:53:33.964 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.965 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 java.lang.NullPointerException
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-20 14:53:33.970 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

E69_Haukka

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Re: Ultrapack bug report thread (all versions)
« Reply #927 on: October 20, 2023, 04:19:42 PM »

I confirm what was reported by Julius LT1337 regarding the tailwheel of the FW 190D-13 Sea Wulf, however, I must add that this is not a problem caused by hotfix 20, since a week ago I have been flying quite a bit with the Sea Wulfs, and that detail of the invisible tailwheel leg was already there. This feature is shared with the FW190A-4 Sea Wulf. The FW190F-9 has no oddities.

Anyway, I think the main problem with the Sea Wulfs, of which I have only flown the A4 and the F9, is their difficulty landing on an aircraft carrier. Maybe I'm just doing it wrong, which is why I haven't reported it as a problem, however I get the impression that something is not right. My plane clips onto the carrier deck cable well, however, it seems to stretch to the point of breaking; then, after the cable breaks, the plane capsizes.

I leave an eventlog of one of those flights, if that can help. And a video where you can clearly see what is happening. That has happened to me several times, every time the Sea Wulf hooks the cable, the cable breaks.

Thank you very much, which I haven't said yet, for the intense work that these updates and permanent corrections require.


My eventlog with Sea Wulf, in UP 3.4.2.19:
https://drive.google.com/file/d/1L6eCDPTAYgmiKakGHl-QROJB03k4YyFN/view?usp=share_link

Cable cutting video:
https://youtu.be/Z1J8tyLDxtU
Logged

KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #928 on: October 20, 2023, 11:14:14 PM »

Crash On Me-155

Logs found

Code: [Select]
[Oct 21, 2023 1:08:37 PM UTC +8] ------------ BEGIN log session -------------

[Oct 21, 2023 1:08:37 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:08:37.902 UTC +8] dT:    0 Initializing Random Number Generator, Seed=-8638098571897273729
[2023-10-21 13:08:37.903 UTC +8] dT:    0 Using new TrackIR: true
[2023-10-21 13:08:37.918 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2023-10-21 13:08:37.918 UTC +8] dT:    0 no GLU provider name available
[2023-10-21 13:08:38.104 UTC +8] dT:    0 OpenGL library:
[2023-10-21 13:08:38.104 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2023-10-21 13:08:38.104 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:08:38.104 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:08:38.104 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:08:38.104 UTC +8] dT:    0 Size: 1920x1080
[2023-10-21 13:08:38.104 UTC +8] dT:    0 ColorBits: 32
[2023-10-21 13:08:38.104 UTC +8] dT:    0 DepthBits: 24
[2023-10-21 13:08:38.105 UTC +8] dT:    0 StencilBits: 8
[2023-10-21 13:08:38.105 UTC +8] dT:    0 isDoubleBuffered: true
[2023-10-21 13:08:38.146 UTC +8] dT:    0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:08:38.155 UTC +8] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:08:38.157 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:08:38.204 UTC +8] dT:    0
[2023-10-21 13:08:38.204 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:08:38.204 UTC +8] dT:    0 [x] PentiumPro
[2023-10-21 13:08:38.204 UTC +8] dT:    0 [x] Multimedia (MMX)
[2023-10-21 13:08:38.204 UTC +8] dT:    0 [x] 3D (SSE)
[2023-10-21 13:08:38.204 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:08:38.204 UTC +8] dT:    0 [-] 3D (3DNow)
[2023-10-21 13:08:38.205 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:08:38.206 UTC +8] dT:    0
[2023-10-21 13:08:38.206 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:08:38.206 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:08:38.206 UTC +8] dT:    0
[2023-10-21 13:08:38.206 UTC +8] dT:    0 Maximum texture size : 32768
[2023-10-21 13:08:38.206 UTC +8] dT:    0 Maximum simultaneous textures :4
[2023-10-21 13:08:38.206 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:08:39.674 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:08:43.846 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:08:45.257 UTC +8] dT:   26 Initializing DirectSound playback device...
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Primary buffer created.
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Default speaker config is : 1310724.
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2023-10-21 13:08:45.257 UTC +8] dT:    0 DX Version : 7
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2023-10-21 13:08:45.257 UTC +8] dT:    0 Extensions  - enabled :
[2023-10-21 13:08:45.257 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2023-10-21 13:08:45.257 UTC +8] dT:    0 SIMD render [X]
[2023-10-21 13:08:45.257 UTC +8] dT:    0 num channels 32
[2023-10-21 13:08:45.257 UTC +8] dT:    0
[2023-10-21 13:09:03.176 UTC +8] dT:  -26 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:09:03.189 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:09:03.202 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:09:03.202 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:09:03.205 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-10-21 13:09:03.205 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:09:03.205 UTC +8] dT:    0 Vertex texture units: 32
[2023-10-21 13:09:03.205 UTC +8] dT:    0
[2023-10-21 13:09:04.406 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:09:04.406 UTC +8] dT:    0
[2023-10-21 13:09:04.407 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:09:04.407 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:09:04.416 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:09:04.416 UTC +8] dT:    0
[2023-10-21 13:09:04.417 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:09:04.417 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:09:05.367 UTC +8] dT:    0 Loading vertex/fragment programs: *714944136*
[2023-10-21 13:09:05.367 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:09:05.367 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:09:05.368 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:09:05.369 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:09:05.370 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:09:05.371 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:09:05.371 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:09:05.372 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:09:05.372 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:09:05.373 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:09:05.374 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:09:05.451 UTC +8] dT:    0 Load bridges
[2023-10-21 13:09:05.578 UTC +8] dT:    0 Load static objects
[2023-10-21 13:09:17.052 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:09:17.052 UTC +8] dT:    0 Done!
[2023-10-21 13:09:17.293 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:09:17.293 UTC +8] dT:    0 Done.
[2023-10-21 13:09:17.303 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2023-10-21 13:09:17.304 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:09:17.495 UTC +8] dT:    5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-10-21 13:09:17.495 UTC +8] dT:    0
[2023-10-21 13:09:28.327 UTC +8] dT:   -5 Before GC, Memory: total(465305600) free(376782304)
[2023-10-21 13:09:28.984 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400644952)
[2023-10-21 13:10:31.559 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:10:31.559 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:10:31.559 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:10:31.559 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:10:31.569 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[2023-10-21 13:10:31.569 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:10:31.569 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:10:31.569 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[2023-10-21 13:10:31.570 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:10:31.570 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:10:31.570 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:10:31.570 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:10:36.068 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:10:36.068 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:10:36.084 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:10:36.084 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:10:36.085 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:10:36.085 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 94,  Vert 4393,  Ind 17514
[2023-10-21 13:10:36.085 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 755,  Vert 54917,  Ind 105945
[2023-10-21 13:10:36.085 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 40324,  Ind 71112
[2023-10-21 13:10:36.183 UTC +8] dT:    0 Load bridges
[2023-10-21 13:10:36.263 UTC +8] dT:    0 Load static objects
[2023-10-21 13:10:36.815 UTC +8] dT:    0 Hook '_CANNON01' NOT found in mesh of class com.maddox.il2.objects.air.FW_190SeaDora
[2023-10-21 13:10:36.815 UTC +8] dT:    0 Hook '_CANNON02' NOT found in mesh of class com.maddox.il2.objects.air.FW_190SeaDora
[2023-10-21 13:10:42.401 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:10:42.401 UTC +8] dT:    0 Done!
[2023-10-21 13:10:42.617 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:10:42.617 UTC +8] dT:    0 Done.
[2023-10-21 13:10:42.619 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:11:06.001 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(396783600)
[2023-10-21 13:11:06.657 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400539344)
[2023-10-21 13:11:13.489 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:11:13.490 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:11:13.518 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:11:13.518 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:11:13.518 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:11:13.518 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 88,  Vert 2166,  Ind 7635
[2023-10-21 13:11:13.518 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 635,  Vert 39558,  Ind 80232
[2023-10-21 13:11:13.518 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 50,  Vert 43092,  Ind 75576
[2023-10-21 13:11:13.618 UTC +8] dT:    0 Load bridges
[2023-10-21 13:11:13.697 UTC +8] dT:    0 Load static objects
[2023-10-21 13:11:20.567 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:11:20.567 UTC +8] dT:    0 Done!
[2023-10-21 13:11:20.805 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:11:20.805 UTC +8] dT:    0 Done.
[2023-10-21 13:11:20.808 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:11:27.718 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(399419128)
[2023-10-21 13:11:28.360 UTC +8] dT:    0 After GC, Memory: total(465305600) free(399418776)
[2023-10-21 13:11:42.426 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:11:42.426 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:11:42.451 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:11:42.451 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:11:42.451 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:11:42.451 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 97,  Vert 3087,  Ind 12999
[2023-10-21 13:11:42.451 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 628,  Vert 44970,  Ind 86910
[2023-10-21 13:11:42.451 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 50,  Vert 43008,  Ind 77880
[2023-10-21 13:11:42.554 UTC +8] dT:    0 Load bridges
[2023-10-21 13:11:42.632 UTC +8] dT:    0 Load static objects
[2023-10-21 13:11:49.917 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:11:49.918 UTC +8] dT:    0 Done!
[2023-10-21 13:11:50.148 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:11:50.148 UTC +8] dT:    0 Done.
[2023-10-21 13:11:50.150 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:11:50.176 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.176 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.177 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.178 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.185 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.186 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:11:50.186 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2$Interpolater.tick(CockpitME_155B2.java:437)
[2023-10-21 13:11:50.186 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:11:50.186 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:11:50.186 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:11:50.186 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.187 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.203 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:11:50.221 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:11:50.221 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_155B2.reflectWorldToInstruments(CockpitME_155B2.java:660)
[2023-10-21 13:11:50.221 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:11:50.221 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:11:50.222 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #929 on: October 20, 2023, 11:41:34 PM »

Me-309 Load up Crash at 95% or 100%

Logs Found.

Code: [Select]
[Oct 21, 2023 1:39:03 PM UTC +8] ------------ BEGIN log session -------------

[Oct 21, 2023 1:39:03 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:39:03.706 UTC +8] dT:    0 Initializing Random Number Generator, Seed=-7677226426741386783
[2023-10-21 13:39:03.708 UTC +8] dT:    0 Using new TrackIR: true
[2023-10-21 13:39:03.722 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2023-10-21 13:39:03.723 UTC +8] dT:    0 no GLU provider name available
[2023-10-21 13:39:03.908 UTC +8] dT:    0 OpenGL library:
[2023-10-21 13:39:03.908 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2023-10-21 13:39:03.908 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:39:03.908 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:39:03.908 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:39:03.908 UTC +8] dT:    0 Size: 1920x1080
[2023-10-21 13:39:03.908 UTC +8] dT:    0 ColorBits: 32
[2023-10-21 13:39:03.908 UTC +8] dT:    0 DepthBits: 24
[2023-10-21 13:39:03.909 UTC +8] dT:    0 StencilBits: 8
[2023-10-21 13:39:03.909 UTC +8] dT:    0 isDoubleBuffered: true
[2023-10-21 13:39:03.946 UTC +8] dT:    0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:39:03.955 UTC +8] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:39:03.956 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:39:04.001 UTC +8] dT:    0
[2023-10-21 13:39:04.001 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:39:04.001 UTC +8] dT:    0 [x] PentiumPro
[2023-10-21 13:39:04.001 UTC +8] dT:    0 [x] Multimedia (MMX)
[2023-10-21 13:39:04.001 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:39:04.001 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:39:04.001 UTC +8] dT:    0 [-] 3D (3DNow)
[2023-10-21 13:39:04.001 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:39:04.003 UTC +8] dT:    0
[2023-10-21 13:39:04.003 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2023-10-21 13:39:04.003 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:39:04.004 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:39:04.004 UTC +8] dT:    0
[2023-10-21 13:39:04.004 UTC +8] dT:    0 Maximum texture size : 32768
[2023-10-21 13:39:04.004 UTC +8] dT:    0 Maximum simultaneous textures :4
[2023-10-21 13:39:04.004 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:39:05.476 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:39:09.633 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:39:11.063 UTC +8] dT:   26 Initializing DirectSound playback device...
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Primary buffer created.
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Default speaker config is : 1310724.
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2023-10-21 13:39:11.063 UTC +8] dT:    0 DX Version : 7
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2023-10-21 13:39:11.063 UTC +8] dT:    0 Extensions  - enabled :
[2023-10-21 13:39:11.063 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2023-10-21 13:39:11.063 UTC +8] dT:    0 SIMD render [X]
[2023-10-21 13:39:11.063 UTC +8] dT:    0 num channels 32
[2023-10-21 13:39:11.063 UTC +8] dT:    0
[2023-10-21 13:39:20.933 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:39:20.933 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:39:20.933 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:39:20.933 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:39:20.940 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[2023-10-21 13:39:20.940 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:39:20.940 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:39:20.940 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[2023-10-21 13:39:20.941 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-10-21 13:39:20.941 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-10-21 13:39:20.941 UTC +8] dT:    0 With width and height equals power of 2
[2023-10-21 13:39:20.941 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[2023-10-21 13:39:35.498 UTC +8] dT:  -26 Loading mission Quick/Okinawa/OkinawaBlueScramble01.mis...
[2023-10-21 13:39:35.510 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:39:35.517 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:39:35.517 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:39:35.519 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-10-21 13:39:35.519 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:39:35.519 UTC +8] dT:    0 Vertex texture units: 32
[2023-10-21 13:39:35.519 UTC +8] dT:    0
[2023-10-21 13:39:36.303 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:39:36.303 UTC +8] dT:    0
[2023-10-21 13:39:36.304 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:39:36.304 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:39:36.314 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:39:36.314 UTC +8] dT:    0
[2023-10-21 13:39:36.315 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:39:36.315 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:39:37.180 UTC +8] dT:    0 Loading vertex/fragment programs: *715140744*
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-10-21 13:39:37.180 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:39:37.181 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:39:37.182 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:39:37.183 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:39:37.184 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.185 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:39:37.186 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:39:37.251 UTC +8] dT:    0 Load bridges
[2023-10-21 13:39:37.330 UTC +8] dT:    0 Load static objects
[2023-10-21 13:39:43.819 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:39:43.819 UTC +8] dT:    0 Done!
[2023-10-21 13:39:44.052 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:39:44.052 UTC +8] dT:    0 Done.
[2023-10-21 13:39:44.062 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2023-10-21 13:39:44.063 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble01.mis is Playing
[2023-10-21 13:39:44.085 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.085 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.086 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.113 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:39:44.113 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2$Interpolater.tick(CockpitME_309C2.java:436)
[2023-10-21 13:39:44.113 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:39:44.113 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.114 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.119 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.120 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2$Interpolater.tick(CockpitME_309C2.java:436)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.120 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.121 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.122 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.123 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.124 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:39:44.132 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:39:44.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitME_309C2.reflectWorldToInstruments(CockpitME_309C2.java:659)
[2023-10-21 13:39:44.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:39:44.132 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:39:44.132 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:39:44.132 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:39:44.133 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #930 on: October 20, 2023, 11:46:00 PM »

He-100D Load up again just Crash at 100%

Code: [Select]
[Oct 21, 2023 1:41:40 PM UTC +8] ------------ BEGIN log session -------------

[Oct 21, 2023 1:41:40 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:41:40.124 UTC +8] dT:    0 Initializing Random Number Generator, Seed=5916720311666308014
[2023-10-21 13:41:40.125 UTC +8] dT:    0 Using new TrackIR: true
[2023-10-21 13:41:40.139 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2023-10-21 13:41:40.139 UTC +8] dT:    0 no GLU provider name available
[2023-10-21 13:41:40.313 UTC +8] dT:    0 OpenGL library:
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:41:40.314 UTC +8] dT:    0 Size: 1920x1080
[2023-10-21 13:41:40.314 UTC +8] dT:    0 ColorBits: 32
[2023-10-21 13:41:40.314 UTC +8] dT:    0 DepthBits: 24
[2023-10-21 13:41:40.314 UTC +8] dT:    0 StencilBits: 8
[2023-10-21 13:41:40.314 UTC +8] dT:    0 isDoubleBuffered: true
[2023-10-21 13:41:40.353 UTC +8] dT:    0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:41:40.361 UTC +8] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:41:40.364 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:41:40.412 UTC +8] dT:    0
[2023-10-21 13:41:40.412 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] PentiumPro
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] Multimedia (MMX)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [-] 3D (3DNow)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:41:40.414 UTC +8] dT:    0
[2023-10-21 13:41:40.414 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:41:40.414 UTC +8] dT:    0
[2023-10-21 13:41:40.414 UTC +8] dT:    0 Maximum texture size : 32768
[2023-10-21 13:41:40.414 UTC +8] dT:    0 Maximum simultaneous textures :4
[2023-10-21 13:41:40.414 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:41:41.891 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:41:46.079 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:41:47.531 UTC +8] dT:   26 Initializing DirectSound playback device...
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Primary buffer created.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Default speaker config is : 1310724.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2023-10-21 13:41:47.531 UTC +8] dT:    0 DX Version : 7
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Extensions  - enabled :
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0 SIMD render [X]
[2023-10-21 13:41:47.531 UTC +8] dT:    0 num channels 32
[2023-10-21 13:41:47.531 UTC +8] dT:    0
[2023-10-21 13:42:04.719 UTC +8] dT:  -26 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:04.731 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:04.736 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:04.736 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:04.737 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-10-21 13:42:04.737 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:42:04.737 UTC +8] dT:    0 Vertex texture units: 32
[2023-10-21 13:42:04.737 UTC +8] dT:    0
[2023-10-21 13:42:05.527 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.527 UTC +8] dT:    0
[2023-10-21 13:42:05.529 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.529 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:42:05.537 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.537 UTC +8] dT:    0
[2023-10-21 13:42:05.539 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.540 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:42:06.481 UTC +8] dT:    0 Loading vertex/fragment programs: *714813064*
[2023-10-21 13:42:06.481 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:42:06.481 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.552 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:06.637 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:10.429 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:12.840 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.001 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.652 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:13.652 UTC +8] dT:    0 Done!
[2023-10-21 13:42:13.891 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:13.891 UTC +8] dT:    0 Done.
[2023-10-21 13:42:13.901 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2023-10-21 13:42:13.902 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:14.091 UTC +8] dT:    5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-10-21 13:42:14.091 UTC +8] dT:    0
[2023-10-21 13:42:24.392 UTC +8] dT:   -5 Before GC, Memory: total(465305600) free(376748904)
[2023-10-21 13:42:25.048 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400645288)
[2023-10-21 13:42:31.139 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:31.140 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:31.167 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 94,  Vert 1939,  Ind 7656
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 652,  Vert 44971,  Ind 98547
[2023-10-21 13:42:31.169 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 50,  Vert 42988,  Ind 75864
[2023-10-21 13:42:31.267 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:31.350 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:39.285 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:39.285 UTC +8] dT:    0 Done!
[2023-10-21 13:42:39.518 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:39.518 UTC +8] dT:    0 Done.
[2023-10-21 13:42:39.520 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:45.612 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(397415432)
[2023-10-21 13:42:46.259 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400624392)
[2023-10-21 13:42:51.374 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:42:51.374 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:51.401 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 98,  Vert 2696,  Ind 10749
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 664,  Vert 54902,  Ind 98067
[2023-10-21 13:42:51.402 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 40324,  Ind 71112
[2023-10-21 13:42:51.501 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:51.583 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:57.634 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:57.634 UTC +8] dT:    0 Done!
[2023-10-21 13:42:57.866 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:57.866 UTC +8] dT:    0 Done.
[2023-10-21 13:42:57.867 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:21.866 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(399502480)
[2023-10-21 13:43:22.500 UTC +8] dT:    0 After GC, Memory: total(465305600) free(399502208)
[2023-10-21 13:43:40.350 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:43:40.350 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:43:40.370 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 141,  Vert 3433,  Ind 13032
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 806,  Vert 46583,  Ind 95931
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 56,  Vert 43300,  Ind 76296
[2023-10-21 13:43:40.470 UTC +8] dT:    0 Load bridges
[2023-10-21 13:43:40.549 UTC +8] dT:    0 Load static objects
[2023-10-21 13:43:48.201 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:43:48.202 UTC +8] dT:    0 Done!
[2023-10-21 13:43:48.437 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:43:48.437 UTC +8] dT:    0 Done.
[2023-10-21 13:43:48.438 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:58.032 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(397127768)
[2023-10-21 13:43:58.678 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400598992)
[2023-10-21 13:44:04.741 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:44:04.741 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:44:04.769 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 99,  Vert 4355,  Ind 17835
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 684,  Vert 48387,  Ind 90270
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 40324,  Ind 71112
[2023-10-21 13:44:04.867 UTC +8] dT:    0 Load bridges
[2023-10-21 13:44:04.956 UTC +8] dT:    0 Load static objects
[2023-10-21 13:44:12.235 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:44:12.235 UTC +8] dT:    0 Done!
[2023-10-21 13:44:12.485 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:44:12.485 UTC +8] dT:    0 Done.
[2023-10-21 13:44:12.487 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:44:12.523 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.525 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.586 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.625 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.652 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
Logged
My Greatest and Best Regards KT503

SAS~Storebror

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  • Taking a timeout
    • STFU
Re: Ultrapack bug report thread (all versions)
« Reply #931 on: October 20, 2023, 11:50:26 PM »

Well yeah...
That's why the Hotfix 20 release post states:
Quote
270 compasses fixed/changed. Almost all cockpits affected (693 cockpits in total). Prepare for bugs, none of these changes have been tested.

How many people helped with testing the cockpits again?
Wait, let me count...
Oh: No one! Blimey!

That's where we are at now.
I'm all alone, developing, testing, packing and distributing the updates.

What's going to happen is that I'll collect your bug reports (the valid ones) for an arbitrary time, then at some point try to nail out some bugs, then maybe release another fix, and then...
Kiss Ultrapack goodbye.
This will very, very, very likely have been the very last time that I've tried to add anything to it.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,,
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  • KT503 Elite
Re: Ultrapack bug report thread (all versions)
« Reply #932 on: October 20, 2023, 11:54:30 PM »

Here goes a BV-155 Cockpit Load up crash

Logs found

Code: [Select]
[Oct 21, 2023 1:41:40 PM UTC +8] ------------ BEGIN log session -------------

[Oct 21, 2023 1:41:40 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-10-21 13:41:40.124 UTC +8] dT:    0 Initializing Random Number Generator, Seed=5916720311666308014
[2023-10-21 13:41:40.125 UTC +8] dT:    0 Using new TrackIR: true
[2023-10-21 13:41:40.139 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2023-10-21 13:41:40.139 UTC +8] dT:    0 no GLU provider name available
[2023-10-21 13:41:40.313 UTC +8] dT:    0 OpenGL library:
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 545.84
[2023-10-21 13:41:40.313 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-10-21 13:41:40.314 UTC +8] dT:    0 Size: 1920x1080
[2023-10-21 13:41:40.314 UTC +8] dT:    0 ColorBits: 32
[2023-10-21 13:41:40.314 UTC +8] dT:    0 DepthBits: 24
[2023-10-21 13:41:40.314 UTC +8] dT:    0 StencilBits: 8
[2023-10-21 13:41:40.314 UTC +8] dT:    0 isDoubleBuffered: true
[2023-10-21 13:41:40.353 UTC +8] dT:    0 TrackIRWin create(), createSuccess=false
[2023-10-21 13:41:40.361 UTC +8] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-10-21 13:41:40.364 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-10-21 13:41:40.412 UTC +8] dT:    0
[2023-10-21 13:41:40.412 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] PentiumPro
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] Multimedia (MMX)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 [-] 3D (3DNow)
[2023-10-21 13:41:40.412 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-10-21 13:41:40.414 UTC +8] dT:    0
[2023-10-21 13:41:40.414 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-10-21 13:41:40.414 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-10-21 13:41:40.414 UTC +8] dT:    0
[2023-10-21 13:41:40.414 UTC +8] dT:    0 Maximum texture size : 32768
[2023-10-21 13:41:40.414 UTC +8] dT:    0 Maximum simultaneous textures :4
[2023-10-21 13:41:40.414 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-10-21 13:41:41.891 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2023-10-21 13:41:46.079 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-10-21 13:41:47.531 UTC +8] dT:   26 Initializing DirectSound playback device...
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Primary buffer created.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Default speaker config is : 1310724.
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2023-10-21 13:41:47.531 UTC +8] dT:    0 DX Version : 7
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2023-10-21 13:41:47.531 UTC +8] dT:    0 Extensions  - enabled :
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2023-10-21 13:41:47.531 UTC +8] dT:    0 SIMD render [X]
[2023-10-21 13:41:47.531 UTC +8] dT:    0 num channels 32
[2023-10-21 13:41:47.531 UTC +8] dT:    0
[2023-10-21 13:42:04.719 UTC +8] dT:  -26 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:04.731 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:04.736 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:04.736 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:04.737 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-10-21 13:42:04.737 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-10-21 13:42:04.737 UTC +8] dT:    0 Vertex texture units: 32
[2023-10-21 13:42:04.737 UTC +8] dT:    0
[2023-10-21 13:42:05.527 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.527 UTC +8] dT:    0
[2023-10-21 13:42:05.529 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.529 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:42:05.537 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-10-21 13:42:05.537 UTC +8] dT:    0
[2023-10-21 13:42:05.539 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-10-21 13:42:05.540 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-10-21 13:42:06.481 UTC +8] dT:    0 Loading vertex/fragment programs: *714813064*
[2023-10-21 13:42:06.481 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-10-21 13:42:06.481 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-10-21 13:42:06.482 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-10-21 13:42:06.483 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-10-21 13:42:06.484 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-10-21 13:42:06.485 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-10-21 13:42:06.486 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-10-21 13:42:06.487 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-10-21 13:42:06.488 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-10-21 13:42:06.552 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:06.637 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:10.429 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:12.840 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.001 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-10-21 13:42:13.652 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:13.652 UTC +8] dT:    0 Done!
[2023-10-21 13:42:13.891 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:13.891 UTC +8] dT:    0 Done.
[2023-10-21 13:42:13.901 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2023-10-21 13:42:13.902 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:14.091 UTC +8] dT:    5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-10-21 13:42:14.091 UTC +8] dT:    0
[2023-10-21 13:42:24.392 UTC +8] dT:   -5 Before GC, Memory: total(465305600) free(376748904)
[2023-10-21 13:42:25.048 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400645288)
[2023-10-21 13:42:31.139 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble02.mis...
[2023-10-21 13:42:31.140 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:31.167 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 94,  Vert 1939,  Ind 7656
[2023-10-21 13:42:31.167 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 652,  Vert 44971,  Ind 98547
[2023-10-21 13:42:31.169 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 50,  Vert 42988,  Ind 75864
[2023-10-21 13:42:31.267 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:31.350 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:39.285 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:39.285 UTC +8] dT:    0 Done!
[2023-10-21 13:42:39.518 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:39.518 UTC +8] dT:    0 Done.
[2023-10-21 13:42:39.520 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble02.mis is Playing
[2023-10-21 13:42:45.612 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(397415432)
[2023-10-21 13:42:46.259 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400624392)
[2023-10-21 13:42:51.374 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:42:51.374 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:42:51.401 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 98,  Vert 2696,  Ind 10749
[2023-10-21 13:42:51.401 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 664,  Vert 54902,  Ind 98067
[2023-10-21 13:42:51.402 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 40324,  Ind 71112
[2023-10-21 13:42:51.501 UTC +8] dT:    0 Load bridges
[2023-10-21 13:42:51.583 UTC +8] dT:    0 Load static objects
[2023-10-21 13:42:57.634 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:42:57.634 UTC +8] dT:    0 Done!
[2023-10-21 13:42:57.866 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:42:57.866 UTC +8] dT:    0 Done.
[2023-10-21 13:42:57.867 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:21.866 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(399502480)
[2023-10-21 13:43:22.500 UTC +8] dT:    0 After GC, Memory: total(465305600) free(399502208)
[2023-10-21 13:43:40.350 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:43:40.350 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:43:40.370 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 141,  Vert 3433,  Ind 13032
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 806,  Vert 46583,  Ind 95931
[2023-10-21 13:43:40.370 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 56,  Vert 43300,  Ind 76296
[2023-10-21 13:43:40.470 UTC +8] dT:    0 Load bridges
[2023-10-21 13:43:40.549 UTC +8] dT:    0 Load static objects
[2023-10-21 13:43:48.201 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:43:48.202 UTC +8] dT:    0 Done!
[2023-10-21 13:43:48.437 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:43:48.437 UTC +8] dT:    0 Done.
[2023-10-21 13:43:48.438 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:43:58.032 UTC +8] dT:    0 Before GC, Memory: total(465305600) free(397127768)
[2023-10-21 13:43:58.678 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400598992)
[2023-10-21 13:44:04.741 UTC +8] dT:    0 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2023-10-21 13:44:04.741 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2023-10-21 13:44:04.769 UTC +8] dT:    0 Loading map.ini defined airfields...
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 99,  Vert 4355,  Ind 17835
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 684,  Vert 48387,  Ind 90270
[2023-10-21 13:44:04.769 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 40324,  Ind 71112
[2023-10-21 13:44:04.867 UTC +8] dT:    0 Load bridges
[2023-10-21 13:44:04.956 UTC +8] dT:    0 Load static objects
[2023-10-21 13:44:12.235 UTC +8] dT:    0 Searching for missing resources...
[2023-10-21 13:44:12.235 UTC +8] dT:    0 Done!
[2023-10-21 13:44:12.485 UTC +8] dT:    0 Loading RRR objects resources data...
[2023-10-21 13:44:12.485 UTC +8] dT:    0 Done.
[2023-10-21 13:44:12.487 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2023-10-21 13:44:12.523 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.524 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.525 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.525 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.526 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.527 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.536 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.551 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.551 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.568 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.585 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.586 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.586 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.587 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.603 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.604 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.624 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.625 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.625 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.634 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.635 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 java.lang.NullPointerException
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX.reflectWorldToInstruments(CockpitHE_1XX.java:667)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 13:44:12.651 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 13:44:12.652 UTC +8] dT:    1 java.lang.NullPointerException
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitHE_1XX$Interpolater.tick(CockpitHE_1XX.java:448)
[2023-10-21 13:44:12.652 UTC +8] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #933 on: October 20, 2023, 11:55:35 PM »

Sorry, Mike. just Delete this one.. I don' know why.
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #934 on: October 21, 2023, 12:18:19 AM »

Would be cool already if you could care what the forum tells you when you post a reply and/or have another look at what your post comes up like.
Note: I'm not even asking to read replies to your posts (I know you don't).
Just have a 2nd look at your own ones.
That way you might notice that the forum's warning about your message being too long wasn't just for your own entertainment.
When you post too long messages, the closing "code" tag will be stripped off your logs and that way the post will fill pages of other users' screens, annoying them to hell.
You don't want to annoy others to hell, won't you?

]cheers[
Mike
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Don't split your mentality without thinking twice.

Frankiek

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Re: Ultrapack bug report thread (all versions)
« Reply #935 on: October 21, 2023, 03:26:58 AM »

Just want to confirm the Bug for the all the LaGG3/La5 that are not loading (at 95% mission stop loading) after last update

The error message in the log is always the same so I am including just the one for the La5 cockpit as example

Code: [Select]
EventLog Pending Events Checker is running!
[2023-10-21 01:06:55.768 UTC +2] dT:    0 Mission: Quick/EastFront_Crimea2/EastFront_Crimea2RedNoneN00.mis is Playing
[2023-10-21 01:06:55.822 UTC +2] dT:    0 java.lang.NullPointerException
[2023-10-21 01:06:55.822 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5.reflectWorldToInstruments(CockpitLA_5.java:129)
[2023-10-21 01:06:55.822 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:228)
[2023-10-21 01:06:55.822 UTC +2] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:838)
[2023-10-21 01:06:55.822 UTC +2] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:498)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:381)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:298)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:194)
[2023-10-21 01:06:55.823 UTC +2] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:220)
[2023-10-21 01:06:55.824 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-10-21 01:06:55.824 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 01:06:55.824 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 01:06:55.897 UTC +2] dT:    1 java.lang.NullPointerException
[2023-10-21 01:06:55.897 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-21 01:06:55.897 UTC +2] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 01:06:55.897 UTC +2] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 01:06:55.897 UTC +2] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 01:06:55.898 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-10-21 01:06:55.902 UTC +2] dT:    1 java.lang.NullPointerException
[2023-10-21 01:06:55.902 UTC +2] dT:    0 at com.maddox.il2.objects.air.CockpitLA_5$Interpolater.tick(CockpitLA_5.java:26)
[2023-10-21 01:06:55.902 UTC +2] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
[2023-10-21 01:06:55.902 UTC +2] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
[2023-10-21 01:06:55.902 UTC +2] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[2023-10-21 01:06:55.902 UTC +2] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:305)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-10-21 01:06:55.903 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
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