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Author Topic: Ultrapack bug report thread (all versions)  (Read 98183 times)

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Froge

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Re: Ultrapack bug report thread (all versions)
« Reply #984 on: January 30, 2024, 09:22:54 AM »

I have no idea what you are talking about.
Sorry, meant to say that the Screenshot Props addon for UP3 was the only props mod that caused the bug in the Ju-88C-6. So it must be something to do with the addon itself.
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #985 on: January 30, 2024, 09:48:16 AM »

Yes that I understand, but which FL2070 prop mod are you talking about?
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Froge

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Re: Ultrapack bug report thread (all versions)
« Reply #986 on: January 30, 2024, 10:28:33 AM »

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Re: Ultrapack bug report thread (all versions)
« Reply #987 on: January 31, 2024, 12:01:33 AM »

Ah thanks, nice.
Yes, in that case, I would say forget about the "screenshot prop" JSGME mod and use FL's one instead.
It's much newer, potentially much nicer, and most of all: It's still maintained.

]cheers[
Mike
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #988 on: January 31, 2024, 02:15:24 AM »

I never Use the Mods, I Remove it The Cockpit comes back to Exterior outside..

I notice something on the Logs.

Code: [Select]
[Jan 31, 2024 5:07:52 PM UTC +8] ------------ BEGIN log session -------------

[Jan 31, 2024 5:07:52 PM UTC +8] ----------- Switched to pipe mode ----------
[2024-01-31 17:07:52.170 UTC +8] dT:    0 Initializing Random Number Generator, Seed=-1514372382863173202
[2024-01-31 17:07:52.171 UTC +8] dT:    0 Using new TrackIR: true
[2024-01-31 17:07:52.185 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2024-01-31 17:07:52.185 UTC +8] dT:    0 no GLU provider name available
[2024-01-31 17:07:52.374 UTC +8] dT:    0 OpenGL library:
[2024-01-31 17:07:52.375 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2024-01-31 17:07:52.375 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2024-01-31 17:07:52.375 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 551.23
[2024-01-31 17:07:52.375 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2024-01-31 17:07:52.375 UTC +8] dT:    0 Size: 1920x1080
[2024-01-31 17:07:52.375 UTC +8] dT:    0 ColorBits: 32
[2024-01-31 17:07:52.375 UTC +8] dT:    0 DepthBits: 24
[2024-01-31 17:07:52.375 UTC +8] dT:    0 StencilBits: 8
[2024-01-31 17:07:52.375 UTC +8] dT:    0 isDoubleBuffered: true
[2024-01-31 17:07:52.418 UTC +8] dT:    0 TrackIRWin create(), createSuccess=false
[2024-01-31 17:07:52.427 UTC +8] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2024-01-31 17:07:52.429 UTC +8] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2024-01-31 17:07:52.477 UTC +8] dT:    0
[2024-01-31 17:07:52.477 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2024-01-31 17:07:52.477 UTC +8] dT:    0 [x] PentiumPro
[2024-01-31 17:07:52.477 UTC +8] dT:    0 [x] Multimedia (MMX)
[2024-01-31 17:07:52.477 UTC +8] dT:    0 [x] 3D (SSE2)
[2024-01-31 17:07:52.477 UTC +8] dT:    0 [x] 3D (SSE2)
[2024-01-31 17:07:52.478 UTC +8] dT:    0 [-] 3D (3DNow)
[2024-01-31 17:07:52.478 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2024-01-31 17:07:52.479 UTC +8] dT:    0
[2024-01-31 17:07:52.479 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2024-01-31 17:07:52.479 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2024-01-31 17:07:52.479 UTC +8] dT:    0
[2024-01-31 17:07:52.479 UTC +8] dT:    0 Maximum texture size : 32768
[2024-01-31 17:07:52.479 UTC +8] dT:    0 Maximum simultaneous textures :4
[2024-01-31 17:07:52.479 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2024-01-31 17:07:53.985 UTC +8] dT:    0 SAS Common Utils Game Version = 4.101
[2024-01-31 17:07:58.047 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:59.511 UTC +8] dT:   26 Initializing DirectSound playback device...
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Primary buffer created.
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Default speaker config is : 1310724.
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2024-01-31 17:07:59.511 UTC +8] dT:    0 DX Version : 7
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2024-01-31 17:07:59.511 UTC +8] dT:    0 Extensions  - enabled :
[2024-01-31 17:07:59.511 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2024-01-31 17:07:59.511 UTC +8] dT:    0 SIMD render [X]
[2024-01-31 17:07:59.511 UTC +8] dT:    0 num channels 32
[2024-01-31 17:07:59.511 UTC +8] dT:    0
[2024-01-31 17:08:30.215 UTC +8] dT:  -26 Loading mission Quick/Okinawa/OkinawaBlueScramble00.mis...
[2024-01-31 17:08:30.251 UTC +8] dT:    0 Loading mission.mis defined airfields...
[2024-01-31 17:08:30.271 UTC +8] dT:    0 Loaded camouflage: PACIFIC
[2024-01-31 17:08:30.273 UTC +8] dT:    0 Loading map.ini defined airfields...
[2024-01-31 17:08:30.278 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2024-01-31 17:08:30.278 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2024-01-31 17:08:30.278 UTC +8] dT:    0 Vertex texture units: 32
[2024-01-31 17:08:30.278 UTC +8] dT:    0
[2024-01-31 17:08:31.449 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2024-01-31 17:08:31.449 UTC +8] dT:    0
[2024-01-31 17:08:31.451 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2024-01-31 17:08:31.451 UTC +8] dT:    0 Depth = 24, stencil = 8
[2024-01-31 17:08:31.461 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2024-01-31 17:08:31.461 UTC +8] dT:    0
[2024-01-31 17:08:31.462 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2024-01-31 17:08:31.462 UTC +8] dT:    0 Depth = 24, stencil = 8
[2024-01-31 17:08:32.422 UTC +8] dT:    0 Loading vertex/fragment programs: *715009672*
[2024-01-31 17:08:32.422 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2024-01-31 17:08:32.422 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2024-01-31 17:08:32.422 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2024-01-31 17:08:32.422 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2024-01-31 17:08:32.422 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2024-01-31 17:08:32.423 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [vpSprites]
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2024-01-31 17:08:32.424 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2024-01-31 17:08:32.425 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2024-01-31 17:08:32.426 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2024-01-31 17:08:32.427 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2024-01-31 17:08:32.427 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2024-01-31 17:08:32.427 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2024-01-31 17:08:32.427 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2024-01-31 17:08:32.428 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2024-01-31 17:08:32.429 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2024-01-31 17:08:32.522 UTC +8] dT:    0 Load bridges
[2024-01-31 17:08:32.708 UTC +8] dT:    0 Load static objects
[2024-01-31 17:08:34.029 UTC +8] dT:    0 Weapon Slot Length mismatch on: com.maddox.il2.objects.air.AR_234B1, Weapon Slot Info: thisWeaponsName=default, slotName=default - hooks length: 0, slot length: 1
[2024-01-31 17:08:38.120 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2024-01-31 17:08:41.547 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2024-01-31 17:08:41.735 UTC +8] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2024-01-31 17:08:42.491 UTC +8] dT:    0 Searching for missing resources...
[2024-01-31 17:08:42.491 UTC +8] dT:    0 Done!
[2024-01-31 17:08:42.739 UTC +8] dT:    0 Loading RRR objects resources data...
[2024-01-31 17:08:42.739 UTC +8] dT:    0 Done.
[2024-01-31 17:08:42.748 UTC +8] dT:    0 EventLog Pending Events Checker is running!
[2024-01-31 17:08:42.749 UTC +8] dT:    0 Mission: Quick/Okinawa/OkinawaBlueScramble00.mis is Playing
[2024-01-31 17:08:42.949 UTC +8] dT:    5 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2024-01-31 17:08:42.949 UTC +8] dT:    0
[2024-01-31 17:09:19.687 UTC +8] dT:   -5 Before GC, Memory: total(465305600) free(376337104)
[2024-01-31 17:09:20.370 UTC +8] dT:    0 After GC, Memory: total(465305600) free(400320088)

[Jan 31, 2024 5:09:25 PM UTC +8] -------------- END log session -------------
 

Best Regards KT503
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My Greatest and Best Regards KT503

SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #989 on: January 31, 2024, 04:01:43 AM »

I never Use the Mods

*cough* *cough*

Code: [Select]
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'

Do you want me to take you serious?

I Remove it The Cockpit comes back to Exterior outside..

I notice something on the Logs.
I have no idea what you want to tell me.

]cheers[
Mike
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #990 on: January 31, 2024, 04:51:07 AM »

I never Use the Mods

*cough* *cough*

Code: [Select]
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.294 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.490 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362A.fmd:ME362_FM' is being loaded from File: 'me362_fm'
[2024-01-31 17:07:58.777 UTC +8] dT:    0 FM called 'FlightModels/Me-362B.fmd:ME362_FM' is being loaded from File: 'me362_fm'

Do you want me to take you serious?

I Remove it The Cockpit comes back to Exterior outside..

I notice something on the Logs.
I have no idea what you want to tell me.

]cheers[
Mike

Ohhhh,,,, Thanks mike for Telling me,. I Remove the Me-362s..

I just Check the Ar-234B-1 Cockpit, And It Works,

Thanks mike.

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #991 on: January 31, 2024, 05:30:33 AM »

Alright, thanks for the feedback KT, much appreciated!

]cheers[
Mike
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Frankiek

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Re: Ultrapack bug report thread (all versions)
« Reply #992 on: January 31, 2024, 05:49:11 AM »

The flight model of the P-26 has flaps, despite the P-26 not having flaps.

I did some research and actually the P-26 had flaps please have a look at this site
https://joebaugher.com/usaf_fighters/p26_2.html

quote: "After the P-26As were in service for a short time, the Army became dissatisfied with the relatively high landing speed of 82.5 mph. Wing flaps were developed and tested by the Army on a P-26A and by Boeing on the Model 281, the export version of the P-26A. These brought the landing speed down to 73 mph. Boeing then retrofitted these flaps to all P-26As then in service and also added them on all the P-26Bs and Cs still in the factory."
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #993 on: January 31, 2024, 05:53:33 AM »

Problem is: This needs 3D work.
The wings of "our" P-26 clearly show the flaps on the lower side of the wings, but the 3D verts/faces belong to the wing mesh, they aren't separate.
Actually - probably for that very reason - the current P-26 in IL-2 contains hidden "stand-in" flap meshes, but they don't match the wing shape.

Therefore, for the time being, we will have to stick to the "flapless" initial P-26A, unless a capable 3D modder picks up the task of adding flaps to the plane.

]cheers[
Mike
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #994 on: February 03, 2024, 12:53:08 PM »

Hi hier mal einige fehler die ich gefunden habe.
Gruß ede99

Feedback im Detail:
Code: [Select]
Douglas A-1H Skyraider, 1962            VISIER  auf  Flugzeugträger                                        behoben
Aichi D1A1+2 Susie, 1935                KOPFSTAND                                                          behoben
1x Mk 13 Torpedo (late)                 mit div. Flugzeugen nicht zu Fliegen                               Nicht nachvollziehbar
Yokosuka D4Y3S Judy, 1945               VISIER schräge Musik fehlt                                         Ist so beim Mod (und evtl. war es so in echt)
Yokosuka D4Y2S Judy, 1944               VISIER schräge Musik fehlt                                         Ist so beim Mod (und evtl. war es so in echt)
Kurogane Type-95, 1936                  schwarzes Bild                                                     Nicht nachvollziehbar
Messerschmitt Bf 109 W-2, 1943          Nach einschalten MW50 Motor geht kaputt                            Nur wenn MW50 bei >80% Gas aktiviert wird: Anfängerfehler! Das soll so sein, war in echt auch so.
Cant Z.506B, 1939                       Mg Schütze Seite                                                   Ist so beim Mod
Cant Z.506B, 1939                       keine Mg Schützen zum bedienen und keine Fracht abwerfen           Schützen: Ist so beim Mod / Fracht: Welche Fracht???
Dornier Do-18, 1936                     keine Mg Schützen zum bedienen                                     Ist so beim Mod
Vickers Vildebeest (Hispano), 1932      eine Mg Schützen zum bedienen                                      Ist so beim Mod
Mitsubishi Ki-67-I Peggy, 1944          Igo-1-A guided Bomb Steuerung geht nicht                           Nur wenn man in "Waffenansicht" schaltet, d.h. die Kamera der Bombe folgt. Ist gewollt, schon seit etlichen Versionen so, wurde auch dokumentiert.
Piaggio P.108B, 1942                    keine Mg Schützen zum bedienen                                     Ist so beim Mod
Seversky A8V-1 Dick, 1940               keine Mg Schützen zum bedienen                                     Ist so beim Mod
Focke-Wulf Fw 190 D-13 Sea Wulf, 1945   MG 151/20 geht nicht + LTF5b heavy Torpedo keine Abwurfangaben     behoben
Focke-Wulf Fw 190 V-18 Prototype        kein  VISIER                                                       Wie in echt. Prototyp!

]cheers[
Mike
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ede99

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Re: Ultrapack bug report thread (all versions)
« Reply #995 on: February 05, 2024, 07:15:07 AM »


Gruß ede99



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