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Author Topic: Ultrapack bug report thread (all versions)  (Read 111042 times)

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BalDaddy

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Re: Ultrapack bug report thread (all versions)
« Reply #144 on: January 06, 2020, 07:49:04 AM »

The translucent disc to the side of the sight perhaps? I thought it was representing some kind of filter lens that could be placed over the reflector.
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Flanker27

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Re: Ultrapack bug report thread (all versions)
« Reply #145 on: January 06, 2020, 08:02:29 AM »

That’s what it is, the Bf-109s have the same thing
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E69_Haukka

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Re: Ultrapack bug report thread (all versions)
« Reply #146 on: January 06, 2020, 09:15:40 AM »

That’s what it is, the Bf-109s have the same thing

You are right, it is not a bug, it is the sight filter. I understood activating it. Sorry for the fake bug. And thank you very much for the excellent server that is full of life on Sundays. Regards
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macgiver

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Re: Ultrapack bug report thread (all versions)
« Reply #147 on: January 31, 2020, 01:16:13 PM »

I realized a few days ago that there are little problems with Bearcat:
-the default pilot is Japanese.
-part of the propeller blades is transparent in front view



I also have a question if the POV in Bearcat has to be like this or is a bug (it is normal view, not a gunsight view):




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SAS~Ghost129er

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Re: Ultrapack bug report thread (all versions)
« Reply #148 on: January 31, 2020, 02:05:06 PM »

Is anyone able to even relaunch their game..? For me I have to change my mouse to as the mouse isn't working on 2... Never seen this happen before - going to desktop with Win+D or Alt+Tab won't help whatsoever, adding RAM via selector, really odd and quite a bit strange of a bug...

Code: [Select]
[rts]
mouseUse=1

Also can confirm MacGiver's problem/bug. Was able to replicate this. Tried using even Reno F8F Meshes and the same thing happens.
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #149 on: February 01, 2020, 12:12:52 AM »

F8F Pilot and prop skin bug is confirmed.
Loku found some missing materials on newer SB-2 cockpits.
A hotfix for all of this can be found here:
https://www.mediafire.com/file/uhuu4z0c9lec88q/Ultrapack_3.3_Patch_7_Hotfix.zip/file
Installation: Just extract to your Ultrapack game folder.

The hotfix files will be integrated in future releases of course.

Cockpit FOV: Sorry but I don't understand what you mean. Where's the issue?
Mouse Mode: Cannot reproduce. Most probably something on your end Ricky.

Remaining known bugs: The SB-2 dorsal turret gets stuck. Will be fixed on a later release.

]cheers[
Mike
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SAS~Ghost129er

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Re: Ultrapack bug report thread (all versions)
« Reply #150 on: February 01, 2020, 01:14:37 AM »

A simple reboot fixed the mouse problem, honestly, never seen that one before...

Hotfix confirmed to fix what it's stated to. Thanks Mike. 8)
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macgiver

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Re: Ultrapack bug report thread (all versions)
« Reply #151 on: February 01, 2020, 02:31:28 AM »

Thanks for the express hotfix :).

Cockpit FOV: Sorry but I don't understand what you mean. Where's the issue?

This is not a problem, I just have the impression that the point of view is too advanced (as in several cockpits of our sim), so I asked if this was conceived like that or is some mistake, and for example we have the gunsight view as the default view.
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SAS~Loku

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Re: Ultrapack bug report thread (all versions)
« Reply #152 on: February 22, 2020, 06:49:57 PM »

Ki-45 Otsu has a weird  bug ( found it yesterday playng CFC Islands PVP mission on the server ), one shot from underbelly cannon cause all others guns including rear gunner gun jamm?/no ammo.Other Ki-45 variants are ok.

Code: [Select]
Requesting Ki-45-otsu
ZSM_Air - Spawning new AC. Owner name is >Loku_0<
  JOYSTICK ENABLED!
Time overflow (444): tickLen 46
warning: no files : music/takeoff
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'effects/smokes/37mmSlow.eff'
WARNING: object 'effects/smokes/37mmSlow.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'effects/smokes/37mmSlow.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:281)
at com.maddox.il2.engine.GunGeneric.fireCannon(GunGeneric.java:309)
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:201)
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:230)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:177)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:94)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:71)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:164)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:275)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:374)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 0 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< is requesting cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - processCockpitChangeRequest: User >Loku< can get cockpit nr.: 1 in AC: Loku_0
ZutiNetSendMethods - ejectGunner >Loku< executed for user >Loku<.
----------------------ZutiAircraftCrewManagement - Removing AC: Loku_0
ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >Loku_0
warning: no files : music/crash
----------------------ZutiAircraftCrewManagement - Removing AC: Loku_0
ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >Loku_0
Before GC, Memory: total(465305600) free(387617616)
 After GC, Memory: total(465305600) free(410557032)
Loading mission net/dogfight/Testy/Airtest.mis...
Loading mission.mis defined airfields...
Loaded camouflage: SUMMER
Loading map.ini defined airfields...
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 62,  Vert 1416,  Ind 5997
WARNING: * Buf1 : Obj: 380,  Vert 35977,  Ind 102564
WARNING: * Buf2 : Obj: 36,  Vert 12902,  Ind 22827
Load bridges
Load static objects
effects/smokes/37mmSlow.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
effects/smokes/37mmSlow.eff : INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Searching for missing resources...
Done!
Loading RRR objects resources data...
Done.
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P7a/P11c/f/g P24a/b/e/f/g PZL23/42 PWS-10/26 R-XIII RWD-10/14 GeeBeeR1/R2/Granville P-45 , WhippetMkI, Sdkfz-234/1/2, Kurogane, TKS, Wz.29/34 and some other shit XD

SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #153 on: February 23, 2020, 01:03:57 AM »

Thanks for the report Loku.

I can confirm the missing effect file "effects/smokes/37mmSlow.eff", but I can't confirm any jammed guns:



]cheers[
Mike
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SAS~Loku

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Re: Ultrapack bug report thread (all versions)
« Reply #154 on: February 23, 2020, 07:48:31 AM »

I have extracted missing files from the 4.13 sfs files and put them into my UP3 mod folder, now all guns works without any issue.

Link for hotfix

https://www.mediafire.com/file/eph10dwj05germh/Ki-45_gunsmoke_hotfix.zip/file

Unzip and drop it into your UP folder.
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P7a/P11c/f/g P24a/b/e/f/g PZL23/42 PWS-10/26 R-XIII RWD-10/14 GeeBeeR1/R2/Granville P-45 , WhippetMkI, Sdkfz-234/1/2, Kurogane, TKS, Wz.29/34 and some other shit XD

SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #155 on: February 23, 2020, 08:00:13 AM »

As I said (and showed), the missing effect file does not cause the guns to jam.
Must be something else on your end Loku.

]cheers[
Mike
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