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Author Topic: Ultrapack bug report thread (all versions)  (Read 98284 times)

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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #540 on: February 04, 2023, 03:56:41 AM »

I discovered the P-61A And B Manifold Pressure Indicator had Bug.
Is this a chat or a bug report thread?

]cheers[
Mike

A Bug Report thread, I guess.
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #541 on: February 04, 2023, 08:30:23 AM »

A Bug Report thread, I guess.
In that case I'm wondering why there's so much anecdotal stuff in here.

]cheers[
Mike
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FL2070

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Re: Ultrapack bug report thread (all versions)
« Reply #542 on: February 07, 2023, 11:17:39 AM »

FW 190 D-15 armament "2x MG 151/20" has both MG151/20 and MK108 firing from the outer wing roots at the same time.
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #543 on: February 12, 2023, 02:55:50 AM »

Hotfix 14 has been released, all issues reported so far except for the 190 D-15 (sorry, didn't want to further postpone the hotfix) have been fixed.
https://www.sas1946.com/main/index.php/topic,67406.msg765863.html#msg765863

]cheers[
Mike
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Knochenlutscher

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Re: Ultrapack bug report thread (all versions)
« Reply #544 on: February 12, 2023, 05:51:40 AM »

Thanks for your work Mike.

Best wishes
Tobias
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carsmaster

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Re: Ultrapack bug report thread (all versions)
« Reply #545 on: February 12, 2023, 06:02:44 AM »

Hotfix 14 has been released, ...

Thanks for your work Mike.
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Frankiek

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Re: Ultrapack bug report thread (all versions)
« Reply #546 on: February 12, 2023, 08:08:45 AM »

Thanks for this nice update that runs smoothly
Running clean UP3.4 patch 2 hotfix 14
few small glitches:

Error while creating WeaponSlot Nr. 3: BombGunTorpMk13a1 (-12345) for Aircraft com.maddox.il2.objects.air.TBD1

INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'
WARNING: object '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'
at com.maddox.il2.engine.HierMesh.Load(Native Method)
   at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:622)
   at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
   at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:658)
   at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:108)
   at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:663)
   at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.<init>(ArtilleryGeneric.java:654)
   at com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K.<init>(Artillery.java:41)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:240)
   at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1850)
   at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1899)
   at com.maddox.il2.game.Mission._load(Mission.java:645)
   at com.maddox.il2.game.Mission.access$600(Mission.java:122)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
   at com.maddox.il2.game.Main.exec(Main.java:380)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Artillery object [class:com.maddox.il2.objects.vehicles.artillery.Artillery$Zenit61K]
INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'
WARNING: object '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'
INTERNAL ERROR: Material: Can't load 'Pilot2.mat'

Then a visual glitch on the Blenheim MkIF there is no indication of error from the log


and finally an old error that we used to have with the FokkerG1 but now associated with the Fokker DXVII
INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat'
WARNING: object '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'
Caught Exception in materialReplace(LABELS3, LABELS3_HAKEN):
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'

   at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
   at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
   at com.maddox.il2.objects.air.CockpitFokkerDXVII.<init>(CockpitFokkerDXVII.java:164)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2522)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2057)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1381)
   at com.maddox.il2.ai.Wing.load(Wing.java:170)
   at com.maddox.il2.ai.Wing.load(Wing.java:107)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1159)
   at com.maddox.il2.game.Mission._load(Mission.java:615)
   at com.maddox.il2.game.Mission.access$600(Mission.java:122)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
   at com.maddox.il2.game.Main.exec(Main.java:380)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Searching for missing resources...
Done!

One final suggestion for the Fokker DXVII I wouòd suggest for UP34 to adopt the revised FM from Vasya see this thread reply#8
https://www.sas1946.com/main/index.php/topic,63344.0.html

Thanks again
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FL2070

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Re: Ultrapack bug report thread (all versions)
« Reply #547 on: February 12, 2023, 06:34:26 PM »

This one is a bit of an old one, but it's still there: when log messages appear on the bottom right, they can stack up to six, but get truncated back to three.

As an example, say that you're moving your flaps up and down really quickly. You do it six times. Your HUD-log will look like:
Code: [Select]
Flaps: Combat
Flaps: Take-Off
Flaps: Landing
Flaps: Take-Off
Flaps: Combat
Flaps: Raised

But then, you set your flaps back to combat. Instead of the number of messages staying at six, it removes messages until there's three, so you'll see this...
Code: [Select]
Flaps: Combat
Flaps: Raised
Flaps: Combat

... when what you should see is this:
Code: [Select]
Flaps: Take-Off
Flaps: Landing
Flaps: Take-Off
Flaps: Combat
Flaps: Raised
Flaps: Combat
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Froge

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Re: Ultrapack bug report thread (all versions)
« Reply #548 on: February 13, 2023, 07:20:43 AM »

THE RETURN OF GREEN-SCREEN IL-4!
Aircraft used: Ilyushin Il-4
Explanation: On the Top Gunner view, the fuselage loses its paintscheme & turns to a neon-green colour. This does not happen with other DB-3 aircraft.


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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #549 on: February 13, 2023, 09:35:21 AM »

FW 190 D-15 armament "2x MG 151/20" has both MG151/20 and MK108 firing from the outer wing roots at the same time.
Preliminarily fixed for HF 15.

Error while creating WeaponSlot Nr. 3: BombGunTorpMk13a1 (-12345) for Aircraft com.maddox.il2.objects.air.TBD1
Can't confirm. Anyone else with this error?

INTERNAL ERROR: Can't open file '3do/Artillery/Russia/Zenit61K_W/Pilot2.mat'
Preliminarily fixed for HF 15.

Then a visual glitch on the Blenheim MkIF there is no indication of error from the log
What glitch? Looks just normal to me.

finally an old error that we used to have with the FokkerG1 but now associated with the Fokker DXVII
INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat'
Can't confirm. Anyone else with this error?

]cheers[
Mike
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Frankiek

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Re: Ultrapack bug report thread (all versions)
« Reply #550 on: February 13, 2023, 10:37:40 AM »

Quote from: Frankiek on Yesterday at 04:08:45 PM
Then a visual glitch on the Blenheim MkIF there is no indication of error from the log
What glitch? Looks just normal to me.

If you look carefully you will see that there is a glass (maybe from the cockpit) that is perpendicular stretching towards the engin. but maybe this is a mod problem not linked to UP3.4 I Will check in other versions


I checked also on my UP34 backup copy and got same error
INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat'
WARNING: object '3DO/Cockpit/FokkerDXVII/LABELS3_HAKEN.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'
Caught Exception in materialReplace(LABELS3, LABELS3_HAKEN):
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'

   at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
   at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:518)
   at com.maddox.il2.objects.air.CockpitFokkerDXVII.<init>(CockpitFokkerDXVII.java:164)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2522)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2057)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1381)
   at com.maddox.il2.ai.Wing.load(Wing.java:170)
   at com.maddox.il2.ai.Wing.load(Wing.java:107)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1159)
   at com.maddox.il2.game.Mission._load(Mission.java:615)
   at com.maddox.il2.game.Mission.access$600(Mission.java:122)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:381)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
   at com.maddox.il2.game.Main.exec(Main.java:380)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

have you tried with HakenAllowed=1 in the conf.ini? in the FokkerG1 you had to keep this disabled to avoid a CTD
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #551 on: February 15, 2023, 01:59:47 PM »

Hallo Mike,

WÜNDERBARRR!

Vielen Dank für alle Deine Mühen!  8)

 ]cheers[

Gerhard
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