Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 55 56 57 [58] 59 60 61 ... 91   Go Down

Author Topic: Ultrapack bug report thread (all versions)  (Read 98314 times)

0 Members and 24 Guests are viewing this topic.

KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,,
  • Supporter
  • member
  • Offline Offline
  • Posts: 1993
  • KT503 Elite
Re: Ultrapack bug report thread (all versions)
« Reply #684 on: May 01, 2023, 05:51:41 AM »

Something like This from Fi-103 (V4) Cockpit.

Left side


Right Side



I found a Issue on He-111 H-5 Weapons Loadout. It does not have a SC250, I only see a SC2500






I also Found a Issue on He-51c Loadout.

A Suspicion Drop tank was Appear on the Loadout






I found a Gun side Bug on He-100





Best Regards KT503




Logged
My Greatest and Best Regards KT503

Frankiek

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2859
Re: Ultrapack bug report thread (all versions)
« Reply #685 on: May 01, 2023, 05:55:45 AM »

Fi-103 cockpit bug confirmed after using shift+F1
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23878
  • Taking a timeout
    • STFU
Re: Ultrapack bug report thread (all versions)
« Reply #686 on: May 01, 2023, 07:40:28 AM »

Fi-103 Cockpit: That's a teething bug of the mod itself. The mod makes use of hier.him stretching all over the place. Would need a 3D fix, not within our scope. Ask here for help (note though that the author of the mod has been online years ago for the last time): https://www.sas1946.com/main/index.php/topic,5316.0.html

He-111 H-5 loadout typo: Fixed in Hotfix 18.

He-51 droptank: I recommend reading a book about the He-51.

He-100 gunsight: Nitpicking. Apart from that, it would have to be fixed in the mod itself, as it's 3D work and as such, out of scope here.

I have to stress once more what we are doing with modpacks like BAT and Ultrapack:
We collect previously standalone mods and group them in a modpack to make the act together smoothly.
Offline in case of BAT, online in case of Ultrapack.
Collecting and harmonizing mods into one big pack doesn't mean that we do all the footwork modders left behind.
Particularly, we're not here to fix existing 3D issues of any sorts.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Froge

  • Pacman Frog
  • member
  • Offline Offline
  • Posts: 361
  • How often should a pfp change?
Re: Ultrapack bug report thread (all versions)
« Reply #687 on: May 01, 2023, 08:20:44 AM »

I don't know if you can see this, but the Bf-109F/G Revi gunsights have their tinted reticles misplaced.

Logged
Mmmm myes pet froge (She/Her)

bomberkiller

  • Treffen sich zwei Jäger...!
  • Modder
  • member
  • Offline Offline
  • Posts: 4929
  • Bf-109G-6/R6 = Bomber Killer
Re: Ultrapack bug report thread (all versions)
« Reply #688 on: May 01, 2023, 08:40:51 AM »

KT,

off to the boss's office to pick up a cigar.  :D



 ]cheers[
Logged
FAC N° 9 ...cheers mein Schatz

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23878
  • Taking a timeout
    • STFU
Re: Ultrapack bug report thread (all versions)
« Reply #689 on: May 01, 2023, 10:14:27 AM »

I don't know if you can see this, but the Bf-109 Revi gunsights have their tinted reticles misplaced.
Good call.
Took me a while to spot the issue, but now... this should look better:


On that opportunity, dare I ask for one more favor?
I know I should be glad that you guys keep posting bug reports, but could you just be a tad more specific?
If you report issues on planes: Let me know which plane you've tested, please. This issue for instance is not "the Bf-109 Revi gunsights" - it's just some 109s that are affected and it would have saved me some precious time if from the very beginning I knew which one. The moment you spot such an issue, you know what you did, so please: Tell it. In all details if need be. There's never too many details.

Same goes to mission issues: Tell which mission, all parameters, everything. It's not like what you see is automatically what everyone else sees. Sometimes it's tiny little difference. The more we know, the less we need to ask back.

Again, same thing with logs: Whenever there is something in the log: Post it. And: Don't truncate it. Only shorten logs if they don't fit into the post length limits and if so, shorten the beginning and leave the end intact (rule of thumbs, with exceptions).

Thanks.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4571
  • aka Segfej
Re: Ultrapack bug report thread (all versions)
« Reply #690 on: May 01, 2023, 12:20:21 PM »

Quote
Collecting and harmonizing mods into one big pack doesn't mean that we do all the footwork modders left behind.
Particularly, we're not here to fix existing 3D issues of any sorts.

True.

Give the Boss time to live.

Best wishes
Tobias




Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Froge

  • Pacman Frog
  • member
  • Offline Offline
  • Posts: 361
  • How often should a pfp change?
Re: Ultrapack bug report thread (all versions)
« Reply #691 on: May 01, 2023, 01:43:30 PM »

Sorry to pile up the bugs and (possibly) delay the Hotfix 18 release, but you know how the ingame G4M1 has a tail gunner like this?


Well, when you enter it & hit the external view, it appears alongside the stock G4M1 tail gunner.
Logged
Mmmm myes pet froge (She/Her)

SAS~Ghost129er

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2099
  • SAS Certified Lurk
Re: Ultrapack bug report thread (all versions)
« Reply #692 on: May 02, 2023, 03:49:06 AM »

Sorry to pile up the bugs and (possibly) delay the Hotfix 18 release, but you know how the ingame G4M1 has a tail gunner like this?

Wouldn't consider this a bug - more of a 3d fix/improvement. I think we may need a separate thread for all 3d related things.. :-X
Logged
Current activity: Giving his E46 330ci some TLC.

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23878
  • Taking a timeout
    • STFU
Re: Ultrapack bug report thread (all versions)
« Reply #693 on: May 02, 2023, 06:31:39 AM »

In this particular case there's no 3D work involved, it's indeed a "bug" or sort of.
The G4M1-11, according to Wikipedia, got introduced in April '41.
In Summer '42 the propeller hubs were introduced (depicted by our G4M1-11 ingame).
In Spring '43 the outer half of the tail cone was cut to improve tail gunner's field of fire.
In August '43 the V-shaped cone was introduced (like the one of the G4M2 model).

The Stock G4M1-11 has the "old" tip-shaped cone which needs to be rotated by the gunner.
The Ultrapack G4M1-11 originally had the "cut" cone, but due to 4.13 code having been ported back, we have an overlapping mesh here. Easy fix.
However, we might instead fix it all at once.
That means, give all three cone options to the G4M1 (we could replicate loadouts, with "early_" designation for the tip shaped cone and "late_" for the v shaped one).
And while we're at it, re-introduce the bomb fairings for loadouts that have them & re-arrange the loadouts with smaller bombs on the G4M1, and finally: Give the G4M2 the sliding bay doors which it deserves.

This will be a bit of work.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23878
  • Taking a timeout
    • STFU
Re: Ultrapack bug report thread (all versions)
« Reply #694 on: May 02, 2023, 06:42:47 AM »

give all three cone options to the G4M1 (we could replicate loadouts, with "early_" designation for the tip shaped cone and "late_" for the v shaped one)
Scratch that. The late version is out of question. Some clever modder integrated the turret cone into the tail mesh on the G4M2 :(
So it will be "early" and "mid" (Spring '43) only.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Dimlee

  • member
  • Offline Offline
  • Posts: 1224
Re: Ultrapack bug report thread (all versions)
« Reply #695 on: May 02, 2023, 10:16:44 AM »

FMB - Objects - Stationary Aircraft. No PBY.

I could not find PBY in the drop-down list. But I did find PBY in the stationary.ini file, right after PBN1.
OK, I put PBN1 on the map and then replaced it with "PBY" in my *.mis file.
How smart I am! Or not...
Back to FMB, the map opened- Mosquito Tse Tse instead of PBY, floating in the blue waters of Kaneohe NAS..  o_O
Coincidentally or not, Tse Tse sits right after the PBN1 in the drop-down list of Stationary Aircraft in FMB.
(But no Tse Tse in stationary.ini).




Logged
Pages: 1 ... 55 56 57 [58] 59 60 61 ... 91   Go Up
 

Page created in 0.038 seconds with 25 queries.