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Author Topic: Ultrapack bug report thread (all versions)  (Read 98341 times)

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The Fly

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Re: Ultrapack bug report thread (all versions)
« Reply #780 on: June 04, 2023, 11:48:20 AM »

Thank you for your answers.

In fact, I had achieved some small successes and that encouraged me.
The 109s and 110 and some other Barnesy models seem to work without extensive testing.
However the 262 and 190s has not been possible.

As I said recently I'm on 3.4, but the few Ranwers drivers I've installed work perfectly.
Dump, allows you to extract the correct Hier him from the plane you want
sit one of them It is what I have used.

The Log is incomplete at the beginning because I have only copied from where the error begins and it is very close to the end, but it seemed irrelevant to me.
I can do the test again, Mike, if you think it's important.

I don't think I'm confident enough to ask Barnesy for anything. I can try it but...
 
In my previous installation I had a patch that brought a number of Zero models back to stock and allowed me to install Barnesy's.
Could the same be done now with the 190?
I don't know if that would help, I'm not an expert on the subject.
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #781 on: June 04, 2023, 11:59:16 AM »

I found another Issue on Rocket Salvo. Here is the Log.


Code: [Select]
[2023-06-05 01:45:18.536 UTC +8] dT:    0 null
[2023-06-05 01:45:18.536 UTC +8] dT:    0 java.lang.NullPointerException
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setRocketSalvoSizeByIndex(Controls.java:1387)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetRocketReleaseMode(AircraftState.java:3810)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3125)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 null
[2023-06-05 01:45:18.536 UTC +8] dT:    0 java.lang.NullPointerException
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setRocketReleaseDelayByIndex(Controls.java:1363)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetRocketReleaseDelay(AircraftState.java:3779)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3120)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.536 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 null
[2023-06-05 01:45:18.537 UTC +8] dT:    0 java.lang.NullPointerException
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setBombSalvoSizeByIndex(Controls.java:1375)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetBombReleaseMode(AircraftState.java:3901)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3140)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 null
[2023-06-05 01:45:18.537 UTC +8] dT:    0 java.lang.NullPointerException
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setBombReleaseDelayByIndex(Controls.java:1351)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetBombReleaseDelay(AircraftState.java:3870)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3135)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2281)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:18)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 01:45:18.537 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Best Regards KT503
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My Greatest and Best Regards KT503

Juliux1337LTU

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Re: Ultrapack bug report thread (all versions)
« Reply #782 on: June 04, 2023, 01:55:20 PM »

fix on UTI-4!!  :)

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Juliux1337LTU

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Re: Ultrapack bug report thread (all versions)
« Reply #783 on: June 05, 2023, 12:15:45 PM »

and fix on ju-88 mistel it doesn't explode much more than it should fix this 2 on hotfix 19  ;D
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #784 on: June 06, 2023, 07:54:50 AM »

fix on UTI-4!!
Confirmed and fix prepared for Hotfix 19.

and fix on ju-88 mistel it doesn't explode much more than it should
There's nothing wrong with the 88 mistel, it saw no changes since Patch 2 and we are using it every now and then in our online sessions quite successfully.
Don't know what you expect it to do.
Did you think it's a secret wonderweapon, a nuke, a planet disruptor?

]cheers[
Mike
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Don't split your mentality without thinking twice.

Juliux1337LTU

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Re: Ultrapack bug report thread (all versions)
« Reply #785 on: June 06, 2023, 12:08:56 PM »

Ah, I understood that it really works, but when you connect mistel to fw-190 in single missions he didin't explode how nuke why?
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Otsu

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Re: Ultrapack bug report thread (all versions)
« Reply #786 on: June 08, 2023, 03:53:26 PM »

Hello, got a CTD using Ki98 II in QMB
Code: [Select]
[5 juin 23 18:56:17 UTC +2] ------------ BEGIN log session -------------

[2023-06-05 18:56:18.185 UTC +2] dT:    0 Initializing Random Number Generator, Seed=-849256713048392291
[2023-06-05 18:56:18.189 UTC +2] dT:    0 Using new TrackIR: true
[2023-06-05 18:56:18.214 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2023-06-05 18:56:18.216 UTC +2] dT:    0 no GLU provider name available
[2023-06-05 18:56:18.407 UTC +2] dT:    0 OpenGL library:
[2023-06-05 18:56:18.408 UTC +2] dT:    0   Vendor: NVIDIA Corporation
[2023-06-05 18:56:18.408 UTC +2] dT:    0   Render: NVIDIA GeForce GTX 970/PCIe/SSE2
[2023-06-05 18:56:18.408 UTC +2] dT:    0   Version: 4.6.0 NVIDIA 535.98
[2023-06-05 18:56:18.409 UTC +2] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-06-05 18:56:18.410 UTC +2] dT:    0 Size: 1680x1050
[2023-06-05 18:56:18.411 UTC +2] dT:    0 ColorBits: 32
[2023-06-05 18:56:18.411 UTC +2] dT:    0 DepthBits: 24
[2023-06-05 18:56:18.411 UTC +2] dT:    0 StencilBits: 8
[2023-06-05 18:56:18.411 UTC +2] dT:    0 isDoubleBuffered: true
[2023-06-05 18:56:18.477 UTC +2] dT:    0 TrackIRWin create(), createSuccess=true
[2023-06-05 18:56:18.501 UTC +2] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-06-05 18:56:18.535 UTC +2] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-06-05 18:56:18.696 UTC +2] dT:    0
[2023-06-05 18:56:18.696 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-06-05 18:56:18.697 UTC +2] dT:    0 [x] PentiumPro
[2023-06-05 18:56:18.697 UTC +2] dT:    0 [x] Multimedia (MMX)
[2023-06-05 18:56:18.697 UTC +2] dT:    0 [x] 3D (SSE)
[2023-06-05 18:56:18.697 UTC +2] dT:    0 [x] 3D (SSE2)
[2023-06-05 18:56:18.698 UTC +2] dT:    0 [-] 3D (3DNow)
[2023-06-05 18:56:18.698 UTC +2] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-06-05 18:56:18.700 UTC +2] dT:    0
[2023-06-05 18:56:18.701 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2023-06-05 18:56:18.701 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-06-05 18:56:18.701 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-06-05 18:56:18.702 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-06-05 18:56:18.702 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-06-05 18:56:18.703 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-06-05 18:56:18.703 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-06-05 18:56:18.703 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-06-05 18:56:18.704 UTC +2] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-06-05 18:56:18.704 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-06-05 18:56:18.704 UTC +2] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-06-05 18:56:18.704 UTC +2] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-06-05 18:56:18.705 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2023-06-05 18:56:18.705 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-06-05 18:56:18.705 UTC +2] dT:    0
[2023-06-05 18:56:18.705 UTC +2] dT:    0 Maximum texture size : 16384
[2023-06-05 18:56:18.706 UTC +2] dT:    0 Maximum simultaneous textures :4
[2023-06-05 18:56:18.706 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-06-05 18:56:24.493 UTC +2] dT:    0 SAS Common Utils Game Version = 4.101
[2023-06-05 18:56:31.562 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-06-05 18:56:34.787 UTC +2] dT:   58 Initializing DirectSound playback device...
[2023-06-05 18:56:34.788 UTC +2] dT:    0 Primary buffer created.
[2023-06-05 18:56:34.788 UTC +2] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-06-05 18:56:34.788 UTC +2] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-06-05 18:56:34.788 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-06-05 18:56:34.789 UTC +2] dT:    0 Default speaker config is : 8.
[2023-06-05 18:56:34.789 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2023-06-05 18:56:34.789 UTC +2] dT:    0 DX Version : 7
[2023-06-05 18:56:34.789 UTC +2] dT:    0 Hardware    - disabled [buffers : 0]
[2023-06-05 18:56:34.792 UTC +2] dT:    0 Extensions  - enabled :
[2023-06-05 18:56:34.793 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-06-05 18:56:34.793 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-06-05 18:56:34.793 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-06-05 18:56:34.794 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-06-05 18:56:34.794 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2023-06-05 18:56:34.794 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2023-06-05 18:56:34.794 UTC +2] dT:    0 SIMD render [X]
[2023-06-05 18:56:34.795 UTC +2] dT:    0 num channels 32
[2023-06-05 18:56:34.795 UTC +2] dT:    0
[2023-06-05 18:57:32.713 UTC +2] dT:  -58 Loading mission Quick/Okinawa/OkinawaBlueNoneN00.mis...
[2023-06-05 18:57:32.732 UTC +2] dT:    0 Loading mission.mis defined airfields...
[2023-06-05 18:57:32.746 UTC +2] dT:    0 Loaded camouflage: PACIFIC
[2023-06-05 18:57:32.747 UTC +2] dT:    0 Loading map.ini defined airfields...
[2023-06-05 18:57:32.752 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2023-06-05 18:57:32.752 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-06-05 18:57:32.753 UTC +2] dT:    0 Vertex texture units: 32
[2023-06-05 18:57:32.753 UTC +2] dT:    0
[2023-06-05 18:57:35.230 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-06-05 18:57:35.231 UTC +2] dT:    0
[2023-06-05 18:57:35.234 UTC +2] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-05 18:57:35.234 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-06-05 18:57:35.261 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-06-05 18:57:35.261 UTC +2] dT:    0
[2023-06-05 18:57:35.265 UTC +2] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-05 18:57:35.266 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-06-05 18:57:36.575 UTC +2] dT:    0 Loading vertex/fragment programs: *1276194440*
[2023-06-05 18:57:36.576 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-06-05 18:57:36.578 UTC +2] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-06-05 18:57:36.579 UTC +2] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-06-05 18:57:36.580 UTC +2] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-06-05 18:57:36.580 UTC +2] dT:    0 *** Loading: [vpFogNoTex]
[2023-06-05 18:57:36.581 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-06-05 18:57:36.581 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-06-05 18:57:36.581 UTC +2] dT:    0 *** Loading: [vp4Tex2D]
[2023-06-05 18:57:36.582 UTC +2] dT:    0 *** Loading: [vp6Tex2D]
[2023-06-05 18:57:36.582 UTC +2] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-06-05 18:57:36.583 UTC +2] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-06-05 18:57:36.583 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-06-05 18:57:36.584 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-06-05 18:57:36.584 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-06-05 18:57:36.584 UTC +2] dT:    0 *** Loading: [vpTreeSprite]
[2023-06-05 18:57:36.585 UTC +2] dT:    0 *** Loading: [vpTreeTrunk]
[2023-06-05 18:57:36.585 UTC +2] dT:    0 *** Loading: [vpVAObjectsN]
[2023-06-05 18:57:36.586 UTC +2] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-06-05 18:57:36.586 UTC +2] dT:    0 *** Loading: [vpSprites]
[2023-06-05 18:57:36.587 UTC +2] dT:    0 *** Loading: [vpSimpleGL]
[2023-06-05 18:57:36.587 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-06-05 18:57:36.588 UTC +2] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-06-05 18:57:36.588 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-06-05 18:57:36.589 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-06-05 18:57:36.589 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-06-05 18:57:36.590 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-06-05 18:57:36.590 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-06-05 18:57:36.591 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-06-05 18:57:36.591 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-06-05 18:57:36.592 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-06-05 18:57:36.592 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-06-05 18:57:36.592 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-06-05 18:57:36.593 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2023-06-05 18:57:36.593 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-06-05 18:57:36.594 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-06-05 18:57:36.595 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-06-05 18:57:36.595 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-06-05 18:57:36.596 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-06-05 18:57:36.597 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-06-05 18:57:36.597 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-06-05 18:57:36.598 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-06-05 18:57:36.598 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-06-05 18:57:36.599 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-06-05 18:57:36.600 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-06-05 18:57:36.600 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-06-05 18:57:36.601 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-06-05 18:57:36.601 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-06-05 18:57:36.602 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.603 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.603 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.604 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-06-05 18:57:36.604 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-06-05 18:57:36.604 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-06-05 18:57:36.605 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-06-05 18:57:36.605 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.605 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-06-05 18:57:36.606 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.606 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-06-05 18:57:36.607 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-06-05 18:57:36.607 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.607 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-06-05 18:57:36.608 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-06-05 18:57:36.833 UTC +2] dT:    0 Load bridges
[2023-06-05 18:57:36.937 UTC +2] dT:    0 Load static objects
[2023-06-05 18:57:38.317 UTC +2] dT:    0 Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
[2023-06-05 18:57:38.318 UTC +2] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-06-05 18:57:38.319 UTC +2] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2427)
[2023-06-05 18:57:38.320 UTC +2] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-06-05 18:57:38.320 UTC +2] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-06-05 18:57:38.320 UTC +2] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-06-05 18:57:38.321 UTC +2] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-05 18:57:38.321 UTC +2] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-05 18:57:38.321 UTC +2] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-06-05 18:57:38.322 UTC +2] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-06-05 18:57:38.322 UTC +2] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-05 18:57:38.322 UTC +2] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-05 18:57:38.323 UTC +2] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-05 18:57:38.323 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-05 18:57:38.323 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 18:57:38.324 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 18:57:47.058 UTC +2] dT:    0 Searching for missing resources...
[2023-06-05 18:57:47.059 UTC +2] dT:    0 Done!
[2023-06-05 18:57:47.489 UTC +2] dT:    0 null
[2023-06-05 18:57:47.490 UTC +2] dT:    0 java.lang.NullPointerException
[2023-06-05 18:57:47.490 UTC +2] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
[2023-06-05 18:57:47.491 UTC +2] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
[2023-06-05 18:57:47.491 UTC +2] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:764)
[2023-06-05 18:57:47.491 UTC +2] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-05 18:57:47.492 UTC +2] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-05 18:57:47.492 UTC +2] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-05 18:57:47.492 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-05 18:57:47.493 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 18:57:47.493 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 18:57:47.494 UTC +2] dT:    0 Main loop: BackgroundTask crashed:
[2023-06-05 18:57:47.494 UTC +2] dT:    0 java.lang.RuntimeException: BackgroundTask crashed:
[2023-06-05 18:57:47.494 UTC +2] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
[2023-06-05 18:57:47.495 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-05 18:57:47.495 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-05 18:57:47.496 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[5 juin 23 18:57:47 UTC +2] -------------- END log session -------------
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Ta183Huckebein

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Re: Ultrapack bug report thread (all versions)
« Reply #787 on: June 08, 2023, 07:59:06 PM »

I confirm the above bug. My log is identical to Otsu's. Currently running UP3.4 Patch 2 Hotfix 18 with no active mods

This also affects the Ki-98-III, but not the regular Ki-98. It might be an issue with the loadouts, as those two have multiple gun/bomb loadout options, while the plain Ki-98 has only default and empty.
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #788 on: June 08, 2023, 11:48:16 PM »

Yes, Its Confirm, A bug on Ki-98-II and III

Code: [Select]
[2023-06-09 13:43:33.973 UTC +8] dT:    0 Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 13:43:33.973 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2427)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 13:43:33.973 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 13:43:39.240 UTC +8] dT:    0 Searching for missing resources...
[2023-06-09 13:43:39.240 UTC +8] dT:    0 Done!
[2023-06-09 13:43:39.455 UTC +8] dT:    0 null
[2023-06-09 13:43:39.455 UTC +8] dT:    0 java.lang.NullPointerException
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:764)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 Main loop: BackgroundTask crashed:
[2023-06-09 13:43:39.455 UTC +8] dT:    0 java.lang.RuntimeException: BackgroundTask crashed:
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 13:43:39.455 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
 

Sometimes when Select the Loadouts and it crashes.

All of Ki-98 with Default Loadouts are fine.
But II and III are Not.

Best Regards KT503
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My Greatest and Best Regards KT503

Knochenlutscher

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Re: Ultrapack bug report thread (all versions)
« Reply #789 on: June 09, 2023, 03:48:49 AM »

P-47 D-10/22/27/27_late

have a twist in Loadouts, Centerline marked 1000lbs are ingame showing up as 500lbs

2x1000lbs underwing is correct at these Slots. Dunno if it's a bad Typo, was going to be 500lbs or really 1000lbs.

Code: [Select]
###################################################################################################################################
# Republic P-47D-10, 1943
###################################################################################################################################
P-47D-10.1x1000                                              1x 500lb Bomb
P-47D-10.1x10006x45                                          1x 500lb Bomb, 6x 4.5" Rockets

Code: [Select]
###################################################################################################################################
# Republic P-47D-22, 1943
###################################################################################################################################
P-47D-22.1x1000                                              1x 500lb Bomb
P-47D-22.1x10002x500                                         3x 500lb Bombs
P-47D-22.1x10006x45                                          1x 500lb Bomb, 6x 4.5" Rockets
P-47D-22.1x10002x5006x45                                     3x 500lb Bombs, 6x 4.5" Rockets

Code: [Select]
###################################################################################################################################
# Republic P-47D-27, 1944
###################################################################################################################################
P-47D-27.1x1000                                              1x 500lb Bomb
P-47D-27.1x10002x500                                         3x 500lb Bombs
P-47D-27.1x10006x45                                          1x 500lb Bomb, 6x 4.5" Rockets
P-47D-27.1x10002x5006x45                                     3x 500lb Bombs, 6x 4.5" Rockets

Code: [Select]
###################################################################################################################################
# Republic P-47D-27 Late, 1944
###################################################################################################################################
P-47D.1x1000                                                 1x 500lb Bomb
P-47D.1x10002x500                                            3x 500lb Bombs
P-47D.1x10006x45                                             1x 500lb Bomb, 6x 4.5" Rockets
P-47D.1x10002x5006x45                                        3x 500lb Bombs, 6x 4.5" Rockets

Best wishes
Tobias
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #790 on: June 09, 2023, 03:52:59 AM »

About Ki-98:

I'd love to be able to confirm / reproduce this issue but I can't.
All Ki-98 are working perfectly fine with all loadouts in my UP3.4 P2 HF 18 installation.

May I please ask all of you to do the following:

  • Please triple check that you've got no mods installed.
    Nothing at all.
    Even not the ones you forgot to mention.
    I know I sound mean, but imagine how many times (it's hundreds, seriously) I've been wasting hours of bug hunting already where a user stated that he has "no mods installed", just to figure three days later that of course there was a mod in place which the user just didn't mention because "it has been working for oh so many years".
    That's tiresome to say the least.
  • Add this line to your conf.ini "[Mods]" section:
    sfsloglevel=2
  • Run the game again, this time take note which loadout precisely triggers the error on which plane precisely.
    I need precise information on how to reproduce the issue.
    I cannot - seriously! - spend hours of try-and-error loops just to accidentally stumble upon what you have seen, just because no detailed information was provided.
  • Post the full log.
    I repeat: FULL log.
    For KT: The fucking full log!!!!. Stop snipping everything! I told you a thousand times now.

Thanks for your understanding.

]cheers[
Mike
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Ta183Huckebein

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Re: Ultrapack bug report thread (all versions)
« Reply #791 on: June 09, 2023, 06:11:30 AM »

Alright.

I went through every single loadout on both the Ki-98-II and -III. All had the same crash. For both planes, this is Default, LR1, S2, LR2, S3, 4x250kg, S3+4x250, 2x500+2x250, S3+2x500+2x250, 16x60kg, S3+16x60, and Empty. Again, it was all of them, not just one or two.


To reiterate: no mods. I even checked the JSGME I never have touched personally on this install just to be sure. This was is a screengrab of my mods folder for the entirety of my test:



In all tests the log report was the same as this:
Code: [Select]
[Jun 9, 2023 6:26:44 AM UTC -5] ------------ BEGIN log session -------------

[Jun 9, 2023 6:26:44 AM UTC -5] ----------- Switched to pipe mode ----------
[2023-06-09 06:26:44.903 UTC -5] dT:    0 Initializing Random Number Generator, Seed=1467776597404585661
[2023-06-09 06:26:44.905 UTC -5] dT:    0 Using new TrackIR: true
[2023-06-09 06:26:44.916 UTC -5] dT:    0 OpenGL provider: Opengl32.dll
[2023-06-09 06:26:44.916 UTC -5] dT:    0 no GLU provider name available
[2023-06-09 06:26:45.058 UTC -5] dT:    0 OpenGL library:
[2023-06-09 06:26:45.059 UTC -5] dT:    0   Vendor: NVIDIA Corporation
[2023-06-09 06:26:45.060 UTC -5] dT:    0   Render: NVIDIA GeForce RTX 3060/PCIe/SSE2
[2023-06-09 06:26:45.060 UTC -5] dT:    0   Version: 4.6.0 NVIDIA 516.94
[2023-06-09 06:26:45.061 UTC -5] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-06-09 06:26:45.062 UTC -5] dT:    0 Size: 1920x1080
[2023-06-09 06:26:45.062 UTC -5] dT:    0 ColorBits: 32
[2023-06-09 06:26:45.062 UTC -5] dT:    0 DepthBits: 24
[2023-06-09 06:26:45.062 UTC -5] dT:    0 StencilBits: 8
[2023-06-09 06:26:45.062 UTC -5] dT:    0 isDoubleBuffered: true
[2023-06-09 06:26:45.135 UTC -5] dT:    0 TrackIRWin create(), createSuccess=false
[2023-06-09 06:26:45.143 UTC -5] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-06-09 06:26:45.146 UTC -5] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-06-09 06:26:45.310 UTC -5] dT:    0
[2023-06-09 06:26:45.310 UTC -5] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-06-09 06:26:45.310 UTC -5] dT:    0 [x] PentiumPro
[2023-06-09 06:26:45.310 UTC -5] dT:    0 [x] Multimedia (MMX)
[2023-06-09 06:26:45.310 UTC -5] dT:    0 [x] 3D (SSE)
[2023-06-09 06:26:45.310 UTC -5] dT:    0 [x] 3D (SSE2)
[2023-06-09 06:26:45.310 UTC -5] dT:    0 [-] 3D (3DNow)
[2023-06-09 06:26:45.310 UTC -5] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-06-09 06:26:45.316 UTC -5] dT:    0
[2023-06-09 06:26:45.316 UTC -5] dT:    0 *** Looking for Render API Extensions ...
[2023-06-09 06:26:45.316 UTC -5] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-06-09 06:26:45.317 UTC -5] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-06-09 06:26:45.317 UTC -5] dT:    0
[2023-06-09 06:26:45.317 UTC -5] dT:    0 Maximum texture size : 32768
[2023-06-09 06:26:45.317 UTC -5] dT:    0 Maximum simultaneous textures :4
[2023-06-09 06:26:45.317 UTC -5] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-06-09 06:26:45.543 UTC -5] dT:    0 AutoMounting SFS files from folder SFS_UP now...
[2023-06-09 06:26:45.544 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 01.SFS... mounted successfully!
[2023-06-09 06:26:45.544 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 02.SFS... mounted successfully!
[2023-06-09 06:26:45.545 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 03.SFS... mounted successfully!
[2023-06-09 06:26:45.546 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 04.SFS... mounted successfully!
[2023-06-09 06:26:45.548 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Cockpits 05.SFS... mounted successfully!
[2023-06-09 06:26:45.549 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Misc.SFS... mounted successfully!
[2023-06-09 06:26:45.549 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Misc_02.SFS... mounted successfully!
[2023-06-09 06:26:45.550 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 01.SFS... mounted successfully!
[2023-06-09 06:26:45.550 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 02.SFS... mounted successfully!
[2023-06-09 06:26:45.551 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 03.SFS... mounted successfully!
[2023-06-09 06:26:45.552 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 04.SFS... mounted successfully!
[2023-06-09 06:26:45.553 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 05.SFS... mounted successfully!
[2023-06-09 06:26:45.554 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 06.SFS... mounted successfully!
[2023-06-09 06:26:45.555 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.3 Planes 07.SFS... mounted successfully!
[2023-06-09 06:26:45.556 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Claymore 190s 01.sfs... mounted successfully!
[2023-06-09 06:26:45.557 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Claymore 190s 02.sfs... mounted successfully!
[2023-06-09 06:26:45.572 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 01.SFS... mounted successfully!
[2023-06-09 06:26:45.574 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 02.SFS... mounted successfully!
[2023-06-09 06:26:45.574 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 03.SFS... mounted successfully!
[2023-06-09 06:26:45.575 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 04.SFS... mounted successfully!
[2023-06-09 06:26:45.576 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 05.SFS... mounted successfully!
[2023-06-09 06:26:45.576 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 06.SFS... mounted successfully!
[2023-06-09 06:26:45.577 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Cockpits 07.SFS... mounted successfully!
[2023-06-09 06:26:45.577 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Maps 01.SFS... mounted successfully!
[2023-06-09 06:26:45.577 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Maps 02.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_01.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_02.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_03.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_04.SFS... mounted successfully!
[2023-06-09 06:26:45.578 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Misc_05.SFS... mounted successfully!
[2023-06-09 06:26:45.579 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 01.SFS... mounted successfully!
[2023-06-09 06:26:45.580 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 02.SFS... mounted successfully!
[2023-06-09 06:26:45.580 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 03.SFS... mounted successfully!
[2023-06-09 06:26:45.581 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 04.SFS... mounted successfully!
[2023-06-09 06:26:45.581 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 05.SFS... mounted successfully!
[2023-06-09 06:26:45.582 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 06.SFS... mounted successfully!
[2023-06-09 06:26:45.584 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 07.SFS... mounted successfully!
[2023-06-09 06:26:45.584 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 08.SFS... mounted successfully!
[2023-06-09 06:26:45.585 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Planes 09.SFS... mounted successfully!
[2023-06-09 06:26:45.585 UTC -5] dT:    0 Trying to AutoMount SFS_UP\000 Ultrapack 3.4 Sounds 01.SFS... mounted successfully!
[2023-06-09 06:26:45.585 UTC -5] dT:    0 AutoMounting SFS files from folder SFS_UP finished.
[2023-06-09 06:26:46.697 UTC -5] dT:    0 SAS Common Utils Game Version = 4.101
[2023-06-09 06:26:50.608 UTC -5] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-06-09 06:26:52.942 UTC -5] dT:   28 Initializing DirectSound playback device...
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Primary buffer created.
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Default speaker config is : 8.
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Direct sound audio device initialized successfully :
[2023-06-09 06:26:52.942 UTC -5] dT:    0 DX Version : 7
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Hardware    - disabled [buffers : 0]
[2023-06-09 06:26:52.942 UTC -5] dT:    0 Extensions  - enabled :
[2023-06-09 06:26:52.942 UTC -5] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0   ZoomFX     [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0   MacroFX    [ ]  - disabled
[2023-06-09 06:26:52.942 UTC -5] dT:    0 SIMD render [X]
[2023-06-09 06:26:52.942 UTC -5] dT:    0 num channels 16
[2023-06-09 06:26:52.942 UTC -5] dT:    0
[2023-06-09 06:27:17.273 UTC -5] dT:  -28 Loading mission Quick/Korea_Summer/Korea_SummerRedScramble00.mis...
[2023-06-09 06:27:17.285 UTC -5] dT:    0 Loading mission.mis defined airfields...
[2023-06-09 06:27:17.289 UTC -5] dT:    0 Loaded camouflage: SUMMER
[2023-06-09 06:27:17.290 UTC -5] dT:    0 Loading map.ini defined airfields...
[2023-06-09 06:27:17.292 UTC -5] dT:    0 Detected Vertex Shaders 3.0.
[2023-06-09 06:27:17.292 UTC -5] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-06-09 06:27:17.292 UTC -5] dT:    0 Vertex texture units: 32
[2023-06-09 06:27:17.292 UTC -5] dT:    0
[2023-06-09 06:27:17.881 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2023-06-09 06:27:17.881 UTC -5] dT:    0
[2023-06-09 06:27:17.882 UTC -5] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-09 06:27:17.882 UTC -5] dT:    0 Depth = 24, stencil = 8
[2023-06-09 06:27:17.897 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2023-06-09 06:27:17.897 UTC -5] dT:    0
[2023-06-09 06:27:17.899 UTC -5] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-09 06:27:17.899 UTC -5] dT:    0 Depth = 24, stencil = 8
[2023-06-09 06:27:20.352 UTC -5] dT:    0 Loading vertex/fragment programs: *716910216*
[2023-06-09 06:27:20.352 UTC -5] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-06-09 06:27:20.352 UTC -5] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-06-09 06:27:20.352 UTC -5] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpFogNoTex]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vp4Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vp6Tex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-06-09 06:27:20.353 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpTreeSprite]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpTreeTrunk]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpVAObjectsN]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpSprites]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [vpSimpleGL]
[2023-06-09 06:27:20.354 UTC -5] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-06-09 06:27:20.355 UTC -5] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpSimpleGL]
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-06-09 06:27:20.356 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-06-09 06:27:20.357 UTC -5] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-06-09 06:27:20.358 UTC -5] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-06-09 06:27:20.358 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-06-09 06:27:20.359 UTC -5] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.360 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-06-09 06:27:20.360 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-06-09 06:27:20.691 UTC -5] dT:    0 Load bridges
[2023-06-09 06:27:20.777 UTC -5] dT:    0 Load static objects
[2023-06-09 06:27:22.723 UTC -5] dT:    0 Mission error, ID_04: (wings)java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 06:27:22.723 UTC -5] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2427)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2415)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2056)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1418)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:170)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:107)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1174)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:617)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 06:27:22.723 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 06:27:24.187 UTC -5] dT:    0 Searching for missing resources...
[2023-06-09 06:27:24.188 UTC -5] dT:    0 Done!
[2023-06-09 06:27:24.357 UTC -5] dT:    0 null
[2023-06-09 06:27:24.357 UTC -5] dT:    0 java.lang.NullPointerException
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:460)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:429)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:764)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:122)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:383)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:206)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 Main loop: BackgroundTask crashed:
[2023-06-09 06:27:24.357 UTC -5] dT:    0 java.lang.RuntimeException: BackgroundTask crashed:
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:214)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:117)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-06-09 06:27:24.357 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Jun 9, 2023 6:27:24 AM UTC -5] -------------- END log session -------------

Logged
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