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Author Topic: Ultrapack bug report thread (all versions)  (Read 98310 times)

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #816 on: June 28, 2023, 08:04:03 AM »

es sind 41 Dateien.
Dann ist da eine zuviel bzw. eine von einem Mod, den Du in jsgme aktiviert hast.

Es sollte vorhanden sein:
Code: [Select]
Ultrapack 3.3 Cockpits 01.SFS
Ultrapack 3.3 Cockpits 02.SFS
Ultrapack 3.3 Cockpits 03.SFS
Ultrapack 3.3 Cockpits 04.SFS
Ultrapack 3.3 Cockpits 05.SFS
Ultrapack 3.3 Misc.SFS
Ultrapack 3.3 Misc_02.SFS
Ultrapack 3.3 Planes 01.SFS
Ultrapack 3.3 Planes 02.SFS
Ultrapack 3.3 Planes 03.SFS
Ultrapack 3.3 Planes 04.SFS
Ultrapack 3.3 Planes 05.SFS
Ultrapack 3.3 Planes 06.SFS
Ultrapack 3.3 Planes 07.SFS
Ultrapack 3.4 Claymore 190s 01.sfs
Ultrapack 3.4 Claymore 190s 02.sfs
Ultrapack 3.4 Cockpits 01.SFS
Ultrapack 3.4 Cockpits 02.SFS
Ultrapack 3.4 Cockpits 03.SFS
Ultrapack 3.4 Cockpits 04.SFS
Ultrapack 3.4 Cockpits 05.SFS
Ultrapack 3.4 Cockpits 06.SFS
Ultrapack 3.4 Cockpits 07.SFS
Ultrapack 3.4 Maps 01.SFS
Ultrapack 3.4 Maps 02.SFS
Ultrapack 3.4 Misc_01.SFS
Ultrapack 3.4 Misc_02.SFS
Ultrapack 3.4 Misc_03.SFS
Ultrapack 3.4 Misc_04.SFS
Ultrapack 3.4 Misc_05.SFS
Ultrapack 3.4 Planes 01.SFS
Ultrapack 3.4 Planes 02.SFS
Ultrapack 3.4 Planes 03.SFS
Ultrapack 3.4 Planes 04.SFS
Ultrapack 3.4 Planes 05.SFS
Ultrapack 3.4 Planes 06.SFS
Ultrapack 3.4 Planes 07.SFS
Ultrapack 3.4 Planes 08.SFS
Ultrapack 3.4 Planes 09.SFS
Ultrapack 3.4 Sounds 01.SFS

the "Ultrapack 3.4 Patch 2" folder in my #UP mods folder is empty.  :D
Old crap, you can remove the folder.

]cheers[
Mike
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #817 on: June 28, 2023, 08:16:06 AM »

Ok, jetzt sind es 40 Dateien.

Im JSGME hatte ich PH_Sounds aktiviert. Diese Aktivierung sollte aber doch nichts mit 3D zu tun haben.

"Paulo Hirth Sounds.SFS" deaktiviert.

Gerhard  ;)


Still no black helmet as before.  :)

Empty folder deleted.

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #818 on: June 28, 2023, 09:48:46 AM »

One of the many mysteries.
As long as it works...

]cheers[
Mike
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Frankiek

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Re: Ultrapack bug report thread (all versions)
« Reply #819 on: June 28, 2023, 09:52:01 AM »

 
Okay, so apparently, the default pilot skin has a completely black helmet. And this also happens on the Early Il-2M.
I checked in 4.10.1 and the default gunner helmet is russian green with the face of Mike fix
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #820 on: June 28, 2023, 10:27:01 AM »

Quote
One of the many mysteries.

No mystery!

Just got the black helmet too - but only with "Standard" Pilot.

@ Froge:

Sorry I wrote, get another skin, but I meant get another pilot skin.  ;)

Apparently, the fact is that from the pilot's skin, one part is projected into the rear gunner - the helmet.

 ]cheers[

Gerhard
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Frankiek

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Re: Ultrapack bug report thread (all versions)
« Reply #821 on: June 29, 2023, 05:37:46 AM »

I found a probable bug in the 109G-2. When you add the two gun pods if you use trigger one (normally coded for Mgun) it will fire also the Motorkanone shaft, also when you use trigger two (normally coded for heavy guns) you will have the two gun pods plus the Motorkanone . So no matter what trigger you use Motorkanone will fire. More correctly in the stock version trigger one you will only activate the two Mguns while trigger two activates the 20mm (wing pods and nose)
see pics
Trigger 1


Trigger 2

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #822 on: June 29, 2023, 06:28:29 AM »

Nice find. That's indeed a glitch in the loadout declaration.
I have no idea what the intention was when the motor cannon got added on trigger 1, but I will remove it there so that the motor cannon will always fire together with wing gondola only.

]cheers[
Mike
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #823 on: June 29, 2023, 07:49:00 AM »

P-47 D-10/22/27/27_late

have a twist in Loadouts, Centerline marked 1000lbs are ingame showing up as 500lbs

2x1000lbs underwing is correct at these Slots. Dunno if it's a bad Typo, was going to be 500lbs or really 1000lbs.
Sorry for the late reply Tobi.
What you observed is intentional.
The 1000lb centerline loadouts are stock ones, hence we cannot remove these loadouts without breaking e.g. existing missions and campaigns.
However, in real life the Jug could never carry 1000lb bombs on the centerline stations.
Therefore the decision was taken to replace the centerline 1000lb bombs by 500lb ones, but in order to retain backward compatibility, the internal loadout declarations still call them "1000lb".

]cheers[
Mike
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #824 on: June 29, 2023, 10:02:19 AM »

Hotfix 19 for Ultrapack 3.4 "Cassie" Patch 2 has been released:
https://www.sas1946.com/main/index.php/topic,67406.msg773855.html#msg773855

]cheers[
Mike
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Juliux1337LTU

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Re: Ultrapack bug report thread (all versions)
« Reply #825 on: June 30, 2023, 09:45:48 AM »

and one last wings broken fix!!!  ;D

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #826 on: June 30, 2023, 10:57:35 AM »

Can't confirm.
Your screenshot shows that you have a QMB mod installed.
Please re-check with "vanilla" Ultrapack, no mods.



]cheers[
Mike
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Juliux1337LTU

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Re: Ultrapack bug report thread (all versions)
« Reply #827 on: July 01, 2023, 03:07:42 AM »

J8M3 Fuselage bug



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