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Author Topic: Ultrapack bug report thread (all versions)  (Read 98275 times)

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Frankiek

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Re: Ultrapack bug report thread (all versions)
« Reply #840 on: July 02, 2023, 04:14:37 AM »

It is obvious that if the pilot is invulnerable among other superpowers he has the capacity to control the plane from the chute....well done Oleg.
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #841 on: July 02, 2023, 04:59:04 AM »

Quote
...well done Oleg.

 :D
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Juliux1337LTU

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Re: Ultrapack bug report thread (all versions)
« Reply #842 on: July 03, 2023, 04:12:49 AM »

Hello, canopy bug with Fw-187 a-0 and a-1, and didn't let fly on multiplay with these 2 planes

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #843 on: July 03, 2023, 05:04:23 AM »

log.lst please.
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #844 on: July 03, 2023, 06:01:47 AM »

Hello,

can confirm this error:

Code: [Select]
2023-07-03 13:54:49:600 (dinput.dll) : JVM Parameters injector activated
2023-07-03 13:54:49:600 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -Xms444M
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -Xmx444M
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -Xss4096K
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -XX:PermSize=64M
2023-07-03 13:54:49:600 (dinput.dll) : Added JVM Option: -XX:MaxPermSize=64M
2023-07-03 13:54:49:615 (dinput.dll) : ReadJvmOptions()
2023-07-03 13:54:49:615 (dinput.dll) : Checking mandatory JVM Options...
2023-07-03 13:54:49:615 (dinput.dll) : Added JVM Option: -Djava.class.path=.
2023-07-03 13:54:49:615 (dinput.dll) : Added JVM Option: -Xverify:none
2023-07-03 13:54:49:615 (dinput.dll) : Added JVM Option: -Xcomp
2023-07-03 13:54:49:615 (dinput.dll) : IL-2 Process ID = 00000894
2023-07-03 13:54:49:615 (dinput.dll) : Starting Watchdog at D:\#UP3.4_Cassie\bin\selector\basefiles\IL-2 Watchdog.exe 1 ""
2023-07-03 13:54:49:662 (dinput.dll) : Watchdog process started.
2023-07-03 13:54:49:662 (dinput.dll) : Starting Pipe Logger at D:\#UP3.4_Cassie\bin\selector\basefiles\PipeLogger.exe
2023-07-03 13:54:49:662   (watchdog) : IL-2 Parent Process Handle = 00000198, ID=00000894
2023-07-03 13:54:49:662   (watchdog) : IL-2 Watchdog started.
2023-07-03 13:54:49:662   (watchdog) : Splash Screen Mode = 1
2023-07-03 13:54:49:662   (watchdog) : Splash Screen Image Path =
2023-07-03 13:54:49:662   (watchdog) : Splash Screen Image Full Path = D:\#UP3.4_Cassie
2023-07-03 13:54:49:662   (watchdog) : Message Window Created.
2023-07-03 13:54:49:678   (watchdog) : LoadSplashImage.
2023-07-03 13:54:49:678   (watchdog) : Loading Splash Image from embedded Resource, Handle=03032B50
2023-07-03 13:54:49:709 (dinput.dll) : PipeLogger process started.
2023-07-03 13:54:49:709 (PipeLogger) : PipeLogger Starting
2023-07-03 13:54:49:725 (PipeLogger) : Reading PipeLogger Settings from D:\#UP3.4_Cassie\il2fb.ini
2023-07-03 13:54:49:725 (PipeLogger) : PipeLogger Settings:
2023-07-03 13:54:49:725 (PipeLogger) : ShowLogWarnings = false
2023-07-03 13:54:49:725 (PipeLogger) : LogSizeThreshold = 10,000,000 Bytes
2023-07-03 13:54:49:725 (PipeLogger) : ExceptionThreshold = 10 Exceptions
2023-07-03 13:54:49:725 (PipeLogger) : ErrorThreshold = 0 Errors
2023-07-03 13:54:49:725 (PipeLogger) : PipeLogger Process ID: 00001E60; Parent (IL-2) Process ID: 00000894
2023-07-03 13:54:49:725 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:54:49:787   (watchdog) : Splash Screen Created.
2023-07-03 13:54:50:318 (dinput.dll) : Attach SAS_CreateJavaVM = OK
2023-07-03 13:54:50:334 (dinput.dll) : Attach SAS_SFS_mount = OK
2023-07-03 13:54:50:334 (dinput.dll) : AdjustJvmParams: Mod Flag NOT set!
2023-07-03 13:54:50:334 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated
2023-07-03 13:54:50:334 (dinput.dll) : OpenGL Mode detected, checking IL-2 Graphics Extender Availability...
2023-07-03 13:54:50:334 (dinput.dll) : Trying D:\#UP3.4_Cassie\il2ge.dll
2023-07-03 13:54:50:334 (dinput.dll) : Trying D:\#UP3.4_Cassie\il2ge\lib\il2ge.dll
2023-07-03 13:54:50:334 (dinput.dll) : Trying D:\#UP3.4_Cassie\bin\selector\basefiles\il2ge.dll
2023-07-03 13:54:50:334 (dinput.dll) : IL-2 Graphics Extender not available.
2023-07-03 13:54:50:334 (dinput.dll) : Injecting JVM Parameters
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Djava.class.path=.
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xcomp
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xms444M
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xmx444M
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xss4096K
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -Xverify:none
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -XX:MaxPermSize=64M
2023-07-03 13:54:50:334 (dinput.dll) : Final JVM Option: -XX:PermSize=64M
2023-07-03 13:54:50:412 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2023-07-03 13:54:50:475    (wrapper) : ProcessAttach, attached Processes =  1
2023-07-03 13:54:50:475    (wrapper) : Calling getCommandLineParams()
2023-07-03 13:54:50:475    (wrapper) : MODS Folder = "#UP#"
2023-07-03 13:54:50:475    (wrapper) : No FILES Folder set
2023-07-03 13:54:50:475    (wrapper) : Calling linkIl2fbExe()
2023-07-03 13:54:50:475    (wrapper) : Trying to link back to D:\#UP3.4_Cassie\il2fb.exe through LoadLibrary()
2023-07-03 13:54:50:475    (wrapper) : Calling createModsFolderList()
2023-07-03 13:54:50:475    (wrapper) : Scanning #UP# folder took 1 milliseconds.
2023-07-03 13:54:50:475    (wrapper) : Total number of modded files = 11.
2023-07-03 13:54:50:475    (wrapper) : Calling sortList()
2023-07-03 13:54:50:475    (wrapper) : Sorting modded files list took 0.001 milliseconds.
2023-07-03 13:54:50:475    (wrapper) : Calling removeDuplicates()
2023-07-03 13:54:50:475    (wrapper) : Removing 0 Duplicates took 0.000 milliseconds.
2023-07-03 13:54:50:647    (wrapper) : ThreadAttach, attached Threads =  1
2023-07-03 13:54:50:647    (wrapper) : ThreadAttach, attached Threads =  2
2023-07-03 13:54:51:014 (PipeLogger) : Client connected, creating a new Listener Thread & new Instance Thread for this Client.
2023-07-03 13:54:51:014 (PipeLogger) : Waiting for Pipe Instance to initialize...
2023-07-03 13:54:51:014 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:54:51:014 (PipeLogger) : Pipe Instance initialized successfully
2023-07-03 13:54:51:030   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000E06F0
2023-07-03 13:54:51:030   (watchdog) : Activating IL-2 Main Window (0x000E06F0) using SwitchToThisWindow()
2023-07-03 13:54:51:053    (wrapper) : ThreadAttach, attached Threads =  3
2023-07-03 13:54:51:014 (PipeLogger) : InstanceThread No.1 created, receiving and processing messages on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:54:51:061 (PipeLogger) : Logfile for instance No.1 is d:\#up3.4_cassie\logfile.log
2023-07-03 13:54:51:061 (PipeLogger) : Flush Timeout for instance No.1 is 1000 Milliseconds
2023-07-03 13:54:51:061 (PipeLogger) : Log Writer No.1 running
2023-07-03 13:54:51:137    (wrapper) : ThreadAttach, attached Threads =  4
2023-07-03 13:54:51:137    (wrapper) : ThreadAttach, attached Threads =  5
2023-07-03 13:54:51:137    (wrapper) : ThreadAttach, attached Threads =  6
2023-07-03 13:54:51:145    (wrapper) : ThreadDetach, attached Threads =  5
2023-07-03 13:54:51:145    (wrapper) : ThreadDetach, attached Threads =  4
2023-07-03 13:54:51:145    (wrapper) : ThreadAttach, attached Threads =  5
2023-07-03 13:54:51:145    (wrapper) : ThreadDetach, attached Threads =  4
2023-07-03 13:54:51:153    (wrapper) : ThreadAttach, attached Threads =  5
2023-07-03 13:54:51:193    (wrapper) : ThreadAttach, attached Threads =  6
2023-07-03 13:54:51:585    (wrapper) : ThreadAttach, attached Threads =  7
2023-07-03 13:54:51:597    (wrapper) : ThreadAttach, attached Threads =  8
2023-07-03 13:54:51:742    (wrapper) : ThreadAttach, attached Threads =  9
2023-07-03 13:54:51:754    (wrapper) : ThreadAttach, attached Threads =  10
2023-07-03 13:54:51:762    (wrapper) : ThreadAttach, attached Threads =  11
2023-07-03 13:54:51:779    (wrapper) : ThreadAttach, attached Threads =  12
2023-07-03 13:54:52:030   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x000E06F0)
2023-07-03 13:55:05:870    (wrapper) : ThreadAttach, attached Threads =  13
2023-07-03 13:55:14:464    (wrapper) : ThreadAttach, attached Threads =  14
2023-07-03 13:55:20:650    (wrapper) : ThreadAttach, attached Threads =  15
2023-07-03 13:55:20:650    (wrapper) : ThreadAttach, attached Threads =  16
2023-07-03 13:55:38:371    (wrapper) : ThreadDetach, attached Threads =  15
2023-07-03 13:55:55:179    (wrapper) : ThreadAttach, attached Threads =  16
2023-07-03 13:55:55:179    (wrapper) : ThreadDetach, attached Threads =  15
2023-07-03 13:56:03:670    (wrapper) : ThreadAttach, attached Threads =  16
2023-07-03 13:56:03:671 (PipeLogger) : Client connected, creating a new Listener Thread & new Instance Thread for this Client.
2023-07-03 13:56:03:671 (PipeLogger) : Waiting for Pipe Instance to initialize...
2023-07-03 13:56:03:671 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:56:03:671 (PipeLogger) : Pipe Instance initialized successfully
2023-07-03 13:56:03:671 (PipeLogger) : InstanceThread No.2 created, receiving and processing messages on \\.\pipe\SAS_PIPE_LOGGER
2023-07-03 13:56:03:728 (PipeLogger) : Logfile for instance No.2 is d:\#up3.4_cassie\eventlog.lst
2023-07-03 13:56:03:728 (PipeLogger) : Flush Timeout for instance No.2 is 1000 Milliseconds
2023-07-03 13:56:03:728 (PipeLogger) : Log Writer No.2 running
2023-07-03 13:56:16:616    (wrapper) : ThreadAttach, attached Threads =  17
2023-07-03 13:56:16:623    (wrapper) : ThreadDetach, attached Threads =  16
2023-07-03 13:56:16:804    (wrapper) : ThreadAttach, attached Threads =  17
2023-07-03 13:56:16:805    (wrapper) : ThreadDetach, attached Threads =  16
2023-07-03 13:56:17:106    (wrapper) : ThreadAttach, attached Threads =  17
2023-07-03 13:56:17:106    (wrapper) : ThreadDetach, attached Threads =  16
2023-07-03 13:56:17:380    (wrapper) : ThreadAttach, attached Threads =  17
2023-07-03 13:56:17:380    (wrapper) : ThreadDetach, attached Threads =  16
2023-07-03 13:56:21:428 (PipeLogger) : InstanceThread No.1: client disconnected.
2023-07-03 13:56:21:428 (PipeLogger) : InstanceThread No.1 terminating...
2023-07-03 13:56:21:429 (PipeLogger) : Log Writer No.1 terminated. 22,045 bytes written, 0 exceptions, 0 errors.
2023-07-03 13:56:21:429 (PipeLogger) : InstanceThread No.1 terminated
2023-07-03 13:56:21:431    (wrapper) : ThreadDetach, attached Threads =  15
2023-07-03 13:56:21:439    (wrapper) : ThreadDetach, attached Threads =  14
2023-07-03 13:56:21:439    (wrapper) : ThreadDetach, attached Threads =  13
2023-07-03 13:56:21:439    (wrapper) : ThreadDetach, attached Threads =  12
2023-07-03 13:56:21:759    (wrapper) : ThreadDetach, attached Threads =  11
2023-07-03 13:56:21:787    (wrapper) : ThreadDetach, attached Threads =  10
2023-07-03 13:56:21:787   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000E06F0
2023-07-03 13:56:21:787   (watchdog) : IL-2 main window (handle 0x000E06F0) disappeared, checking process status.
2023-07-03 13:56:21:802 (PipeLogger) : InstanceThread No.2: client disconnected.
2023-07-03 13:56:21:802 (PipeLogger) : InstanceThread No.2 terminating...
2023-07-03 13:56:21:802 (PipeLogger) : Log Writer No.2 terminated. 292 bytes written, 0 exceptions, 0 errors.
2023-07-03 13:56:21:802 (PipeLogger) : InstanceThread No.2 terminated
2023-07-03 13:56:21:864    (wrapper) : ProcessDetach, attached Processes =  0
2023-07-03 13:56:21:864    (wrapper) : Total files opened = 215437
2023-07-03 13:56:21:864    (wrapper) : Files loaded from SFS archives = 20937
2023-07-03 13:56:21:864    (wrapper) : Files loaded from mod folders  = 17
2023-07-03 13:56:21:864    (wrapper) :   ~ using 1st level hash match = 17
2023-07-03 13:56:21:864    (wrapper) :   ~ using 2nd level hash match = 0
2023-07-03 13:56:21:864    (wrapper) : Files not found                = 194483
2023-07-03 13:56:21:864    (wrapper) : Total search time consumed = 0.002 milliseconds (0.000002300000 Seconds)
2023-07-03 13:56:21:864    (wrapper) : Search Time per File = 0.011 nanoseconds (0.000000000011 Seconds)
2023-07-03 13:56:21:864    (wrapper) : Average Search Iterations required per File = 4.3
2023-07-03 13:56:22:317 (dinput.dll) : JVM Parameters injector deactivated
2023-07-03 13:56:22:380 (PipeLogger) : il2fb.exe Termination detected, terminating Pipe Logger.
2023-07-03 13:56:22:380 (PipeLogger) : All Writers Threads finished, exiting.

 ]cheers[

Gerhard
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #845 on: July 03, 2023, 06:09:41 AM »

Which of the four?
Sorry to say but the report was not about a single error.
Add to that, we need log.lst, not initlog.lst ;)

]cheers[
Mike
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #846 on: July 03, 2023, 06:11:32 AM »

Code: [Select]
[03.07.2023 14:12:04 UTC +2] ------------ BEGIN log session -------------

[03.07.2023 14:12:04 UTC +2] ----------- Switched to pipe mode ----------
[2023-07-03 14:12:04.464 UTC +2] dT:    0 Initializing Random Number Generator, Seed=3714625103564299893
[2023-07-03 14:12:04.464 UTC +2] dT:    0 Using new TrackIR: true
[2023-07-03 14:12:04.464 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2023-07-03 14:12:04.480 UTC +2] dT:    0 no GLU provider name available
[2023-07-03 14:12:04.908 UTC +2] dT:    0 OpenGL library:
[2023-07-03 14:12:04.908 UTC +2] dT:    0   Vendor: NVIDIA Corporation
[2023-07-03 14:12:04.908 UTC +2] dT:    0   Render: NVIDIA GeForce GTX 760/PCIe/SSE2
[2023-07-03 14:12:04.908 UTC +2] dT:    0   Version: 4.6.0 NVIDIA 474.14
[2023-07-03 14:12:04.908 UTC +2] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-07-03 14:12:04.908 UTC +2] dT:    0 Size: 1920x1080
[2023-07-03 14:12:04.908 UTC +2] dT:    0 ColorBits: 32
[2023-07-03 14:12:04.908 UTC +2] dT:    0 DepthBits: 24
[2023-07-03 14:12:04.908 UTC +2] dT:    0 StencilBits: 8
[2023-07-03 14:12:04.908 UTC +2] dT:    0 isDoubleBuffered: true
[2023-07-03 14:12:05.017 UTC +2] dT:    0 TrackIRWin create(), createSuccess=false
[2023-07-03 14:12:05.029 UTC +2] dT:    0 *** IL-2 Selector 5.1.2.0 Build 23012801 loaded ***
[2023-07-03 14:12:05.033 UTC +2] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2023-07-03 14:12:05.076 UTC +2] dT:    0
[2023-07-03 14:12:05.076 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-07-03 14:12:05.076 UTC +2] dT:    0 [x] PentiumPro
[2023-07-03 14:12:05.076 UTC +2] dT:    0 [x] Multimedia (MMX)
[2023-07-03 14:12:05.076 UTC +2] dT:    0 [x] 3D (SSE)
[2023-07-03 14:12:05.077 UTC +2] dT:    0 [x] 3D (SSE2)
[2023-07-03 14:12:05.077 UTC +2] dT:    0 [-] 3D (3DNow)
[2023-07-03 14:12:05.077 UTC +2] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-07-03 14:12:05.141 UTC +2] dT:    0
[2023-07-03 14:12:05.141 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-07-03 14:12:05.141 UTC +2] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-07-03 14:12:05.142 UTC +2] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-07-03 14:12:05.142 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-07-03 14:12:05.142 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-07-03 14:12:05.142 UTC +2] dT:    0
[2023-07-03 14:12:05.142 UTC +2] dT:    0 Maximum texture size : 16384
[2023-07-03 14:12:05.142 UTC +2] dT:    0 Maximum simultaneous textures :4
[2023-07-03 14:12:05.142 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-07-03 14:12:06.848 UTC +2] dT:    0 SAS Common Utils Game Version = 4.101
[2023-07-03 14:12:11.539 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-07-03 14:12:13.480 UTC +2] dT:   31 Initializing DirectSound playback device...
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Primary buffer created.
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Default speaker config is : 1310724.
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2023-07-03 14:12:13.480 UTC +2] dT:    0 DX Version : 7
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Hardware    - disabled [buffers : 0]
[2023-07-03 14:12:13.480 UTC +2] dT:    0 Extensions  - enabled :
[2023-07-03 14:12:13.480 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2023-07-03 14:12:13.480 UTC +2] dT:    0 SIMD render [X]
[2023-07-03 14:12:13.480 UTC +2] dT:    0 num channels 32
[2023-07-03 14:12:13.480 UTC +2] dT:    0
[2023-07-03 14:12:36.611 UTC +2] dT:  -31 Loading mission Quick/Normandy1/Normandy1BlueNoneA00.mis...
[2023-07-03 14:12:36.624 UTC +2] dT:    0 Loading mission.mis defined airfields...
[2023-07-03 14:12:36.644 UTC +2] dT:    0 Loaded camouflage: ETO
[2023-07-03 14:12:36.644 UTC +2] dT:    0 Loading map.ini defined airfields...
[2023-07-03 14:12:36.647 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2023-07-03 14:12:36.647 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-07-03 14:12:36.647 UTC +2] dT:    0 Vertex texture units: 32
[2023-07-03 14:12:36.647 UTC +2] dT:    0
[2023-07-03 14:12:37.744 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-07-03 14:12:37.744 UTC +2] dT:    0
[2023-07-03 14:12:37.746 UTC +2] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-03 14:12:37.746 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-07-03 14:12:37.775 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2023-07-03 14:12:37.775 UTC +2] dT:    0
[2023-07-03 14:12:37.777 UTC +2] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-07-03 14:12:37.777 UTC +2] dT:    0 Depth = 24, stencil = 8
[2023-07-03 14:12:38.823 UTC +2] dT:    0 Loading vertex/fragment programs: *714092128*
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFogNoTex]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-07-03 14:12:38.823 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vp4Tex2D]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vp6Tex2D]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-07-03 14:12:38.824 UTC +2] dT:    0 *** Loading: [vpTreeSprite]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [vpTreeTrunk]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [vpVAObjectsN]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [vpSprites]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [vpSimpleGL]
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-07-03 14:12:38.825 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-07-03 14:12:38.826 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-07-03 14:12:38.827 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-07-03 14:12:38.828 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-07-03 14:12:38.829 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-07-03 14:12:38.829 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-07-03 14:12:38.829 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-07-03 14:12:38.829 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-07-03 14:12:38.830 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-07-03 14:12:38.831 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-07-03 14:12:38.978 UTC +2] dT:    0 Load bridges
[2023-07-03 14:12:39.041 UTC +2] dT:    0 Load static objects
[2023-07-03 14:12:40.253 UTC +2] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/CockpitFW_187A/ZClocks6.tga'
[2023-07-03 14:12:43.204 UTC +2] dT:    0 Searching for missing resources...
[2023-07-03 14:12:43.205 UTC +2] dT:    0 Done!
[2023-07-03 14:12:43.437 UTC +2] dT:    0 Loading RRR objects resources data...
[2023-07-03 14:12:43.437 UTC +2] dT:    0 Done.
[2023-07-03 14:12:43.457 UTC +2] dT:    0 EventLog Pending Events Checker is running!
[2023-07-03 14:12:43.458 UTC +2] dT:    0 Mission: Quick/Normandy1/Normandy1BlueNoneA00.mis is Playing
[2023-07-03 14:12:43.763 UTC +2] dT:    7 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-07-03 14:12:43.763 UTC +2] dT:    0
[2023-07-03 14:12:44.160 UTC +2] dT:   17 warning: no files : music/inflight
[2023-07-03 14:13:31.282 UTC +2] dT: 1567 Start Recording: records/quick0014.ntrk
[2023-07-03 14:15:19.923 UTC +2] dT: 3625 warning: no files : music/takeoff
[2023-07-03 14:15:45.843 UTC +2] dT:  801 Stop Recording: records/quick0014.ntrk
[2023-07-03 14:15:47.212 UTC +2] dT:-6017 Before GC, Memory: total(465305600) free(368611320)
[2023-07-03 14:15:48.077 UTC +2] dT:    0 After GC, Memory: total(465305600) free(396742504)

[03.07.2023 14:15:52 UTC +2] -------------- END log session -------------

Logfile.log  ;)
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SAS~Loku

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Re: Ultrapack bug report thread (all versions)
« Reply #847 on: July 03, 2023, 06:24:15 AM »

About that Fw-187 bugs, i can confirm both of them,
1st bug: part of the external mesh is visible from the cockpit
2nd bug: java

from log file:

[2023-07-03 14:13:52.280 UTC +2]   dT:  225   ERROR spawn: class com.maddox.il2.objects.air.FW_187A0 NOT found or NOT registered in Spawn database
[2023-07-03 14:14:01.006 UTC +2]   dT:  238   ERROR spawn: class com.maddox.il2.objects.air.FW_187A1 NOT found or NOT registered in Spawn database

both aircrafts clases are mising: new NetAircraft.SPAWN(class1); line of code
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #848 on: July 03, 2023, 07:18:36 AM »

Thanks Loku, that's useful input.
Both issues have been identified on both aircraft and will be solved in Hotfix 20.

The reason why I'm asking for log details and such is that if you expect me to fix the issues, you can't expect me to hunt down incomplete bug reports at the same time.
You see something that seems wrong to you, then your part of the deal is:
  • Make sure your environment qualifies for bug reporting, i.e. it contains no mods, i.e. you didn't cause the issue yourself.
  • Post the logfile - not just "some" logfile, but the one where the issue occured.
  • Provide all - I repeat all - details about the issue that are required for a complete idiot to reproduce it without having to think twice.

It's that easy.
All bug reports in this universe work like that.

]cheers[
Mike
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #849 on: July 03, 2023, 08:42:32 AM »

Thanks a lot Loku & Mike.  ;D

 ]cheers[

Gerhard
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Froge

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Re: Ultrapack bug report thread (all versions)
« Reply #850 on: July 03, 2023, 09:27:51 AM »

Hello, canopy bug with Fw-187 a-0 and a-1, and didn't let fly on multiplay with these 2 planes


Sometimes happens with my install too, albeit with other planes. Once it does happen, the external cockpit mesh will always appear alongside the cockpit view regardless of what plane, until you restart the game. Example:

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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #851 on: July 03, 2023, 10:26:21 AM »

Quote
...until you restart the game.

Hello Froge,

When I reproduced this error I had restarted UP.  ;)

 ]cheers[

Gerhard

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