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Author Topic: What is necessary to make a Plane 4.09 compatibel ??  (Read 1293 times)

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Docholiday

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What is necessary to make a Plane 4.09 compatibel ??
« on: October 12, 2015, 11:36:56 AM »

Hallo.

Can You say what I have to do for making a 4.12 MOD-Plane working in 4.09 (03 4.10)  please ?

For example. The Ju-88C2 works flawless in 4.12 MODACT  but stops Mission-Loading on Loading Airplane 30%.
As base I used a 4.12-MOD-Airplane (JU-88A4_late)


Cheers

Doc
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western0221

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Re: What is necessary to make a Plane 4.09 compatibel ??
« Reply #1 on: October 12, 2015, 11:46:45 AM »

Getting each versions' stock or modded aircrafts classfiles and decompiling them.

And comparing source codes of the same aircraft and finding the differences between each versions.


Some difference around aircrafts like cockpit's compassheading value can be eased by using SAS Common Utils.
Looking at SAS Common Utils' developers document how to use it.
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Epervier

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Re: What is necessary to make a Plane 4.09 compatibel ??
« Reply #2 on: October 12, 2015, 12:11:03 PM »

Most often it is the "realistic Navigation" code that raises compatibility issues.
The code "WoudedPilot" also ...
But the more complicated it is the code for Bomber cockpit that poses the greatest problem (where provided)!  :-[
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Docholiday

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Re: What is necessary to make a Plane 4.09 compatibel ??
« Reply #3 on: October 12, 2015, 01:11:36 PM »

Most often it is the "realistic Navigation" code that raises compatibility issues.
The code "WoudedPilot" also ...
But the more complicated it is the code for Bomber cockpit that poses the greatest problem (where provided)!  :-[

THX for the answer Mate  !

Propably it`stoo complicated for a Java-Legasthenic like me !

Cheers

Doc
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