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Author Topic: F-80 Shooting Stars - Unified pack - Version 1.1 20170801  (Read 27037 times)

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Fresco23

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Re: F-80 Shooting Stars - Unified pack
« Reply #24 on: December 23, 2015, 03:12:20 PM »

got the fix! THANKS!
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SAS~Gerax

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Re: F-80 Shooting Stars - Unified pack
« Reply #25 on: December 24, 2015, 02:55:28 AM »

The links to the fix don't appear to work

this:



does not work for you?
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dpimborough

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Re: F-80 Shooting Stars - Unified pack
« Reply #26 on: December 24, 2015, 08:10:55 AM »

DOH!  :-[ didn't see the attachment  o_O

Yeah they all work fine now except the F-80A for some reason it does not show in QMB I can't fly it the aircraft selector just skips to the previously used aircraft

The error log refers to the P-80A FM being loaded from "Alternative File: 'gui/game/buttons' I don't know what that means though  :(

Code: [Select]
[3:50:39 PM] Load static objects
[3:50:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[3:50:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[3:50:39 PM] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:39 PM] FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:39 PM] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:39 PM] *** Diff Brakes Set to Type: 3
[3:50:40 PM] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:40 PM] FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:40 PM] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:40 PM] *** Diff Brakes Set to Type: 3
[3:50:40 PM] FM called 'FlightModels/A6M2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:40 PM] FM called 'FlightModels/A6M5a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:40 PM] FM called 'FlightModels/B-17G.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:41 PM] FM called 'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:41 PM] ERROR file: File users/pimborough1/Icons not found
[3:50:41 PM] Mission: Quick/Net8Islands/Net8IslandsRedNoneN00.mis is Playing
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Fresco23

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Re: F-80 Shooting Stars - Unified pack
« Reply #27 on: December 24, 2015, 01:01:51 PM »

Same issue as above with F-80a, but I just // marked it out. I'll use the C variant mainly.
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barber

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Re: F-80 Shooting Stars - Unified pack
« Reply #28 on: December 26, 2015, 03:45:27 PM »

Hi

This advice given by Western in czk`s Shooting stars uppgrade helped me:"If loadout weapons begin blank,
try to install here.
https://www.sas1946.com/main/index.php/topic,24701.msg348565.html#msg348565"

cheers
Barber
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dpimborough

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Re: F-80 Shooting Stars - Unified pack
« Reply #29 on: December 27, 2015, 04:25:39 AM »

Yup that did the trick installed and now the F-80A is working.

As a note yes it was showing a blank loadout but now it has HVAR and Bombs etc.

Thanks for the help  :)
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SAS~Tom2

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Re: F-80 Shooting Stars - Unified pack
« Reply #30 on: September 16, 2016, 12:59:02 PM »

ATM reinstalling all my friggin jets, this pack gives me constant trouble, 1st 20% crash (fix in post 1) then game loads but no ingame loading of F-80A from list possible.
If I find a fix, I repost the entire pack.
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SAS~Tom2

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Re: F-80 Shooting Stars - Unified pack
« Reply #31 on: September 16, 2016, 01:01:28 PM »

MA 5.3, Engine Mod 2.7 and hotfix, common utils, weapons pack, Mig-21 pack..

Something seems to miss on the model base
Code: [Select]
[18:47:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:47:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:47:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:47:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[18:47:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[18:47:30] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[18:47:30] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[18:47:30] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[18:47:30] INTERNAL ERROR: Texture required
[18:47:30] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[18:47:31] Spawn.get( com.maddox.il2.objects.air.F94B ): com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[18:47:31] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[18:47:31] at java.lang.ClassLoader.defineClass0(Native Method)
[18:47:31] at java.lang.ClassLoader.defineClass(Unknown Source)
[18:47:31] at java.lang.ClassLoader.defineClass(Unknown Source)
[18:47:31] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[18:47:31] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:47:31] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:47:31] at java.lang.Class.forName0(Native Method)
[18:47:31] at java.lang.Class.forName(Unknown Source)
[18:47:31] at com.maddox.rts.Spawn.get(Spawn.java:39)
[18:47:31] at com.maddox.rts.Spawn.get(Spawn.java:28)
[18:47:31] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[18:47:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[18:47:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[18:47:31] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:47:31] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:47:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:47:31] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[18:47:31] at java.lang.ClassLoader.defineClass0(Native Method)
[18:47:31] at java.lang.ClassLoader.defineClass(Unknown Source)
[18:47:31] at java.lang.ClassLoader.defineClass(Unknown Source)
[18:47:31] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[18:47:31] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:47:31] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:47:31] at java.lang.Class.forName0(Native Method)
[18:47:31] at java.lang.Class.forName(Unknown Source)
[18:47:31] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[18:47:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[18:47:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[18:47:31] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:47:31] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:47:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Fix following below, entire pack. :P
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SAS~Tom2

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Re: F-80 Shooting Stars - Unified pack
« Reply #32 on: September 16, 2016, 01:14:03 PM »

OK;

I will upload the entire package now with all files including the Browning fix so that nothing crashes at 20% and the F-80A shows.

I will also add the latest6 F-80A/C cockpit as link. ;)
The one in this thread is way! outdated.

All changes this eve..in the next post.
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SAS~Tom2

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Re: F-80 Shooting Stars - Unified pack
« Reply #33 on: September 16, 2016, 01:35:37 PM »

1st:

https://www.mediafire.com/download/wzubr16z6y77q7m/F-80_pack_tested_in_MA_5.3_4.12.2.rar

Please check post one of this thread for lines to add in the STD folder and make sure to backup the STD folder in case you fumble up. :P

Original link replaced

As for the pit - purely optional so in next post. And only for legacy F-80s fitting. Not T-33As eg.
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SAS~Tom2

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Re: F-80 Shooting Stars - Unified pack
« Reply #34 on: September 16, 2016, 01:37:21 PM »

Link to cockpit can be found here:
https://www.sas1946.com/main/index.php/topic,46361.36.html

Have fun.

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TeamFlyingAce162

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Sorry to revive an old topic...but I'm getting 30% CTDs with the F-80A/Cs when used alongside Barometric/Hydrostatic Fuzes mod. Any way to get the two working together or is this pack incompatible with the new fuzes?

Log below:

Code: [Select]
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitF_80C.<init>(CockpitF_80C.java:122)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3339)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2705)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
at com.maddox.il2.game.Mission._load(Mission.java:838)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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