Hi Mike and thanks for your comment!
I was wrong speaking of "
vertical convergence": actually, it is
elevation (meant as that of firearms).
This said, I think there's a misunderstanding: I didn't mean a relationship between the two, but just make them
independent. That's to say player would set also elevation in arming screen for the two kinds of weapons, exactly like he did so far for convergence of both arms.
About various game versions, I think there are only two, under this aspect, the
pre-4.11 and the
post-4.11.
Here follow the arming screens, respectively, of the 4.07 and 4.13:
and a proposal I did of rearranged layout, including elevation (just a sketch got by graphics means):
The core problem, I guess, is to tie these two new "windows" to values in the code, if they exist. Much time ago someone at 1C told me that elevation should get same figure of convergence, so, at least, an elevation in the code should exist. Otherwise, couldn't understand how in-game ballistics could be dealt.
Cheers,
GB