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Author Topic: Vertical and horizontal separated convergences  (Read 2324 times)

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greybeard

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Vertical and horizontal separated convergences
« on: October 27, 2015, 02:11:19 AM »

Well, perhaps one should speak of gun harmonization...

Although a "giant leap" in respect of previous sims, IL-2 ballistic is still too rude, I think. If fighter is a "weapon system", whose scope is shooting at target to hit, its weapons deserve a special attention. Spitwulf opened my mind to odd things buried in 3d models, like "Japanese Brownings" in lieu of original machine guns (though available in game!), and I was struck by one rate of fire which was one third of historical one: undoubtedly, modelers took their own wide "creative licences"... But this would require a too vast approach, maybe some touch-up made on occasion will correct partly situation.

Right now, I would ask if would it be possible at least to separate vertical and horizontal convergences, by an "universal" mod (good for all game versions), so to get realistic gun harmonization, like in following examples.




Thanks for your attention,
GB
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SAS~Storebror

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Re: Vertical and horizontal separated convergences
« Reply #1 on: October 27, 2015, 03:54:38 AM »

I would ask if would it be possible at least to separate vertical and horizontal convergences, by an "universal" mod (good for all game versions), so to get realistic gun harmonization, like in following examples.
That's an interesting suggestion.
Let's split it in smaller chunks:
A "universal" mod will be impossible for the simple fact that the arming screen would need to be changed, and the arming screen classes differ between game versions, so there won't be one single new arming class that matches all.
I'm wondering how this vertical convergency would have to be implemented to be historically accurate.
For instance looking at the 109E-3 convergency drawing, you can see that when 400m is the desired convergency distance, the gun setting is that vertically the guns are set to match the reticle's line of sight, but the horizontal convergency is different: Here the guns are set so their lines cross at half the convergency distance, so theoretically at convergency distance the separation is more or less equal to the distance between the guns at the aircraft.
In IL-2 however when setting a convergency of 400m, the gun's trajectories cross at that distance horizontally, so the corresponding vertical convergency according to the drawing presented would have to be at 800m.
In contrast, the P-47 convergency graph more or less tells us that there is no such thing like vertical convergency adjustment, so what to do there?
And how about other planes?
My feeling is that each plane would have to be handled differently - well, good luck with your research ;)

Best regards - Mike
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greybeard

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Re: Vertical and horizontal separated convergences
« Reply #2 on: October 27, 2015, 06:25:23 AM »

Hi Mike and thanks for your comment! :)

I was wrong speaking of "vertical convergence": actually, it is elevation (meant as that of firearms).

This said, I think there's a misunderstanding: I didn't mean a relationship between the two, but just make them independent. That's to say player would set also elevation in arming screen for the two kinds of weapons, exactly like he did so far for convergence of both arms.

About various game versions, I think there are only two, under this aspect, the pre-4.11 and the post-4.11.

Here follow the arming screens, respectively, of the 4.07 and 4.13:





and a proposal I did of rearranged layout, including elevation (just a sketch got by graphics means):





The core problem, I guess, is to tie these two new "windows" to values in the code, if they exist. Much time ago someone at 1C told me that elevation should get same figure of convergence, so, at least, an elevation in the code should exist. Otherwise, couldn't understand how in-game ballistics could be dealt.

Cheers,
GB
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Koty

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Re: Vertical and horizontal separated convergences
« Reply #3 on: October 27, 2015, 07:35:25 AM »

to have it accurate - every gun would need to be treated separately - for example - on hurricane, you can choose whether the guns converge in one point - in two points, four guns for each - or in four points, two guns for each - according to what you wanted from your engineer, since in this, guns were independent.

Also it would depend (elevation) on whether you want distance to first crossing of the line of sight (as in P-47 pict) or the second (when dropping - E3).
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greybeard

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Re: Vertical and horizontal separated convergences
« Reply #4 on: October 27, 2015, 10:07:33 AM »

...every gun would need to be treated separately...

Also it would depend (elevation) on whether you want distance to first crossing of the line of sight (as in P-47 pict) or the second (when dropping - E3).

That would be the climax... ;D Indeed, to have the twelve machine guns of Hurricane Mk. IIB firing all in the same point of space is an unhistorical waste. Actually, they had range from 90 to 250 yards, IIRC. That depends on 3d model, though, and no more than two different settings are available, I fear. Let's hope that at least the separation elevation/convergence is feasible!

About different planes settings, of course they couldn't be included in the patch; just a default one, like always done so far by 1C (500 m). Much informative material is available to help player setting historical figures - if he likes - especially about USAAF fighters and secondarily, US Navy/USMC and Luftwaffe. Almost nothing exist about other Axis fighters and, oddly enough, RAF!
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