Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Depthcharges - actually falling to depth  (Read 2173 times)

0 Members and 1 Guest are viewing this topic.

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Depthcharges - actually falling to depth
« on: November 01, 2015, 04:20:53 PM »

As you may know, IL defaultly does not support anything under the surface. But I think, wouldn't it be interesting to have a submerged submarine, that can be attacked only with a depthcharge? Meaning, that the hitbox of a submarine, that is under the surface would need to get damaged by a depthcharge, that has exploded under the surface (and therfore getting close enough to it).

Now - I have not a slightest idea how to do it. One possibility would be to allow the bombs to actually penetrate the surface and continue falling (slower) down into the depths (disappearing after some time...). The other may be via some kind of restriction like - this object can be damaged only by this, this and this, that is set to this and this depth/delay (and higher). Or something like that.

Also, I guess that you guys know how depthcharge works so any pictures would be more or less pointless.

Cheers
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Depthcharges - actually falling to depth
« Reply #1 on: November 01, 2015, 09:52:22 PM »

i'm pretty sure you already answered your own request, mate -
Quote
... IL defaultly does not support anything under the surface...
if it can be done, i would say YES!, but in all likelihood, it can't.  :(
Logged
.....taking fun seriously since 1968.....  8)

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2020
Re: Depthcharges - actually falling to depth
« Reply #2 on: November 02, 2015, 12:28:02 AM »

Not exactly - the trick is to use distance and time instead of depth - the depth charge exploding causes damage in a spherical area. If we use a retard fuse to simulate depth delay before explosion, and a distance radius from the submarine collision box we can get a realistic effect, although Il2 does not model depth. I did a similar thing with the influence mines and it works rather fine.
Logged

magot

  • member
  • Offline Offline
  • Posts: 172
Re: Depthcharges - actually falling to depth
« Reply #3 on: November 02, 2015, 02:35:01 AM »

In HSFX for example PBY/ PBN have depth charges, set fuse for long delay and you have "effect" depth charges.
Problem was that stock submarines has body for damage under water and this was impossible hit it, becuase all things under water isnt count by engine.
This I fixed here:
http://vwings.net/forum/viewthread.php?thread_id=5205&pid=244504#post_244504

Lets hunt for U-boot :)
Logged

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2020
Re: Depthcharges - actually falling to depth
« Reply #4 on: November 02, 2015, 03:59:30 AM »

Magot, this is great!
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: Depthcharges - actually falling to depth
« Reply #5 on: November 03, 2015, 02:03:27 AM »

But that means, that it is possible to hit it with "standard" ammo, right? Like rockets. Which is the problem.
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2020
Re: Depthcharges - actually falling to depth
« Reply #6 on: November 03, 2015, 07:55:31 AM »

Rockets were indeed initially developed as an anti-submarine weapon and the shape of their head was studied to increase their ballistic properties of their underwater trajectory. For instance, the lethal underwater range of the US 3.5" rocket with solid head Mk1 mod 0 was approximately 60 feet when the entry angle into water was about 20 degrees.  When equipped with the solid head Mk8 mod 0 this lethal underwater range was increased to 120 feet.
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: Depthcharges - actually falling to depth
« Reply #7 on: November 03, 2015, 09:55:38 AM »

Rockets were indeed initially developed as an anti-submarine weapon and the shape of their head was studied to increase their ballistic properties of their underwater trajectory. For instance, the lethal underwater range of the US 3.5" rocket with solid head Mk1 mod 0 was approximately 60 feet when the entry angle into water was about 20 degrees.  When equipped with the solid head Mk8 mod 0 this lethal underwater range was increased to 120 feet.

Well, I meant it generally as weapons exploding at surface - since Magots thingie has hitbox moved to the surface.
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2020
Re: Depthcharges - actually falling to depth
« Reply #8 on: November 03, 2015, 10:24:54 AM »

Yes, what magot did will enable to attack with rockets submarines underwater
Logged

Docholiday

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 970
Re: Depthcharges - actually falling to depth
« Reply #9 on: November 04, 2015, 11:35:13 PM »

Hallo


I would like it a lot if it would be possibel to give Olegs Seas a little bit draft  ;)  but unfortunately it seems not to be possible   :(

Cheers

Doc
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: Depthcharges - actually falling to depth
« Reply #10 on: November 09, 2015, 12:26:57 PM »

Well, anything is possible - we just don't know how to do it yet... :D
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.
Pages: [1]   Go Up
 

Page created in 0.034 seconds with 24 queries.