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Author Topic: Martin B10B bomber and WH version  (Read 21018 times)

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gio963tto

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Martin B10B bomber and WH version
« on: November 10, 2015, 12:40:45 PM »

The "Eclipsed Marvel" Martin B10b/WH-3

Martin B10 is the archetype of the medium bomber of the WWII, its entry into service was faster fighter and obviously contemporary bomber, quickly eclipsed by the aeronautical progress, the beginning of WWII was in service with the air force of the Dutch colonies, of Philippines, Siam and in second line for the USAAC.
Some specimens (WH1/2) fought with Chinese signs at the beginning of the war Sino-japponese.

Put the folder /Martin B-10 Bombers/ and add the entries in Air.INI

Choise the rigth installation FM in the FM folder

need Diff-Mod







https://www.mediafire.com/download/ulg5uyswefbeg84/Martin-B-10.7z

Gio: Complete new 3D and importation.
Barnesy12: Removal of uneeded pilotcockpit meshes,new rear gunner cockpit meshes.
GUZKNIFE: Extracted cockpit meshes.
Slipper: Reference material.
Ont-R: Default skin
CWatson: Slots

greetins Gio.
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SAS~Storebror

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Re: Martin B10B b0mber and WH version
« Reply #1 on: November 10, 2015, 01:25:21 PM »

Thanks a lot Gio, a really beautiful plane and well done mod.
Thanks to all others involved in this mod too.

Best regards - Mike
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Piotrek1

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Re: Martin B10B b0mber and WH version
« Reply #2 on: November 10, 2015, 02:18:28 PM »

Great work as always. A huge thank you to Gio & all team.
Best regards,
Piotrek
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herbarnold99

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Re: Martin B10B b0mber and WH version
« Reply #3 on: November 10, 2015, 04:44:40 PM »

Great job to everyone who contributed! This is a classic to have in the game!
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mishapilot

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Re: Martin B10B b0mber and WH version
« Reply #4 on: November 12, 2015, 01:19:16 AM »

Thanks for this beautiful addition! Just one note - when nose gunner AI is turned off, I can not neither move gun nor shoot... Is it a bug?
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urmel

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Re: Martin B10B b0mber and WH version
« Reply #5 on: November 12, 2015, 01:37:49 AM »

Thanks Gio
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CWatson

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Re: Martin B10B b0mber and WH version
« Reply #6 on: November 12, 2015, 07:57:48 AM »

Thanks for this beautiful addition! Just one note - when nose gunner AI is turned off, I can not neither move gun nor shoot... Is it a bug?

No bug, in external view you will note gunner is seated behind turret, and moves to turret when enemy is near. You can only operate turret when gunner is in turret.

CW
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CPVAF_wawa

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Re: Martin B10B b0mber and WH version
« Reply #7 on: November 12, 2015, 05:42:18 PM »

 Good  job !

Skin Template  Pls  ;D

S!
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mishapilot

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Re: Martin B10B b0mber and WH version
« Reply #8 on: November 13, 2015, 12:50:25 AM »

No bug, in external view you will note gunner is seated behind turret, and moves to turret when enemy is near. You can only operate turret when gunner is in turret.

CW

CW, Thanks a lot for clarification!
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asheshouse

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Re: Martin B10B b0mber and WH version
« Reply #9 on: November 13, 2015, 01:35:34 AM »

Very nice addition to the early war era. Thanks.
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SAS~Poltava

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Re: Martin B10B b0mber and WH version
« Reply #10 on: November 13, 2015, 03:41:41 AM »

Super job, as always! A very nice (and unexpected) addition to this game! THANKS to all involved!
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Benno

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Re: Martin B10B b0mber and WH version
« Reply #11 on: November 14, 2015, 03:44:35 AM »

Hi'
Thank you Gio693   :-*
Benno
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