seems not to work in a 4.10 environment. I get the usual null error.
[15:27:24] Friendly Dot Ranges:
[15:27:24] DOT 14.0 km
[15:27:24] COLOR 6.0 km
[15:27:24] TYPE 6.0 km
[15:27:24] NAME 6.0 km
[15:27:24] ID 6.0 km
[15:27:24] RANGE 6.0 km
[15:27:24] 1>mp_dotrange FOE DOT 15.000 COLOR 10.000 RANGE 10.000 TYPE 6.000 ID 0.005 NAME 0.005
[15:27:24] Foe Dot Ranges:
[15:27:24] DOT 14.0 km
[15:27:24] COLOR 6.0 km
[15:27:24] TYPE 6.0 km
[15:27:24] NAME 6.0 km
[15:27:24] ID 6.0 km
[15:27:24] RANGE 6.0 km
[15:27:24] 1>timeout 60000 file il2stab.rcu
[15:27:29] Loading mission QuickQMBPro/EastFront_Murmansk/EastFront_MurmanskBlueNoneA00.mis...
[15:27:29] Loaded camouflage: SUMMER
[15:27:29] Month = 8 , Hour = 12
[15:27:29] Temperature - 0m = 17.0 .
[15:27:29] Temperature - 1000m = 10.51001 .
[15:27:29] Temperature - 2000m = 4.019989 .
[15:27:29] Temperature - 3000m = -2.4700012 .
[15:27:29] Temperature - 4000m = -8.959991 .
[15:27:29] Temperature - 5000m = -15.450012 .
[15:27:29] Temperature - 6000m = -21.940002 .
[15:27:29] Temperature - 7000m = -28.429993 .
[15:27:29] Temperature - 8000m = -34.92 .
[15:27:29] Temperature - 9000m = -41.410004 .
[15:27:29] Temperature - 10000m = -47.899994 .
[15:27:29] Temperature - 11000m = -54.39 .
[15:27:29] Temperature - 12000m = -56.5 .
[15:27:29] Loading map.ini defined airfields:
[15:27:29] Detected Vertex Shaders 3.0.
[15:27:29] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[15:27:29] Vertex texture units: 32
[15:27:29]
[15:27:32] PBuffer: suitable formats: 6
[15:27:32]
[15:27:32] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[15:27:32] Depth = 24, stencil = 8
[15:27:32] PBuffer: suitable formats: 6
[15:27:32]
[15:27:32] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[15:27:32] Depth = 24, stencil = 8
[15:27:34] Loading vertex/fragment programs: *709635720*
[15:27:34] *** Loading: [vpFogFar2Tex2D]
[15:27:34] *** Loading: [vpFog2Tex2DBlend]
[15:27:34] *** Loading: [vpFogFar4Tex2D]
[15:27:34] *** Loading: [vpFogFar8Tex2D]
[15:27:34] *** Loading: [vpFogNoTex]
[15:27:34] *** Loading: [vpFog4Tex2D]
[15:27:34] *** Loading: [vpFog4Tex2D_UV2]
[15:27:34] *** Loading: [vp4Tex2D]
[15:27:34] *** Loading: [vp6Tex2D]
[15:27:34] *** Loading: [vpTexUVTex2D]
[15:27:34] *** Loading: [vpWaterGrid_NV]
[15:27:34] *** Loading: [vpWaterSunLight_NV]
[15:27:34] *** Loading: [vpWaterSunLight_ATI]
[15:27:34] *** Loading: [vpWaterSunLight_FP]
[15:27:34] *** Loading: [vpTreeSprite]
[15:27:34] *** Loading: [vpTreeTrunk]
[15:27:34] *** Loading: [vpVAObjectsN]
[15:27:34] *** Loading: [vpVAObjectsL0]
[15:27:34] *** Loading: [vpSprites]
[15:27:34] *** Loading: [vpSimpleGL]
[15:27:34] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[15:27:34] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[15:27:34] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[15:27:34] *** Loading: [fpCoastBump] -> NV3X Optimized!
[15:27:34] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[15:27:34] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[15:27:34] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[15:27:34] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[15:27:34] *** Loading: [fpCaustic] -> NV3X Optimized!
[15:27:34] *** Loading: [fpSprites] -> NV3X Optimized!
[15:27:34] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[15:27:34] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[15:27:34] *** Loading: [fpSimpleGL]
[15:27:34] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[15:27:34] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[15:27:34] *** Loading: [fpRiverCoastAA]
[15:27:34] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[15:27:34] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[15:27:34] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[15:27:34] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[15:27:34] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[15:27:34] *** Loading: [vpWaterDM_CPU]
[15:27:34] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[15:27:34] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[15:27:34] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[15:27:34] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[15:27:34] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[15:27:34] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[15:27:34] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[15:27:34] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[15:27:34] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[15:27:34] *** Loading: [fpWaterLFogDM]
[15:27:34] *** Loading: [fpIceWater] -> NV3X Optimized!
[15:27:34] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[15:27:34] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[15:27:34] *** Loading: [fpNearBlend] -> NV3X Optimized!
[15:27:34] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[15:27:34] *** Loading: [fpFarBlend] -> NV3X Optimized!
[15:27:34] *** Loading: [fpForestPlane] -> NV3X Optimized!
[15:27:34] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[15:27:34] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[15:27:34] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[15:27:35] Load bridges
[15:27:35] Load static objects
[15:27:36] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[15:27:36] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[15:27:37] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:27:39] Mission error, ID_04: java.lang.RuntimeException: Error loading params from FlightModels/F-105D.fmd:F105
[15:27:39] java.lang.RuntimeException: Error loading params from FlightModels/F-105D.fmd:F105
[15:27:39] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:395)
[15:27:39] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:836)
[15:27:39] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:46)
[15:27:39] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:35)
[15:27:39] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:492)
[15:27:39] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:30)
[15:27:39] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:23)
[15:27:39] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1996)
[15:27:39] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
[15:27:39] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
[15:27:39] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[15:27:39] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[15:27:39] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[15:27:39] at com.maddox.il2.game.Mission._load(Mission.java:455)
[15:27:39] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[15:27:39] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[15:27:39] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[15:27:39] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[15:27:39] at com.maddox.il2.game.Main.exec(Main.java:437)
[15:27:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:27:41] null
[15:27:41] java.lang.NullPointerException
[15:27:41] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
[15:27:41] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
[15:27:41] at com.maddox.il2.game.Mission._load(Mission.java:591)
[15:27:41] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[15:27:41] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[15:27:41] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[15:27:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[15:27:41] at com.maddox.il2.game.Main.exec(Main.java:437)
[15:27:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16.11.2015 15:27:51] -------------- END log session -------------